Difference between revisions of "OXP"
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===Ships and Ship Variants=== |
===Ships and Ship Variants=== |
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+ | See below for ship names and stats.<br> |
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+ | |||
[[Aegidian's_Specials|''Aegidian's Specials'']]<br> |
[[Aegidian's_Specials|''Aegidian's Specials'']]<br> |
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[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]<br> |
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]<br> |
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[http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]<br> |
[http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]<br> |
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[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']<br> |
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']<br> |
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+ | |||
+ | Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks |
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+ | Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate |
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+ | 'Sun' Ray Very Rare 4-7 5 t 0.39 LS 4 1 No MilSh & ECC 2.8/2.1 Fore 3.5 |
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+ | A-Wing Very Common 14+ None 0.60 LS 6 4 No ECC 1.5/1.5 All 7.5 |
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+ | Adder Unusual 1-4 2 t 0.24 LS 1 1 No MilSh & ECC 2.8/2.0 Fore 2.0 |
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+ | Adder (2nd Hand) Rare 1-4 2 t 0.23 LS 1 1 No MilSh & ECC 2.5/2.0 Fore 2.0 |
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+ | Adder Generic Racer Rare 1-4 3 t 0.27 LS 1 1 No MilSh & ECC 2.9/2.0 Fore 1.5 |
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+ | Adder Mk II Common 6-9 22 t 0.40 LS 2 3 All 2.8/1.5 Fore, Aft 4.0 |
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+ | Anaconda Rare 12+ 750 t 0.14 LS 7 7 No Shields, No ECC 0.75/0.4 All 3.0 |
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+ | Anaconda (2nd Hand) Rare 13+ 750 t 0.13 LS 9 7 No MilSh & ECC 0.75/0.4 All 3.0 |
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+ | Aphid Unusual 4-7 5 t 0.38 LS 3 1 No Shields, No ECC 2.5/1.9 Fore, Aft 4.0 |
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+ | Asp Explorer Common 4-7 5 t 0.38 LS 5 1 No ECC 1.8/0.9 Fore, Aft 4.25 |
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+ | Asp Mark I Unusual 3-6 3 t 0.36 LS 4 1 No ECC 2.0/1.0 Fore, Aft 3.5 |
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+ | Asp Mark II Common 5-8 None 0.39 LS 5 1 No ECC 2.0/1.0 Fore, Aft 4.0 |
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+ | Asp Mark II Special Common 5-8 None 0.40 LS 5 1 No ECC 2.0/1.0 Fore, Aft 4.0 |
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+ | Asp MkII Common 5-8 None 0.40 LS 5 1 No ECC 2.0/1.0 Fore, Aft 4.0 |
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+ | B-Wing Standard 14+ 30 t 0.48 LS 7 12 All 1.5/1.0 All 6.0 |
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+ | Bandy-Bandy Courier Common 5-8 5 t 0.415 LS 3 2 No ECC 2.3/1.5 Fore, Aft 3.5 |
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+ | Black Monk Gunship Unusual 14+ None 0.45 LS 16 6 No ECC 2.0/1.0 All 11.0 |
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+ | Boa Unusual 8-11 125 t 0.24 LS 7 4 No MilSh & ECC 2.8/1.0 All 3.0 |
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+ | Boa (2nd Hand) Unusual 7-10 125 t 0.23 LS 6 4 No MilSh & ECC 2.8/1.0 All 3.0 |
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+ | Boa Class Cruiser Unusual 11-14 175 t 0.312 LS 8 5 No ECC 2.5/1.0 All 3.2 |
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+ | Boa Class Cruiser (2nd Hand) Unusual 11-14 175 t 0.305 LS 8 5 No ECC 2.5/1.0 All 3.2 |
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+ | BTL-53 Y-Wing Standard 11-14 25 t 0.40 LS 6 8 All 1.0/1.8 All 5.0 |
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+ | Cat Mark I Common 6-9 5 t 0.42 LS 6 4 No ECC 1.4/1.1 Fore, Aft 3.0 |
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+ | Chameleon Common 5-8 45 t 0.30 LS 4 4 All 2.2/1.2 Fore, Aft 3.0 |
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+ | Chopped Cobra Unusual 6-9 33 t 0.36 LS 5 3 All 2.25/1.25 All 3.0 |
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+ | Chuckwalla Unusual 4-7 1 t 0.375 LS 4 2 No ECC 2.2/1.7 Fore, Aft 3.0 |
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+ | Cobra III NjX Common 7-10 27 t 0.375 LS 4 4 All 2.4/1.2 All 4.2 |
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+ | Cobra III NjX (Ex-Mil) Common 7-10 23 t 0.39 LS 4 4 All 2.7/1.4 All 4.5 |
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+ | Cobra Clipper SAR Common 5-8 15 t 0.375 LS 4 4 All 1.8/0.95 Fore 4.0 |
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+ | Cobra Clipper Stealth Very Rare 5-8 15 t 0.375 LS 5 4 All 1.8/0.95 Fore 4.0 |
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+ | Cobra Courier Common 7-10 35 t 0.37 LS 5 4 All 2.0/1.0 All 3.75 |
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+ | |||
+ | |||
+ | Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks |
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+ | Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate |
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+ | Cobra Courier SE Common 6-9 30 t 0.37 LS 5 2 All 2.2/1.1 All 4.0 |
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+ | Cobra Mark I Unusual 2-5 10 t 0.25 LS 2 1 No MilSh & ECC 2.0/1.2 Fore, Aft 2.5 |
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+ | Cobra Mark I 'Grim' Rare 2-5 None 0.285 LS 3 1 No MilSh & ECC 2.2/1.4 Fore, Aft 2.5 |
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+ | Cobra Mark II-X Common 3-6 12 t 0.348 LS 3 3 No ECC 2.0/1.125 Fore, Aft 3.0 |
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+ | Cobra Mark III Common 6-9 35 t 0.36 LS 4 4 All 2.0/1.0 All 4.0 |
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+ | Cobra Mark III (2nd Hand) Common 5-8 35 t 0.34 LS 3 4 All 2.0/1.0 All 4.0 |
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+ | Cobra Mark III (YAH) Common 4-7 33 t 0.34 LS 3 4 No Military Shield 2.0/1.0 Fore, Aft 3.0 |
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+ | Cobra MkI Unusual 2-5 10 t 0.26 LS 2 1 No MilSh & ECC 2.0/1.2 Fore, Aft 2.5 |
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+ | Cobra MkIII Standard 6-9 35 t 0.35 LS 4 4 All 2.0/1.0 All 4.0 |
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+ | Cobra Rapier Common 6-9 12 t 0.38 LS 4 3 All 2.2/1.1 All 4.0 |
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+ | Condor Flagship Standard if Deadly 15+ 1215 t 0.52 LS 7 10 ECC not applicable 0.8/0.4 All+Special 4.0 |
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+ | Constrictor Rare if Dangerous 15+ 15 t 0.60 LS 7 3 No Shields, No ECC 2.5/1.75 All 16.0 |
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+ | Cribo Mark II Chicaneer Common 5-8 None 0.48 LS 4 1 Nearly nothing 2.8/1.5 Fore 3.0 |
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+ | Cribo Mark IV Chicaneer Common 5-8 None 0.482 LS 4 1 Nearly nothing 2.7/1.6 Fore 3.0 |
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+ | Deep Space Dredger Standard 15+ 2015 t 0.10 LS 10 12 ECC not applicable 0.1/0.1 Fore, Aft+Special 20.0 |
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+ | Delta Long-Range Escort Common 4-7 None 0.36 LS 4 4 No ECC 1.8/1.0 Fore 4.0 |
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+ | Dragon Assault Craft Rare 8-11 15 t 0.37 LS 4 8 No ECC 2.2/1.2 Fore, Aft 6.0 |
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+ | Drake Common 2-5 4 t 0.30 LS 3 1 No ECC 2.5/1.5 Fore 2.5 |
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+ | Drake Mk II Common 5-8 15 t 0.36 LS 4 6 No ECC 2.0/1.0 Right 4.5 |
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+ | Eagle Mk II Rare 2-5 10 t 0.24 LS 1 2 No ECC 2.0/1.0 All 2.5 |
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+ | Eagle Mk II (Black) Very Rare 3-6 11 t 0.25 LS 2 2 No ECC 2.4/1.2 All 3.0 |
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+ | Eel Rapier Common 7-10 10 t 0.495 LS 4 3 No ECC 1.8/0.7 All 4.0 |
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+ | Excalibur Rare 6-9 10 t 0.40 LS 3 4 All 2.7/1.7 Fore 4.5 |
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+ | Far Star Common 6-9 45 t 0.35 LS 5 2 No Shields, No ECC 2.7/1.2 Fore, Aft 7.0 |
