Adder Mk II
From Elite Wiki
ship name::Adder Mk II | |
---|---|
Size (W×H×L) | 30m×ship height::11m×ship length::53m |
Cargo capacity | ship cargo capacity::7 TC |
Cargo bay extension | ship cargo extension::15 TC |
Maximum speed | ship speed::0.400 LM |
Manoeuvrability | Roll: 2.8 Pitch: 1.5 |
Energy banks | ship energy banks::2 |
Energy recharge rate |
Medium (ship energy recharge::2.5) |
Gun mounts | Fore, Aft |
Missile slots | ship missile slots::3 |
Shield boosters available | ship supports shield booster::Yes |
Military shields available | ship supports mil shields::Yes |
Hyperspace capable | ship can hyperspace::Yes |
OXP or standard | {{#set:ship is standard=OXP}}OXP |
Available to player | ship is player flyable::Yes |
Base price | ship base price::115000 Cr |
Overview
An enhanced, larger version of the Adder Mk I with more missile pylons and more power. Complete with Fuel Injectors as standard. Still slightly too small to be viable for serious trading, the Mk II is large enough to be useful as a selective pirate or assassin vessel able to make a single kill and scoop any valuables left behind.
Upgrades
Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player. | ||
Misc. Equipment | Cargo Bay Expansion • Escape Capsule • Fuel Scoops • Passenger Berth • Witch Fuel Injectors • Multi-Targeting System • Galactic Hyperdrive • Docking Computers • Advanced Space Compass | |
Weaponry | Pulse Laser • Beam Laser • Mining Laser • Military Laser • Energy Bomb | |
Defence | E.C.M. System • Shield Boosters • Military Shield Enhancement • External Heat Shielding • Extra Energy Unit • Naval Energy Unit |
Download
The Adder Mk II is found in the Marett Space Corporation OXP.