Hacker Outpost
Hacker Outpost | |
---|---|
Size (metres, W×H×L) | 1000 x 1000 x 2000 |
Manoeuvrability | Roll: 8.0 Pitch: 8.0 |
Rotating | No |
Energy recharge rate | 25 |
Armaments | None |
Defenders | 5x Hacker Viper 1x Scavenger |
OXP or standard | OXP |
Beacon | H |
Overview
Hacker Outposts are huge inhabited asteroids, and can be found in some Anarchy-systems. Usually they are hidden in an asteroid field far away from the main station and GalCop's zone of influence.
Notable Features
Due to the shady nature of the Hackers and their business, their Outposts are not easy to find. If you don't get a clue by one of their henchmen you won't find them.
Their most notable feature is the technology they provide. Even if the Hackers prefer Anarchies with a higher tech level, still they are technologically far ahead of that themselves. The Hackers are welcoming to a pilot who is--for whatever reason--in some trouble with GalCop, and they have a solution to offer--for a price. If you want, they can hack into GalCop's central database and clear your whole legal record, provided you have enough money to maintain the quite expensive sub-ether broadband connection they need for their work.
Apart from that you may be able to make some good deals with the Hackers. Living far away from the spacelines, they are always in need of all every-day supplies. And they are happy to obtain the raw materials for their home-built computer systems. On the other hand there is not much pastime in the outpost apart from building sophisticated high-end soft- and hardware. So you may stumble over many an occasion in the Outpost's market-section.
Images
Download Link
Hacker Outposts are part of Anarchies_OXP.