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+ | Falcon Standard 15+ 135 t 0.52 LS 7 8 All 1.6/1.2 All 5.0 |
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+ | Falcon-S Unusual 15+ 135 t 0.52 LS 7 8 All 1.6/1.2 All 5.0 |
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+ | Fer-de-Lance Unusual 5-8 12 t 0.30 LS 2 2 No ECC 3.6/1.0 All 4.5 |
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+ | Fer-de-Lance (2nd Hand) Unusual 4-7 12 t 0.295 LS 2 2 No MilSh & ECC 3.6/1.0 All 4.5 |
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+ | Fer-de-Lance NG Rare 9-12 17 t 0.60 LS 3 None No Shields 3.6/1.0 Fore, Aft 4.5 |
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+ | Ferdepai Common 5-8 5 t 0.40 LS 5 1 No ECC 2.8/1.1 Fore 3.8 |
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+ | Firefly Standard 14+ 35 t 0.755 LS 1 3 No ECC 2.0/1.8 Fore, Aft 2.5 |
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+ | Firewasp Unusual 8-11 None 0.525 LS 6 2 No MilSh & ECC 4.35/2.85 Fore 2.0 |
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+ | GalCop Viper Very Rare 3-6 None 0.36 LS 2 1 No Shields, No ECC 2.8/1.8 Fore, Aft 4.0 |
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+ | |||
+ | |||
+ | Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks |
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+ | Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate |
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+ | GalCop Viper Interceptor Very Rare 9-12 None 0.52 LS 4 3 No Shields, No ECC 4.2/2.0 Fore, Aft 6.0 |
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+ | Gecko Rare 3-6 3 t 0.30 LS 3 4 No MilSh & ECC 3.0/1.5 Fore 4.0 |
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+ | Gemini Escort Common 4-7 None 0.35 LS 4 4 No ECC 2.5/1.2 Fore 4.0 |
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+ | Ghavial Common 4-7 65 t 0.25 LS 4 4 No Military Shield 1.6/0.6 Fore, Aft 4.0 |
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+ | Grass Snake Common 6-9 75 t 0.435 LS 4 2 No Shields, No ECC 1.9/1.8 Fore, Aft 3.0 |
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+ | Griffin Two Common 6-9 47 t 0.36 LS 3 4 All 1.875/1.5 All 4.0 |
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+ | Hamadryad Unusual 7-10 115 t 0.22 LS 7 2 No Shields 3.2/1.6 All 2.5 |
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+ | Hatchling BoyRacer1 Unusual 2-5 None 0.345 LS 3 None No ECC 1.7/1.5 Fore 2.8 |
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+ | Hatchling BoyRacer2 Unusual 2-5 None 0.355 LS 3 None No ECC 1.9/1.5 Fore 2.8 |
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+ | Hatchling BoyRacer3 Unusual 2-5 None 0.365 LS 3 None No ECC 1.9/1.5 Fore 2.8 |
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+ | Icarus Unusual 3-6 12 t 0.32 LS 4 2 No Shields, No ECC 3.0/2.0 Fore, Aft 2.5 |
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+ | Iguana Common 6-9 20 t 0.37 LS 5 4 All 2.6/1.5 Fore, Aft 4.0 |
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+ | Imperial Courier (Civilian) Rare 8-11 100 t 0.35 LS 8 4 No MilSh & ECC 2.0/1.0 All 4.5 |
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+ | Imperial Courier (Navy) Unusual 14+ 100 t 0.55 LS 7 6 No ECC 3.6/1.0 All 4.5 |
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+ | Incom T-65 X-Wing Very Common 14+ 2t 0.50 LS 6 6 No ECC 1.5/1.5 All 7.5 |
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+ | Interstellar Explorer Standard 15+ 5 t 0.999 LS 1 10 No ECC 2.5/0.5 None 1.0 |
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+ | Ionics Huntsman Common 4-7 20 t 0.35 LS 4 4 No ECC 2.0/1.0 Fore, Aft 4.0 |
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+ | Ionics Redback Unusual 8-11 150 t 0.28 LS 7 6 No ECC 0.95/0.95 Fore, Aft 3.0 |
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+ | Ionics Whitetail Unusual 3-6 5 t 0.38 LS 1 4 No ECC 1.85/1.85 Aft 3.0 |
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+ | Ixian Freighter MK1 Common 13+ 135 t 0.30 LS 7 4 No Shields 2.2/3.0 All 8.0 |
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+ | Ixian Gunship Rare 9-12 30 t 0.37 LS 6 4 No Shields, No ECC 2.7/2.2 All 8.0 |
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+ | Ixian No-Ship Mark I Rare 7-10 75 t 0.23 LS 5 4 No Shields, No ECC 2.2/1.2 All 9.0 |
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+ | Jabberwocky Common 8-11 5 t 0.38 LS 8 4 No ECC 2.3/1.3 All 4.0 |
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+ | Josher Common 7-10 65 t 0.32 LS 6 6 No Shields 2.75/0.8 Fore, Aft 3.0 |
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+ | Kestrel Common 12+ 8 t 0.555 LS 6 3 No ECC 1.8/1.8 Fore, Aft 5.5 |
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+ | Krait Unusual 2-5 2 t 0.30 LS 3 None No ECC 2.75/1.50 Fore 2.5 |
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+ | Krait Dragster Very Rare 3-6 1 t 0.45 LS 3 None No MilSh & ECC 2.5/1.0 Fore 2.5 |
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+ | Kukri Mark I Dragster Common 5-8 None 0.601 LS 4 1 Nearly nothing 1.0/0.6 Fore 3.0 |
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+ | Kukri Mark II Dragster Common 6-9 None 0.61 LS 4 1 Nearly nothing 1.0/0.8 Fore 3.0 |
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+ | L-Crate Transporter Common 5-8 150 t 0.31 LS 5 None No ECC 2.8/1.0 None 3.5 |
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+ | Lambdashuttle Standard 5-8 90 t 0.37 LS 4 None All 1.0/1.0 All 3.5 |
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+ | Lampyris Standard 12+ 5 t 0.755 LS 1 1 No ECC 2.2/2.2 Fore, Aft 2.5 |
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+ | Llama Rare 6-9 35 t 0.35 LS 4 4 All 2.0/1.0 All 4.0 |
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+ | |||
+ | |||
+ | Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks |
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+ | Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate |
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+ | Longshot Common 5-8 40 t 0.30 LS 6 6 No Shields, No ECC 1.5/1.2 Fore, Aft 4.0 |
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+ | Mamba Rare 2-5 4 t 0.32 LS 3 None No MilSh & ECC 2.1/1.4 Fore 3.0 |
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+ | Merlin Standard 12+ 25 t 0.555 LS 6 3 No ECC 1.6/1.4 Fore, Aft 5.5 |
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+ | Military Stingray Rare 8-11 55 t 0.375 LS 4 6 All 2.4/1.2 All 4.2 |
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+ | Military Stingray (2nd Hand) Very Rare 7-10 55 t 0.35 LS 4 6 All 2.4/1.2 All 4.0 |
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+ | Mongoose Fighter Rare 2-5 None 0.32 LS 1 1 No Shields, No ECC 3.2/2.1 Fore 2.0 |
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+ | Monitor Unusual 6-9 90 t 0.18 LS 6 5 No Military Shield 1.2/0.5 All 4.0 |
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+ | Moray-R Medical Boat Unusual 3-6 22 t 0.30 LS 3 2 No MilSh 2.5/1.5 Fore 3.0 |
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+ | Moray-R Star Boat Unusual 4-7 7 t 0.30 LS 3 2 No ECC 2.5/1.5 All 3.0 |
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+ | Moray Medical Boat Unusual 3-6 22 t 0.30 LS 3 2 No MilSh 2.5/1.5 Fore 3.0 |
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+ | Moray Medical Boat (2nd Hand) Unusual 2-5 7 t 0.295 LS 3 2 No MilSh & ECC 2.5/1.5 Fore 2.75 |
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+ | Moray Star Boat Unusual 4-7 7 t 0.30 LS 3 2 No ECC 2.5/1.5 All 3.0 |
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+ | Moray Star Boat (2nd Hand) Unusual 4-7 7 t 0.295 LS 3 2 No ECC 2.5/1.5 All 3.0 |
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+ | Mosquito Sport Common 6-9 40 t 0.36 LS 4 4 All 2.3/1.5 Fore, Aft 4.0 |
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+ | Mosquito Trader Common 7-10 55 t 0.37 LS 5 4 All 2.0/1.0 Fore, Aft 4.0 |
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+ | Mussurana Common 6-9 25 t 0.378 LS 3 4 No ECC 4.0/1.25 Fore, Aft 4.75 |
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+ | Naga Unusual 11-14 250 t 0.275 LS 10 6 No Shields, No ECC 1.85/0.8 All 2.0 |
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+ | Navy Juggernaut Standard if ELITE 15+ 1015 t 0.30 LS 16 16 ECC not applicable 0.4/0.2 All 25.0 |
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+ | Navy Surplus Asp Mark II Common 5-8 None 0.40 LS 5 1 No ECC 2.0/1.0 Fore, Aft 4.0 |
