Difference between revisions of "E.C.M. System"
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*[[Armoury]] by [[User:Thargoid|Thargoid]] provides more recent alternatives |
*[[Armoury]] by [[User:Thargoid|Thargoid]] provides more recent alternatives |
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+ | {{NavBox - Oolite Equipment}} [[Category:Equipment]] |
Latest revision as of 00:45, 21 July 2021
Contents
Overview
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns. And even then ...) ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.
Use
Press the ECM button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. Be advised: activating ECM will cause a drain on your energybanks, so be careful not to use it too much.
Availability
Price to fit: 600.0 ₢ At techlevel: 3
Comments
Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a 'fuzzball', and is not recommended.
OXPs
- AutoECM by Switech automatically engages your ECM when missiles are detected
- Missile Combat Reimagined by Redspear rebalances the relationship between missiles and ECM - and makes the ECM more fragile
- Automatic Chaff System by Wyvern provides a dated version of a supplement to the ECM system
- Armoury by Thargoid provides more recent alternatives
Oolite Equipment
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