Difference between revisions of "Sector1/Atrabiin"
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=== The Traders Almanach === |
=== The Traders Almanach === |
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+ | {{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy microprocessors or Atrabiinian musical instruments and ship them to Anarlaqu. Propably those microprocessors I mentioned sell there with a gain of roughly 27 Credits for each ton. Moreover, those microprocessors I mentioned can also be sold well enough in Rilace or Maxeedso. And in case your ship is not an iron ass, you'd better avoid Anarlaqu. If you have got some time to kill, try an island hopping holiday on Atrabiin.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:29)}} |
− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:29</div> |
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Revision as of 17:10, 3 November 2009
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Atrabiin is cursed by killer edible Nuatoids. |
Old Galactic Catalogue Entry for 1:29 (Atrabiin) |
Contents
Witchspace Routes
There are 7 direct Witchspace Routes from/to Atrabiin:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.0 | 6.2 | 6.4 | 10 | 10.5 | 11 | 100.0% | killer edible Nuatoids |
Textiles | 7.2 | 7.8 | 8.4 | 12 | 13.5 | 15 | 100.0% | |
Radioactives | 23.6 | 25.0 | 26.4 | 8 | 11.5 | 15 | 100.0% | |
Slaves | 12.0 | 18.2 | 24.4 | 0 | 6.0 | 11 | 34.3% | |
Liquor/Wines | 29.2 | 32.1 | 35.2 | 5 | 12.5 | 20 | 100.0% | |
Luxuries | 84.8 | 85.3 | 86.0 | 38 | 39.5 | 41 | 100.0% | |
Narcotics | 14.8 | 38.8 | 62.8 | 0 | 30.8 | 62 | 56.2% | |
Computers | 72.8 | 73.4 | 74.0 | 28 | 29.5 | 31 | 100.0% | |
Machinery | 51.6 | 53.0 | 54.4 | 28 | 31.5 | 35 | 100.0% | |
Alloys | 32.0 | 38.1 | 44.4 | 15 | 30.5 | 46 | 100.0% | |
Firearms | 60.0 | 61.3 | 62.8 | 3 | 6.5 | 10 | 100.0% | antique Atrabiinian hunting crossbows |
Furs | 63.2 | 75.8 | 88.4 | 0 | 23.0 | 45 | 70.3% | |
Minerals | 12.0 | 12.6 | 13.2 | 55 | 56.5 | 58 | 100.0% | |
Gold | 38.0 | 39.3 | 40.8 | 4 | 7.5 | 11 | 100.0% | |
Platinum | 66.8 | 73.0 | 79.2 | 0 | 21.1 | 63 | 96.8% | |
Gem-Stones | 17.2 | 20.1 | 23.2 | 0 | 6.0 | 11 | 68.7% | |
Alien Items | 33.2 | 34.6 | 36.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
Famous Planets 2.0
The planet Atrabiin is covered with a vast network of islands. The atmosphere is very moist and dense and it is only barely habitable for its population of human colonials. The yellowish oceans are particularly interesting. The yellow colour comes from geothermal activity, and the water has a proven healing power for some races. The many cultural differences between the island communities makes this an interesting planet to visit. (Famous Planets 2.0.OXP)
This system falls under the responsibility of the Navy Command Station 7 in Maxeedso. (Galactic Navy OXP)
Fiction
Routes and Regions
Spaceway L2
The Spaceway L2 passes through this system, coming from Rilace and going to Xeeranre.
The Traders Almanach
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy microprocessors or Atrabiinian musical instruments and ship them to Anarlaqu. Propably those microprocessors I mentioned sell there with a gain of roughly 27 Credits for each ton. Moreover, those microprocessors I mentioned can also be sold well enough in Rilace or Maxeedso. And in case your ship is not an iron ass, you'd better avoid Anarlaqu. If you have got some time to kill, try an island hopping holiday on Atrabiin. |
(Excerpt from: The Traders Almanach entry for 1:29) |