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+ | Nemesis Unusual 4-7 None 0.32 LS 4 2 No ECC 3.2/2.0 Fore 5.0 |
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+ | Ophidian Class Yacht Unusual 4-7 20 t 0.36 LS 3 2 No Military Shield 2.2/1.4 Fore, Aft 3.0 |
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+ | Outrider Rare 4-7 2 t 0.37 LS 4 2 No MilSh & ECC 2.4/1.4 Fore, Aft 4.0 |
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+ | Paladin Unusual 8-11 40 t 0.365 LS 5 6 All 2.4/1.4 All 4.5 |
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+ | Pallas Unusual 14+ 90 t 0.655 LS 2 8 All 1.8/1.8 All 2.5 |
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+ | Pelamis Common 6-9 85 t 0.298 LS 4 5 All 2.25/1.125 Fore, Aft 2.56 |
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+ | Penelope Class Freighter Standard 14+ 145 t 0.285 LS 9 6 No ECC 1.9/0.7 All 9.0 |
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+ | Phoenix Common 8-11 25 t 0.375 LS 4 10 No ECC 2.0/1.0 Fore, Aft 5.0 |
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+ | Purple Haze Very Rare 7-10 10 t 0.405 LS 5 4 No ECC 2.3/1.5 Fore, Aft 6.0 |
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+ | Python Common 6-9 115 t 0.20 LS 7 2 No MilSh 2.0/0.8 All 2.5 |
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+ | Python 'Blackdog' Very Rare 6-9 115 t 0.195 LS 7 2 No Military Shield 2.0/0.8 All 2.5 |
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+ | Python (2nd Hand) Common 6-9 115 t 0.195 LS 6 2 No Military Shield 2.0/0.8 All 2.5 |
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+ | Python Class Cruiser Common 9-12 160 t 0.35 LS 7 4 All 2.0/0.8 All 3.5 |
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+ | Python ET Special Common 7-10 115 t 0.35 LS 5 3 All 2.2/1.0 All 3.5 |
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+ | |||
+ | |||
+ | Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks |
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+ | Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate |
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+ | Remorse Of Conscience v2 Unusual 7-10 60 t 0.47 LS 4 4 No Shields, No ECC 1.9/1.5 Fore, Aft 4.0 |
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+ | Renegade Viper Unusual 2-5 None 0.32 LS 2 1 No Shields, No ECC 2.8/1.8 Fore, Aft 4.0 |
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+ | Rigel Tactical Bomber Unusual 7-10 40 t 0.31 LS 6 6 No ECC 2.2/1.2 Fore, Aft 5.0 |
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+ | Ringhals Unusual 3-6 30 t 0.30 LS 4 2 No Shields 1.85/1.0 Fore, Left, Right 4.0 |
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+ | Saber Rare 4-7 None 0.41 LS 3 1 No ECC 2.0/1.2 Fore 3.5 |
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+ | Salamander Common 6-9 30 t 0.37 LS 4 3 All 2.2/1.2 All 4.0 |
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+ | Seymour Class Cargo Sled Common 8-11 150 t 0.35 LS 7 4 No ECC 1.4/0.42 Fore, Aft 4.75 |
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+ | Shield-tail Common 7-10 10 t 0.405 LS 5 4 No ECC 2.3/1.5 Fore, Aft 6.0 |
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+ | Shreddies Super Star Unusual 2-5 40 t 0.28 LS 3 4 No Shields, No ECC 1.2/0.6 Fore 3.0 |
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+ | Sidewinder Escort Very Rare 3-6 None 0.37 LS 3 None No Shields, No ECC 2.8/1.8 Fore 2.5 |
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+ | Sidewinder Scout Ship Rare 2-5 None 0.37 LS 3 None No Shields, No ECC 2.8/1.6 Fore 2.0 |
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+ | Spearhead MK1 Common 5-8 None 0.46 LS 4 2 No ECC 1.55/1.5 Fore 4.0 |
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+ | Starbelly Class Sled Common 8-11 125 t 0.358 LS 6 6 No ECC 1.4/0.42 Fore, Aft 4.75 |
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+ | Starhawk Class Cruiser Common 8-11 125 t 0.358 LS 6 6 No ECC 1.4/0.42 Fore, Aft 4.75 |
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+ | StarSeeker Personal Shuttle Very Common 2-5 15 t 0.31 LS 4 1 No Shields, No ECC 2.3/1.2 Fore 3.0 |
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+ | Starwolf Mark I Common 7-10 85 t 0.365 LS 6 4 No ECC 1.64/0.52 Fore, Aft 4.75 |
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+ | Strelka Cruiseliner Common 7-10 155 t 0.30 LS 7 4 All 1.0/0.8 Fore 3.5 |
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+ | Super Cobra Common 14+ 55 t 0.45 LS 7 7 All 2.2/1.2 All 7.0 |
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+ | Swift Standard 10-13 5t 0.755 LS 1 1 No ECC 2.2/2.2 Fore 2.5 |
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+ | Taipan Common 6-9 22 t 0.36 LS 4 4 All 2.8/0.9 All 3.5 |
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+ | Team Zorg Anaconda Rare 12+ 750 t 0.14 LS 7 7 No Shields, No ECC 0.75/0.4 All 3.0 |
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+ | Tepiu Standard 14+ 60 t 0.755 LS 2 6 No ECC 1.8/1.6 Fore, Aft 2.8 |
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+ | Terrapin Common 12+ 40 t 0.41 LS 5 6 All 2.3/1.3 All 5.0 |
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+ | Tesoura Rare 9-12 135 t 0.30 LS 7 4 All 2.0/1.0 All 4.0 |
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+ | Thargoid Warship (Stolen) Very Rare if ELITE (8000) 15+ 100 t 0.50 LS 9 5 Special 2.0/1.0 All 8.0 |
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+ | The Morrigan Standard 15+ 100 t 0.55 LS 7 7 No ECC 3.6/1.0 All 7.0 |
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+ | TIE-Fighter Standard 13+ None 0.50 LS 10 None No ECC 2.0/2.0 All 7.5 |
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+ | TIE-Interceptor Standard 14+ None 0.555 LS 10 None No ECC 2.2/2.2 All 7.5 |
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+ | Tiger Mark I Unusual 14+ 50 t 0.50 LS 7 6 No ECC 2.0/1.0 All 4.5 |
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+ | Tribant Trader Unusual 2-5 60 t 0.26 LS 3 4 No Shields, No ECC 1.2/0.6 Fore 3.0 |
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+ | Trident Executive Shuttle Very Common 5-8 55 t 0.32 LS 4 4 All 2.1/1.0 Fore 4.0 |
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+ | Urutu MK III Common 7-10 35 t 0.37 LS 5 4 All 2.9/1.8 All 4.0 |
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+ | Urutu MkIV Common 8-11 35 t 0.38 LS 5 4 All 2.1/1.8 All 4.9 |
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+ | |||
+ | |||
+ | Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks |
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+ | Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate |
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+ | Vampire MkI Rare 6-9 20 t 0.37 LS 7 3 No ECC 2.3/1.4 Fore 4.5 |
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+ | Vampire MkII : Purgatori Very Rare 10-13 20 t 0.45 LS 9 3 No ECC 2.5/1.4 Fore 6.0 |
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+ | Vampire MkII : Reaper Very Rare 12+ 5 t 0.47 LS 9 4 No ECC 2.5/1.4 Fore 6.0 |
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+ | Velocity 150 Rare 5-8 18 t 0.36 LS 4 3 All 2.2/1.1 Fore, Aft 4.0 |
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+ | Vintage Adder Unusual 2-5 2 t 0.30 LS 1 1 No MilSh & ECC 2.8/2.0 Fore 2.0 |
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+ | Viper Very Rare 2-5 None 0.32 LS 2 1 No Shields, No ECC 2.8/1.8 Fore 4.0 |
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+ | Viper Escort Very Rare 2-5 3 t 0.32 LS 2 1 No Shields, No ECC 2.8/1.8 Fore, Aft 4.0 |
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+ | Viper Interceptor Very Rare 9-12 None 0.52 LS 4 3 No Shields, No ECC 4.2/2.0 Fore 6.0 |
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+ | Viper Pursuit Very Rare 2-5 None 0.36 LS 2 1 No Shields, No ECC 2.8/1.8 Fore 4.0 |
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+ | Wolf Mark I Standard 6-9 20 t 0.40 LS 5 2 No ECC 2.4/1.4 Fore 4.25 |
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+ | Wolf Mark II Common 8-11 20 t 0.39 LS 8 4 No ECC 2.2/1.2 All 4.0 |
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+ | Wolf Mark II SE Rare 8-11 20 t 0.39 LS 8 4 No ECC 2.2/1.2 All 4.0 |
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+ | Zorg Racing Sidewinder Unusual 4-7 None 0.40 LS 3 1 No ECC 2.2/1.65 Fore, Aft 3.0 |
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More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]]. |
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]]. |
Revision as of 18:13, 23 April 2008
Contents
What are OXPs?
An OXP (Oolite eXpansion Pack) is an enhancement to the game Oolite. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending ".oxp". An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.
Downloading OXPs
On this page you will find download links to all the OXPs. Most OXPs can also be found at The Oolite Satellite Resource Site (Oosat2) or the older Captain Hack OoSat Site (Oosat1).
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Do read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the Mission OXPs will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide "Jane's Spacecraft". Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.
Table of all OXPs
Information / Download | Ships | Stations | Short Description |
---|---|---|---|
Aegidian's Specials | Mussurana | Ships. The powerful Mussurana and an improved Asp. | |
Aegidian's X-Ships | Python ET Special | Ships. An improved Python, the experimental Cobra Mk II and the fearsome Taipan. | |
Amiga Replacement Sounds | Sound Set, based on the sound set used in the Amiga version of the original Elite. | ||
Anarchies V 1.0 (new) | Hacker Viper | Hacker Outpost | Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech Anarchy systems, the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships. |
Aphid Escort Service | Ships. Adds the stylish Aphid escort service. | ||
Armoured Transport Type 1 | Gaundlet Armoured Transport Type 1 | Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery! | |
Assassins Guild V1.3 (Updated) | Deamon Cruiser | Navy Station | Missions / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister Assassins Guild. Updated from the versions on Oosat1 & Oosat2. |
Asteroid Storm V3.45 (new) | Feature / Mission. Adds lots of different types of Asteroids to the Universe. A Mission is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. Updated from the version on Oosat2. | ||
Bandersnatch | Bandersnatch | Ships. Adds a pirate capital vessel armed with plasma turrets. | |
Bank of the Black Monks | Black Monk Gunship | Black Monk Monastary | Feature / Mission. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Updated from the version on Oosat2. |
Behemoth | Behemoth | Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1. | |
Behemoth Spacewar | Patch. Adds intelligenge to the Behemoth and brings a combat with thargoids | ||
Boomslang | Boomslang | Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike. | |
Capisastra | Capisastra Defender | Ships. Capisatra pirates appear in Galaxy 4. More Information. | |
Cargo & Wrecks V1.3.1 (Updated) | Cargo. Adds lots of different types of cargo canisters. | ||
Clear Skies | Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite. | ||
Cobra 3.5 (chopped Cobra) | Cobra Mk 3.5 | Ships. A slightly faster and tougher variation on the Classic Cobra Mk III, at the price of a reduced cargo bay. | |
Cobra Clipper SAR | Cobra Clipper SAR | Ships. A custom Cobra Mk III to rescue stranded Commanders. | |
Cobra Mk III Njx | Cobra III NjX | Ships. A faster, tougher variation on the Classic Cobra Mk III. | |
Commies | Ray Mk I | Astro Mines | Ships / Stations. Commie systems have their own police forces, transports, stations and miners. |
Compact HUD | Alternative HUD. | ||
Condor | Condor | Ships. A very powerful police and Navy Cruiser. | |
Custom Sounds | Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events. | ||
Dark Wheel Cobra - | Dark Wheel Cobra | Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual. | |
Deposed 1.3.2 (new) | Mission. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission offering compatible with other OXP's. | ||
Diso | Navy Station | Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1. | |
Dr HUD Cobra Mk III version, Custom version | Alternative HUD. | ||
Deep Space Dredger | Sabre | Deep Space Dredger | Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters. |
Dictators | Imperial Censor | Imperial AstroFactory | Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations. |
Eagle Mk II | Eagle Mk II | Ships. Adds the Eagle Long Range Fighter in several versions. | |
ETT Homing Beacon | Equipment. Mark a position in space by deploying a pylon mounted beacon. | ||
Executive Spaceways | Delta Long-Range Escort | Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the Executive SpaceWays Sales Brochure for further details. | |
External Views | Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do not use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away. | ||
Far Star | Far Star Murderer | Ships. A mid-range fighter / trader, with a fair sized cargo bay. | |
Farsun v1.03 | Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission. | ||
Fer de Lance NG | Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs. | ||
Ferdepai | Ferdepai | Ships. Adds a new fighter / trader to Galaxy 2. | |
Fighter HUD | Alternative HUD. | ||
Firewasp | Firewasp | Ships. A fast interceptor. | |
Freaky Thargoids | Shader example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders. | ||
Free Trade Zone | Free Trade Zone | Stations. Adds an independent trading post of dubious legality to Multi-Government systems. | |
Frog Space Rickshaw | Frog Space Rickshaw | Ships. Adds a chatty space taxi service to the safer systems. | |
Fuel Tank | Fuel Tank | Equipment. Mounts in place of a missile, to top up 3 light years of fuel. | |
Galactic Navy | Navy Frigate | Navy Sector Command Station | Ships and Stations. A selection of ships and space stations that adds to the already formidible arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves. Requires the Behemoth OXP. |
Generation Ships | Ships. The mythical Generation Ships appear from time to time. | ||
Globe Station | Globe Station | Stations. A new type of station appears at advanced systems. | |
Greek Ships | Penelope Class Freighter | Ships. A large trade ship and escorts. Sometimes also used by pirates. | |
Griffin Mk.II | Griffin Two | Ships. Adds the Griffin Mk II from Frontier. | |
Gritty Coriolis | Stations. The Corolis Station gets a more detailed texture. | ||
Hal's Hot Sister | Sound Set, featuring a female cockpit voice. | ||
Hatchling Boyracers | Boy Racer | Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems. | |
Herald | Herald Military Gunboat | Ships. A powerful police and Navy interceptor. | |
Hognose Tugships | Hognose | Ships. The chatty tug ships can be seen towing broken down ships. | |
HoOpy Casino | HoOpy Casino | Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance. | |
Hotrods v0.52c | Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints & Racers. Replaces Custom Paint Jobs | ||
Hyperradio v1.04 | This device gives you the ability to listen to your own music. 3 different versions available. (Updated 22.04.2008) | ||
Icarus | Icarus | Ships. Adds the Icarus Light Trader from Seldar Shipyards. A small fighter / trader based on blueprints from the lost Solice system. | |
Illicit Unlock | Utility. Allows the player to fly all the Classic Elite Ships. | ||
Imperial Courier | Imperial Courier | Ships. The powerful Imperial Courier from Frontier, constructed by Seldar Shipyards. Updated from the version on Oosat1. | |
Ionics | Ionics Funnelweb | Mission. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. More Information here. Updated from the version on Oosat1. Make sure you use this version, as the version on Oosat1 has a bug making one of the missions impossible to complete! | |
Ixian Omnibus | Ixian Battle Cruiser | Ships. A set of ships from Dune. Used by pirates and traders alike. | |
Jabberwocky | Ships. Adds the powerful Jabberwocky fighter / trader. | ||
JavaScript test | JavaScript scripting example, requires Oolite 1.68. | ||
Kestrel&Falcon v1.70.1 | Kestrel | Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still avaiable from the Benulobiweed main dowload area. | |
Klepto-HUD | Alternative HUD. | ||
Lane Legal Racers | Krait | Ships. Adds NPC versions of ships from different racing teams. | |
Lave v1.70 | Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite. | ||
Llama | Llama | Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug. | |
Localhero v1.04 | Mission. Adds a mission campaign in the first galaxies. (Updated 01.04.2008) | ||
Long Way Around | Mission. A transport mission well suited to the novice in Galaxy 1. | ||
Longshot | Longshot | Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III. | |
Lovecats 1.1 (new) | Mission. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof. | ||
M-Pack (rusties) | Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars. | ||
Manta | Manta | Ships. Adds the Manta light escort craft. | |
Marett Space Corporation | Adder Mk II | Ships. A collection of fighters and medium traders from Marett Space Corps. | |
Mega-Walnut Dashboard | Alternative HUD. | ||
Merlin | Merlin | Ships. An interceptor used by the Police and Navy, but also available on the open market. | |
MildAudio | Sound Set. | ||
Military | Basilisk | Mission. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of Murgh's X-Ships to play this OXP. | |
Military Station | Military Station | Stations. Well armed Military Stations appear in the more advanced systems. | |
Military Stingray | Stingray | Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market. | |
Milspec HUD | Alternative HUD. | ||
Missiles & Bombs | Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike. | ||
Missionaries | Happy Eye Pulpit Pod | Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods. | |
Monument | Feature. A monument to famous Commanders can sometimes be seen near the Sun. | ||
Morrigan | Ships. Adds a vast trade ship to the Universe. | ||
Murgh's Replacement Sounds | Sound Set. | ||
Murgh's X-Ships | Bandy-Bandy | Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the Military Fiasco Mission to run properly! | |
Navy Starships | Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship. | ||
New Ships | Hamadryad | Ships. Adds a variety of mining and trade ships seen in previous versions of Elite. | |
NG HUD | Alternative HUD. | ||
Nu Vipers | GalCop Viper Mark II | Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations. | |
Nuclear Torpedo | Equipment. Adds a powerful, but slow moving, missile. | ||
Old Ships | Bushmaster Miner | Ships. A collection of ships from ArcElite and Elite-A. | |
Oo-Haul | L-Crate Hauler | Mission. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a Pi-42 base may also be offered missions to escort one of these haulers safely to its destination. You must also install the Your Ad Here! OXP for this OXP to work properly. | |
Oolite Italiano v1.0 | Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.71 or later. | ||
Orb | Orb | Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids. | |
Ore Processor | Equipment. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner. | ||
Outrider | Outrider | Ships. A medium fighter produced by the Taranis Corporation. | |
Pallas | Pallas | Ships. A fast but lightly shielded fighter. | |
Pelamis | Pelamis | Ships. Adds the Pelamis trade ship. | |
Phoenix | Phoenix | Ships. A strange ship, built from salvaged parts from various Serpent Class ships. | |
Pirate Coves | Mission. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo. | ||
Pirate Traps | Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines. | ||
Pteradyne Technologies Ships - (bug fix) | Excalibur | Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands. | |
Python Class Cruiser | Python Class Cruiser | Ships. A large powerful trade ship, which can also hold its own in battle. | |
Python Class Cruiser version 2.6 | As above, but features Shaders. Shaders require Oolite 1.69 or later. | ||
Racers | Chicaneer Mk II | Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed make them ill-suited to combat or trading roles. | |
Racing Rings | Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors time. | ||
Random Hits Version 1.1 (Updated) | Classified. | Space Bar | Missions / Ships / Stations / Feature. Adds Seedy Space Bars to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 30,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires Version 1.70 of Oolite or higher. |
Realistic Shipyards | All in-game ships modified in price & tech level availability. | All shipyards modified. | Shipyards / Feature / Customisation / Ships and Ship Variants. Produces consistent ship prices & tech levels for ALL ships available in Oolite (strict and oxps). Offers diverse alternate beginnings for newbies due to better ship availability. Enhances game balance & strategic elements concerning ships. Contains a creative solution to the Uber-ship problem. Only fully functional with Version 1.71 of Oolite.
Three different Editions for different tastes & levels of immersion exist for this oxp: Strict, Standard & Ultimate
All Realistic Shipyards Editions contain a complete ship stats databank for ALL buyable ships of strict mode and ALL oxp ships available. |
Remorse of Conscience | Remorse Of Conscience | Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III. | |
Renegade Pirates | Renegade Pirates | Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass! | |
Renegade Viper + Grass Snake | Renegade Viper | Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates. | |
Rock Hermit Locator 1.2 | Rock Hermit Locator | Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits.. Usefull for miners and Traders.. You need to allready have bought the advanced space compas that works in tandem with the RTL ("Rock Hermit Locator"). | |
Saleza Aeronautics | Bellatrix Cruiser | Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market. | |
Santa - (alternative lo-end version) | Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers! | ||
Scourge of the Black Baron v1.70 | Mission. A sequel to the Long Way Around mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1. | ||
Selezen's S-Ships | GalCop SWAT Viper | Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader. | |
Shady Cobra | Ships. A Shader example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders. | ||
Skrounk All-Stars Limited | All Stars Large Freighter | Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts. | |
Snark | Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters. | ||
Spearhead Interceptor Mk.I | Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role. | ||
Spy Hunter | Mission. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1. | ||
Star Wars Ships | A-Wing | Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike. | |
Sung's Detailed Textures | Replacement textures for all Classic Elite Ships. The Link will take you to the author's web-site where you can download them. | ||
Sunskimmers | Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming. | ||
Supercobra | SuperCobra | Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields. | |
Swift | Swift | Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal. | |
Taranis Corporation HQ | Taranis Corporation HQ | Mission. Adds the vast orbital Taranis Corporation HQ to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better. You must also have the Outrider OXP installed for this OXP to work properly. | |
Teretrurus Mk.I | Teretrurus MK.I | Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay. | |
Terrapin Trader | Terrapin | Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III. | |
Tesoura | Tesoura | Ships. A slow, but well shielded trade ship. | |
Thargoid Carrier | Thargoid Carrier | Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft! | |
Thargoid Wars V4.2 (Updated) | Mission. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions. | ||
Thargorn Threat v1.1 (updated) | Terroriser Frigate | Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid carft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles. | |
Tianve Pulsar | Navy Station | Planets / Stations. Adds a pulsar to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar. | |
Tiger | Tiger Mark I | Ships. A truly awesome (and very expensive) multi-role craft. | |
Tionisla Orbital Graveyard | Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs. | ||
Torus Station | Torus Station | Stations. Adds a vast 2001 style space station to very high tech level systems. | |
Trans-Hab Station | Transhab Station | Stations. Adds a large station with rotating arms to some medium tech level systems. | |
Transports v2.45 | CoachWhip | Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.
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Trident Down | Mission. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by Executive SpaceWays. | ||
U.P.S. Courier | Mission / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.
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Urutu Mk.III | Urutu Mk III | Ships. A medium fighter / trader from Elite-A. | |
Urutu Mk.IV | Urutu Mk IV | Ships. A medium fighter / trader from Elite-A. | |
Vampire | Vampire | Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP. | |
Velocity | Ships. A fast fighter ship. | ||
Weeviloid | Weeviloid Hunter | Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile. | |
Wiggy's Replacement Sounds | Sound Set. | ||
Wolf Mk.II | Wolf Mk II | Ships. Adds the powerful Wolf Mk II, as seen in Elite-A. | |
Wolfwood's Variants v1.5 | Asp Mk I | Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70. | |
Xaotik's Replacement Sounds | Sound Set. | ||
Your Ad Here! v3.0) | Pi-42 | Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. The updated Version 3.0 edition features 200 different adverts. The OXP also adds the Pi-42 and Tescoo Oxpress dockable bases to the space lanes of most systems with a large population. | |
Your Ad Here! Set E) | Sainsboory's | Feature. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. This OXP adds an additional 50 ads. The OXP also adds the Sainsboory's dockable bases to the space lanes of most systems with a large population if Your Ad Here! v3.0 is installed. |
All OXPs by Category
Sound Sets
Amiga Replament Sounds
Custom Sounds
Hal's Hot Sister (female cockpit voice)
Murgh's Replacement Sounds
Wiggy's Replacement Sounds
Xaotik's Replacement Sounds
MildAudio
Alternative HUDs
Compact HUD
Dr HUD Cobra Mk.III version, Custom version
Mega-Walnut Dashboard
Fighter HUD
Klepto-HUD
NG HUD
Milspec HUD
Dockable Objects
Anarchies V 1.0 (new)
Assassins Guild V1.3
Bank of the Black Monks
Deep Space Dredger
Free Trade Zone
Globe Station
Gritty Coriolis
HoOpy Casino
Military Station
Realistic Shipyards - All three Editions
Random Hits Version 1.1
Torus Station
Trans-Hab Station
Taranis Corporation HQ
More information on the Station images appearing in Oolite can be found here.
Customisations by Government (or Tech Level)
Anarchies V 1.0 (new)
Commies
Dictators
Random Hits Version 1.1
Realistic Shipyards - All three Editions
Other System Objects
Diso
Lave v1.70
Pirate Coves
Pirate Traps
Tianve Pulsar
Tionisla Orbital Graveyard
Your Ad Here! v3.0
Your Ad Here! Set E
Missions
Assassins Guild V1.3
Asteroid Storm V3.44 (new)
Deposed 1.3.2 (new)
Ionics v.1.2.1
Localhero v1.04 (Updated 01.04.2008)
Long Way Around
Lovecats 1.1 (new)
Military Fiasco V2.2
Oo-Haul
Random Hits Version 1.1
Taranis Corporation HQ
Thargoid Wars V4.2
Trident Down
Scourge of the Black Baron v1.70
Spy Hunter
U.P.S. Courier
More information on the numerous Oolite Missions can be found here.
Ship Systems
ETT Homing Beacon
External Views
Fuel Tank
Missiles & Bombs
Nuclear Torpedo
Ore Processor
Rock Hermit Locator 1.2
Ships and Ship Variants
See below for ship names and stats.
Aegidian's Specials
Aegidian's X-Ships
Anarchies V 1.0 (new)
Aphid Escort Service
Armoured Transport Type 1
Bandersnatch
Behemoth
Boomslang
Capisastra
Cargo & Wrecks V1.3.1
Clear Skies
Cobra 3.5 (chopped Cobra)
Cobra Clipper SAR
Cobra Mk.III Njx
Condor
Custom Paint Jobs
Dark Wheel Cobra - (alternative lo-end version)
Eagle Mk.II
ETT Homing Beacon
Executive Spaceways
Far Star
Fer de Lance NG
Ferdepai
Firewasp
Freaky Thargoids (shader example, requires Oolite 1.69)
Frog Space Rickshaw
Galactic Navy
Generation Ships
Greek Ships
Griffin Mk.II
Hatchling Boyracers
Herald
Hognose Tugships
Hotrods v0.52c
Icarus
Illicit Unlock
Imperial Courier
Ixian Omnubus
Jabberwocky
Kestrel&Falcon v1.70.1
Lane Legal Racers
Llama
Longshot
M-Pack (rusties)
Manta
Marett Space Corporation
Merlin
Missionaries
Monument
Morrigan
Murgh's X-Ships
Navy Starships
New Ships
Nu Vipers
Old Ships
Orb
Outrider
Pallas
Pelamis
Phoenix
Planets
Pteradyne Technologies Ships - (bug fix)
Python Class Cruiser
Python Class Cruiser version 2.6 (Includes shaders which require Oolite 1.69 or later)
Racers
Racing Rings
Realistic Shipyards - All three Editions
Remorse of Conscience
Renegade Pirates (Wait until you have an Iron Ass before installing this OXP!)
Renegade Viper + Grass Snake
Saleza Aeronautics
Santa - (alternative lo-end version)
Selezen's S-Ships
Shady Cobra
Skrounk All-Stars Limited
Snark
Spearhead Interceptor Mk.I
Star Wars Ships
Sung's Detailed Textures
Sunskimmers
Supercobra
Swift
Teretrurus Mk.I
Terrapin Trader
Tesoura
Thargoid Carrier
Thargorn Threat v1.1 (updated)
Tiger
Transports v2.45
Urutu Mk.III
Urutu Mk.IV
Vampire
Velocity
Weeviloid
Wolf Mk.II
Wolfwood's Variants v1.5
Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate 'Sun' Ray Very Rare 4-7 5 t 0.39 LS 4 1 No MilSh & ECC 2.8/2.1 Fore 3.5 A-Wing Very Common 14+ None 0.60 LS 6 4 No ECC 1.5/1.5 All 7.5 Adder Unusual 1-4 2 t 0.24 LS 1 1 No MilSh & ECC 2.8/2.0 Fore 2.0 Adder (2nd Hand) Rare 1-4 2 t 0.23 LS 1 1 No MilSh & ECC 2.5/2.0 Fore 2.0 Adder Generic Racer Rare 1-4 3 t 0.27 LS 1 1 No MilSh & ECC 2.9/2.0 Fore 1.5 Adder Mk II Common 6-9 22 t 0.40 LS 2 3 All 2.8/1.5 Fore, Aft 4.0 Anaconda Rare 12+ 750 t 0.14 LS 7 7 No Shields, No ECC 0.75/0.4 All 3.0 Anaconda (2nd Hand) Rare 13+ 750 t 0.13 LS 9 7 No MilSh & ECC 0.75/0.4 All 3.0 Aphid Unusual 4-7 5 t 0.38 LS 3 1 No Shields, No ECC 2.5/1.9 Fore, Aft 4.0 Asp Explorer Common 4-7 5 t 0.38 LS 5 1 No ECC 1.8/0.9 Fore, Aft 4.25 Asp Mark I Unusual 3-6 3 t 0.36 LS 4 1 No ECC 2.0/1.0 Fore, Aft 3.5 Asp Mark II Common 5-8 None 0.39 LS 5 1 No ECC 2.0/1.0 Fore, Aft 4.0 Asp Mark II Special Common 5-8 None 0.40 LS 5 1 No ECC 2.0/1.0 Fore, Aft 4.0 Asp MkII Common 5-8 None 0.40 LS 5 1 No ECC 2.0/1.0 Fore, Aft 4.0 B-Wing Standard 14+ 30 t 0.48 LS 7 12 All 1.5/1.0 All 6.0 Bandy-Bandy Courier Common 5-8 5 t 0.415 LS 3 2 No ECC 2.3/1.5 Fore, Aft 3.5 Black Monk Gunship Unusual 14+ None 0.45 LS 16 6 No ECC 2.0/1.0 All 11.0 Boa Unusual 8-11 125 t 0.24 LS 7 4 No MilSh & ECC 2.8/1.0 All 3.0 Boa (2nd Hand) Unusual 7-10 125 t 0.23 LS 6 4 No MilSh & ECC 2.8/1.0 All 3.0 Boa Class Cruiser Unusual 11-14 175 t 0.312 LS 8 5 No ECC 2.5/1.0 All 3.2 Boa Class Cruiser (2nd Hand) Unusual 11-14 175 t 0.305 LS 8 5 No ECC 2.5/1.0 All 3.2 BTL-53 Y-Wing Standard 11-14 25 t 0.40 LS 6 8 All 1.0/1.8 All 5.0 Cat Mark I Common 6-9 5 t 0.42 LS 6 4 No ECC 1.4/1.1 Fore, Aft 3.0 Chameleon Common 5-8 45 t 0.30 LS 4 4 All 2.2/1.2 Fore, Aft 3.0 Chopped Cobra Unusual 6-9 33 t 0.36 LS 5 3 All 2.25/1.25 All 3.0 Chuckwalla Unusual 4-7 1 t 0.375 LS 4 2 No ECC 2.2/1.7 Fore, Aft 3.0 Cobra III NjX Common 7-10 27 t 0.375 LS 4 4 All 2.4/1.2 All 4.2 Cobra III NjX (Ex-Mil) Common 7-10 23 t 0.39 LS 4 4 All 2.7/1.4 All 4.5 Cobra Clipper SAR Common 5-8 15 t 0.375 LS 4 4 All 1.8/0.95 Fore 4.0 Cobra Clipper Stealth Very Rare 5-8 15 t 0.375 LS 5 4 All 1.8/0.95 Fore 4.0 Cobra Courier Common 7-10 35 t 0.37 LS 5 4 All 2.0/1.0 All 3.75
Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks
Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate
Cobra Courier SE Common 6-9 30 t 0.37 LS 5 2 All 2.2/1.1 All 4.0
Cobra Mark I Unusual 2-5 10 t 0.25 LS 2 1 No MilSh & ECC 2.0/1.2 Fore, Aft 2.5
Cobra Mark I 'Grim' Rare 2-5 None 0.285 LS 3 1 No MilSh & ECC 2.2/1.4 Fore, Aft 2.5
Cobra Mark II-X Common 3-6 12 t 0.348 LS 3 3 No ECC 2.0/1.125 Fore, Aft 3.0
Cobra Mark III Common 6-9 35 t 0.36 LS 4 4 All 2.0/1.0 All 4.0
Cobra Mark III (2nd Hand) Common 5-8 35 t 0.34 LS 3 4 All 2.0/1.0 All 4.0
Cobra Mark III (YAH) Common 4-7 33 t 0.34 LS 3 4 No Military Shield 2.0/1.0 Fore, Aft 3.0
Cobra MkI Unusual 2-5 10 t 0.26 LS 2 1 No MilSh & ECC 2.0/1.2 Fore, Aft 2.5
Cobra MkIII Standard 6-9 35 t 0.35 LS 4 4 All 2.0/1.0 All 4.0
Cobra Rapier Common 6-9 12 t 0.38 LS 4 3 All 2.2/1.1 All 4.0
Condor Flagship Standard if Deadly 15+ 1215 t 0.52 LS 7 10 ECC not applicable 0.8/0.4 All+Special 4.0
Constrictor Rare if Dangerous 15+ 15 t 0.60 LS 7 3 No Shields, No ECC 2.5/1.75 All 16.0
Cribo Mark II Chicaneer Common 5-8 None 0.48 LS 4 1 Nearly nothing 2.8/1.5 Fore 3.0
Cribo Mark IV Chicaneer Common 5-8 None 0.482 LS 4 1 Nearly nothing 2.7/1.6 Fore 3.0
Deep Space Dredger Standard 15+ 2015 t 0.10 LS 10 12 ECC not applicable 0.1/0.1 Fore, Aft+Special 20.0
Delta Long-Range Escort Common 4-7 None 0.36 LS 4 4 No ECC 1.8/1.0 Fore 4.0
Dragon Assault Craft Rare 8-11 15 t 0.37 LS 4 8 No ECC 2.2/1.2 Fore, Aft 6.0
Drake Common 2-5 4 t 0.30 LS 3 1 No ECC 2.5/1.5 Fore 2.5
Drake Mk II Common 5-8 15 t 0.36 LS 4 6 No ECC 2.0/1.0 Right 4.5
Eagle Mk II Rare 2-5 10 t 0.24 LS 1 2 No ECC 2.0/1.0 All 2.5
Eagle Mk II (Black) Very Rare 3-6 11 t 0.25 LS 2 2 No ECC 2.4/1.2 All 3.0
Eel Rapier Common 7-10 10 t 0.495 LS 4 3 No ECC 1.8/0.7 All 4.0
Excalibur Rare 6-9 10 t 0.40 LS 3 4 All 2.7/1.7 Fore 4.5
Far Star Common 6-9 45 t 0.35 LS 5 2 No Shields, No ECC 2.7/1.2 Fore, Aft 7.0
Falcon Standard 15+ 135 t 0.52 LS 7 8 All 1.6/1.2 All 5.0
Falcon-S Unusual 15+ 135 t 0.52 LS 7 8 All 1.6/1.2 All 5.0
Fer-de-Lance Unusual 5-8 12 t 0.30 LS 2 2 No ECC 3.6/1.0 All 4.5
Fer-de-Lance (2nd Hand) Unusual 4-7 12 t 0.295 LS 2 2 No MilSh & ECC 3.6/1.0 All 4.5
Fer-de-Lance NG Rare 9-12 17 t 0.60 LS 3 None No Shields 3.6/1.0 Fore, Aft 4.5
Ferdepai Common 5-8 5 t 0.40 LS 5 1 No ECC 2.8/1.1 Fore 3.8
Firefly Standard 14+ 35 t 0.755 LS 1 3 No ECC 2.0/1.8 Fore, Aft 2.5
Firewasp Unusual 8-11 None 0.525 LS 6 2 No MilSh & ECC 4.35/2.85 Fore 2.0
GalCop Viper Very Rare 3-6 None 0.36 LS 2 1 No Shields, No ECC 2.8/1.8 Fore, Aft 4.0
Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks
Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate
GalCop Viper Interceptor Very Rare 9-12 None 0.52 LS 4 3 No Shields, No ECC 4.2/2.0 Fore, Aft 6.0
Gecko Rare 3-6 3 t 0.30 LS 3 4 No MilSh & ECC 3.0/1.5 Fore 4.0
Gemini Escort Common 4-7 None 0.35 LS 4 4 No ECC 2.5/1.2 Fore 4.0
Ghavial Common 4-7 65 t 0.25 LS 4 4 No Military Shield 1.6/0.6 Fore, Aft 4.0
Grass Snake Common 6-9 75 t 0.435 LS 4 2 No Shields, No ECC 1.9/1.8 Fore, Aft 3.0
Griffin Two Common 6-9 47 t 0.36 LS 3 4 All 1.875/1.5 All 4.0
Hamadryad Unusual 7-10 115 t 0.22 LS 7 2 No Shields 3.2/1.6 All 2.5
Hatchling BoyRacer1 Unusual 2-5 None 0.345 LS 3 None No ECC 1.7/1.5 Fore 2.8
Hatchling BoyRacer2 Unusual 2-5 None 0.355 LS 3 None No ECC 1.9/1.5 Fore 2.8
Hatchling BoyRacer3 Unusual 2-5 None 0.365 LS 3 None No ECC 1.9/1.5 Fore 2.8
Icarus Unusual 3-6 12 t 0.32 LS 4 2 No Shields, No ECC 3.0/2.0 Fore, Aft 2.5
Iguana Common 6-9 20 t 0.37 LS 5 4 All 2.6/1.5 Fore, Aft 4.0
Imperial Courier (Civilian) Rare 8-11 100 t 0.35 LS 8 4 No MilSh & ECC 2.0/1.0 All 4.5
Imperial Courier (Navy) Unusual 14+ 100 t 0.55 LS 7 6 No ECC 3.6/1.0 All 4.5
Incom T-65 X-Wing Very Common 14+ 2t 0.50 LS 6 6 No ECC 1.5/1.5 All 7.5
Interstellar Explorer Standard 15+ 5 t 0.999 LS 1 10 No ECC 2.5/0.5 None 1.0
Ionics Huntsman Common 4-7 20 t 0.35 LS 4 4 No ECC 2.0/1.0 Fore, Aft 4.0
Ionics Redback Unusual 8-11 150 t 0.28 LS 7 6 No ECC 0.95/0.95 Fore, Aft 3.0
Ionics Whitetail Unusual 3-6 5 t 0.38 LS 1 4 No ECC 1.85/1.85 Aft 3.0
Ixian Freighter MK1 Common 13+ 135 t 0.30 LS 7 4 No Shields 2.2/3.0 All 8.0
Ixian Gunship Rare 9-12 30 t 0.37 LS 6 4 No Shields, No ECC 2.7/2.2 All 8.0
Ixian No-Ship Mark I Rare 7-10 75 t 0.23 LS 5 4 No Shields, No ECC 2.2/1.2 All 9.0
Jabberwocky Common 8-11 5 t 0.38 LS 8 4 No ECC 2.3/1.3 All 4.0
Josher Common 7-10 65 t 0.32 LS 6 6 No Shields 2.75/0.8 Fore, Aft 3.0
Kestrel Common 12+ 8 t 0.555 LS 6 3 No ECC 1.8/1.8 Fore, Aft 5.5
Krait Unusual 2-5 2 t 0.30 LS 3 None No ECC 2.75/1.50 Fore 2.5
Krait Dragster Very Rare 3-6 1 t 0.45 LS 3 None No MilSh & ECC 2.5/1.0 Fore 2.5
Kukri Mark I Dragster Common 5-8 None 0.601 LS 4 1 Nearly nothing 1.0/0.6 Fore 3.0
Kukri Mark II Dragster Common 6-9 None 0.61 LS 4 1 Nearly nothing 1.0/0.8 Fore 3.0
L-Crate Transporter Common 5-8 150 t 0.31 LS 5 None No ECC 2.8/1.0 None 3.5
Lambdashuttle Standard 5-8 90 t 0.37 LS 4 None All 1.0/1.0 All 3.5
Lampyris Standard 12+ 5 t 0.755 LS 1 1 No ECC 2.2/2.2 Fore, Aft 2.5
Llama Rare 6-9 35 t 0.35 LS 4 4 All 2.0/1.0 All 4.0
Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks
Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate
Longshot Common 5-8 40 t 0.30 LS 6 6 No Shields, No ECC 1.5/1.2 Fore, Aft 4.0
Mamba Rare 2-5 4 t 0.32 LS 3 None No MilSh & ECC 2.1/1.4 Fore 3.0
Merlin Standard 12+ 25 t 0.555 LS 6 3 No ECC 1.6/1.4 Fore, Aft 5.5
Military Stingray Rare 8-11 55 t 0.375 LS 4 6 All 2.4/1.2 All 4.2
Military Stingray (2nd Hand) Very Rare 7-10 55 t 0.35 LS 4 6 All 2.4/1.2 All 4.0
Mongoose Fighter Rare 2-5 None 0.32 LS 1 1 No Shields, No ECC 3.2/2.1 Fore 2.0
Monitor Unusual 6-9 90 t 0.18 LS 6 5 No Military Shield 1.2/0.5 All 4.0
Moray-R Medical Boat Unusual 3-6 22 t 0.30 LS 3 2 No MilSh 2.5/1.5 Fore 3.0
Moray-R Star Boat Unusual 4-7 7 t 0.30 LS 3 2 No ECC 2.5/1.5 All 3.0
Moray Medical Boat Unusual 3-6 22 t 0.30 LS 3 2 No MilSh 2.5/1.5 Fore 3.0
Moray Medical Boat (2nd Hand) Unusual 2-5 7 t 0.295 LS 3 2 No MilSh & ECC 2.5/1.5 Fore 2.75
Moray Star Boat Unusual 4-7 7 t 0.30 LS 3 2 No ECC 2.5/1.5 All 3.0
Moray Star Boat (2nd Hand) Unusual 4-7 7 t 0.295 LS 3 2 No ECC 2.5/1.5 All 3.0
Mosquito Sport Common 6-9 40 t 0.36 LS 4 4 All 2.3/1.5 Fore, Aft 4.0
Mosquito Trader Common 7-10 55 t 0.37 LS 5 4 All 2.0/1.0 Fore, Aft 4.0
Mussurana Common 6-9 25 t 0.378 LS 3 4 No ECC 4.0/1.25 Fore, Aft 4.75
Naga Unusual 11-14 250 t 0.275 LS 10 6 No Shields, No ECC 1.85/0.8 All 2.0
Navy Juggernaut Standard if ELITE 15+ 1015 t 0.30 LS 16 16 ECC not applicable 0.4/0.2 All 25.0
Navy Surplus Asp Mark II Common 5-8 None 0.40 LS 5 1 No ECC 2.0/1.0 Fore, Aft 4.0
Nemesis Unusual 4-7 None 0.32 LS 4 2 No ECC 3.2/2.0 Fore 5.0
Ophidian Class Yacht Unusual 4-7 20 t 0.36 LS 3 2 No Military Shield 2.2/1.4 Fore, Aft 3.0
Outrider Rare 4-7 2 t 0.37 LS 4 2 No MilSh & ECC 2.4/1.4 Fore, Aft 4.0
Paladin Unusual 8-11 40 t 0.365 LS 5 6 All 2.4/1.4 All 4.5
Pallas Unusual 14+ 90 t 0.655 LS 2 8 All 1.8/1.8 All 2.5
Pelamis Common 6-9 85 t 0.298 LS 4 5 All 2.25/1.125 Fore, Aft 2.56
Penelope Class Freighter Standard 14+ 145 t 0.285 LS 9 6 No ECC 1.9/0.7 All 9.0
Phoenix Common 8-11 25 t 0.375 LS 4 10 No ECC 2.0/1.0 Fore, Aft 5.0
Purple Haze Very Rare 7-10 10 t 0.405 LS 5 4 No ECC 2.3/1.5 Fore, Aft 6.0
Python Common 6-9 115 t 0.20 LS 7 2 No MilSh 2.0/0.8 All 2.5
Python 'Blackdog' Very Rare 6-9 115 t 0.195 LS 7 2 No Military Shield 2.0/0.8 All 2.5
Python (2nd Hand) Common 6-9 115 t 0.195 LS 6 2 No Military Shield 2.0/0.8 All 2.5
Python Class Cruiser Common 9-12 160 t 0.35 LS 7 4 All 2.0/0.8 All 3.5
Python ET Special Common 7-10 115 t 0.35 LS 5 3 All 2.2/1.0 All 3.5
Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks
Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate
Remorse Of Conscience v2 Unusual 7-10 60 t 0.47 LS 4 4 No Shields, No ECC 1.9/1.5 Fore, Aft 4.0
Renegade Viper Unusual 2-5 None 0.32 LS 2 1 No Shields, No ECC 2.8/1.8 Fore, Aft 4.0
Rigel Tactical Bomber Unusual 7-10 40 t 0.31 LS 6 6 No ECC 2.2/1.2 Fore, Aft 5.0
Ringhals Unusual 3-6 30 t 0.30 LS 4 2 No Shields 1.85/1.0 Fore, Left, Right 4.0
Saber Rare 4-7 None 0.41 LS 3 1 No ECC 2.0/1.2 Fore 3.5
Salamander Common 6-9 30 t 0.37 LS 4 3 All 2.2/1.2 All 4.0
Seymour Class Cargo Sled Common 8-11 150 t 0.35 LS 7 4 No ECC 1.4/0.42 Fore, Aft 4.75
Shield-tail Common 7-10 10 t 0.405 LS 5 4 No ECC 2.3/1.5 Fore, Aft 6.0
Shreddies Super Star Unusual 2-5 40 t 0.28 LS 3 4 No Shields, No ECC 1.2/0.6 Fore 3.0
Sidewinder Escort Very Rare 3-6 None 0.37 LS 3 None No Shields, No ECC 2.8/1.8 Fore 2.5
Sidewinder Scout Ship Rare 2-5 None 0.37 LS 3 None No Shields, No ECC 2.8/1.6 Fore 2.0
Spearhead MK1 Common 5-8 None 0.46 LS 4 2 No ECC 1.55/1.5 Fore 4.0
Starbelly Class Sled Common 8-11 125 t 0.358 LS 6 6 No ECC 1.4/0.42 Fore, Aft 4.75
Starhawk Class Cruiser Common 8-11 125 t 0.358 LS 6 6 No ECC 1.4/0.42 Fore, Aft 4.75
StarSeeker Personal Shuttle Very Common 2-5 15 t 0.31 LS 4 1 No Shields, No ECC 2.3/1.2 Fore 3.0
Starwolf Mark I Common 7-10 85 t 0.365 LS 6 4 No ECC 1.64/0.52 Fore, Aft 4.75
Strelka Cruiseliner Common 7-10 155 t 0.30 LS 7 4 All 1.0/0.8 Fore 3.5
Super Cobra Common 14+ 55 t 0.45 LS 7 7 All 2.2/1.2 All 7.0
Swift Standard 10-13 5t 0.755 LS 1 1 No ECC 2.2/2.2 Fore 2.5
Taipan Common 6-9 22 t 0.36 LS 4 4 All 2.8/0.9 All 3.5
Team Zorg Anaconda Rare 12+ 750 t 0.14 LS 7 7 No Shields, No ECC 0.75/0.4 All 3.0
Tepiu Standard 14+ 60 t 0.755 LS 2 6 No ECC 1.8/1.6 Fore, Aft 2.8
Terrapin Common 12+ 40 t 0.41 LS 5 6 All 2.3/1.3 All 5.0
Tesoura Rare 9-12 135 t 0.30 LS 7 4 All 2.0/1.0 All 4.0
Thargoid Warship (Stolen) Very Rare if ELITE (8000) 15+ 100 t 0.50 LS 9 5 Special 2.0/1.0 All 8.0
The Morrigan Standard 15+ 100 t 0.55 LS 7 7 No ECC 3.6/1.0 All 7.0
TIE-Fighter Standard 13+ None 0.50 LS 10 None No ECC 2.0/2.0 All 7.5
TIE-Interceptor Standard 14+ None 0.555 LS 10 None No ECC 2.2/2.2 All 7.5
Tiger Mark I Unusual 14+ 50 t 0.50 LS 7 6 No ECC 2.0/1.0 All 4.5
Tribant Trader Unusual 2-5 60 t 0.26 LS 3 4 No Shields, No ECC 1.2/0.6 Fore 3.0
Trident Executive Shuttle Very Common 5-8 55 t 0.32 LS 4 4 All 2.1/1.0 Fore 4.0
Urutu MK III Common 7-10 35 t 0.37 LS 5 4 All 2.9/1.8 All 4.0
Urutu MkIV Common 8-11 35 t 0.38 LS 5 4 All 2.1/1.8 All 4.9
Ship Name Chance to Appear Revised Tech Levels Extended Cargo Capacity Maximum Speed Energy Banks
Missile Slots Possible Equipment Roll/Pitch Gun Mounts Energy Recharge Rate
Vampire MkI Rare 6-9 20 t 0.37 LS 7 3 No ECC 2.3/1.4 Fore 4.5
Vampire MkII : Purgatori Very Rare 10-13 20 t 0.45 LS 9 3 No ECC 2.5/1.4 Fore 6.0
Vampire MkII : Reaper Very Rare 12+ 5 t 0.47 LS 9 4 No ECC 2.5/1.4 Fore 6.0
Velocity 150 Rare 5-8 18 t 0.36 LS 4 3 All 2.2/1.1 Fore, Aft 4.0
Vintage Adder Unusual 2-5 2 t 0.30 LS 1 1 No MilSh & ECC 2.8/2.0 Fore 2.0
Viper Very Rare 2-5 None 0.32 LS 2 1 No Shields, No ECC 2.8/1.8 Fore 4.0
Viper Escort Very Rare 2-5 3 t 0.32 LS 2 1 No Shields, No ECC 2.8/1.8 Fore, Aft 4.0
Viper Interceptor Very Rare 9-12 None 0.52 LS 4 3 No Shields, No ECC 4.2/2.0 Fore 6.0
Viper Pursuit Very Rare 2-5 None 0.36 LS 2 1 No Shields, No ECC 2.8/1.8 Fore 4.0
Wolf Mark I Standard 6-9 20 t 0.40 LS 5 2 No ECC 2.4/1.4 Fore 4.25
Wolf Mark II Common 8-11 20 t 0.39 LS 8 4 No ECC 2.2/1.2 All 4.0
Wolf Mark II SE Rare 8-11 20 t 0.39 LS 8 4 No ECC 2.2/1.2 All 4.0
Zorg Racing Sidewinder Unusual 4-7 None 0.40 LS 3 1 No ECC 2.2/1.65 Fore, Aft 3.0
More information on the Ships appearing in Oolite can be found here.
Ships and Ship Variant images here
Other objects and miscellaneous eyecandy
Asteroid Storm
Cargo & Wrecks v1.3.1
Farsun v1.03
Hyperradio v1.00 - v1.04 (Updated 22.04.2008)
Oolite Italiano v1.0
Installing an OXP
Unzip the OXP and place it in the folder named AddOns. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with .oxp into the AddOns folder. This folder is found in different locations, depending on the platform:
Mac OS X
Found in the folder that contains the Oolite application.
Troubleshooting: If you get an error saying "The item could not be moved because "AddOns" cannot be modified", that can happen if you weren't the user that installed Oolite. The solution is to put the OXP's of your choice in ~/Library/Application Support/Oolite/AddOns/ instead (you may need to create this folder). The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership & Permissions pane and check that it says You Can: Read & Write.
Linux
If the game was installed system-wide, it is in /usr/lib/Oolite/AddOns. If it was installed just for the currently logged in user, it will be in the user's home directory, in $HOME/.local/lib/Oolite/AddOns except Debian systems. Debian changes the folder locations to $HOME/.Oolite/Addons., $HOME/Library/Application Support/Oolite/AddOns/ and /usr/lib/GNUstep/System/Applications/AddOns. This, hopefully, solves many a Debian users dilemma of where to put the OXPs.
Windows
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in C:\Programs Files\Oolite. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.
After unzipping the file, make sure that it is the OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the .oxp extension into the AddOns folder.
Caveats
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.
Creating an OXP
It is intended to be easy to create expansion packs. With a few simple tools, a player can make small or big changes, and customize the gaming experience.