Difference between revisions of "Sector1/Diquxe"
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(New page: {{System|Name=Diquxe|Sector=1|System=182|XPos=249|YPos=211|Location=in the four o'clock corner|Government=6|Economy=3|Techlevel=9|Population=4.2|Inhabitants=Harmless Horned Lobsters|Produc...) |
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{{PricelistEconomy3|LuxuriesNote=Diquxese furniture items made from real wood}} |
{{PricelistEconomy3|LuxuriesNote=Diquxese furniture items made from real wood}} |
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== OXPs == |
== OXPs == |
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+ | === Galactic Navy === |
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+ | [[Image:Sector1 Navy Sector Command 14 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 14|Navy Command Station 14]] in [[Sector1/Ceedra|Ceedra]]. ([[Galactic Navy OXP]]) |
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | If you can spend some cash, try this: Regardless which of my suggested items you buy, Isdibi or Zaleriza should be your destination. And I would buy microprocessors, Diquxese furniture items made from real wood and machineries - in that order. |
+ | {{QuoteText|Text=If you can spend some cash, try this: Regardless which of my suggested items you buy, Isdibi or Zaleriza should be your destination. And I would buy microprocessors, Diquxese furniture items made from real wood and machineries - in that order. Furthermore, some traders mentioned that piracy on the rise in Isdibi and Zaleriza. The Diquxese furniture items are made from oddly twisted and warped mountain trees which gives those furniture their unique appearence.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:182)}} |
− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:182</div> |
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Latest revision as of 16:12, 8 November 2009
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This planet is mildly noted for its ancient mountains but plagued by frequent earthquakes. |
Old Galactic Catalogue Entry for 1:182 (Diquxe) |
Witchspace Routes
There are 4 direct Witchspace Routes from/to Diquxe:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 5.2 | 5.4 | 5.6 | 12 | 12.5 | 13 | 100.0% | |
Textiles | 6.8 | 7.3 | 8.0 | 13 | 14.5 | 16 | 100.0% | |
Radioactives | 22.4 | 23.7 | 25.2 | 11 | 14.5 | 18 | 100.0% | |
Slaves | 10.0 | 16.2 | 22.4 | 0 | 8.5 | 16 | 50.0% | |
Liquor/Wines | 27.2 | 30.1 | 33.2 | 10 | 17.5 | 25 | 100.0% | |
Luxuries | 88.0 | 88.6 | 89.2 | 30 | 31.5 | 33 | 100.0% | Diquxese furniture items made from real wood |
Narcotics | 26.4 | 50.3 | 74.4 | 0 | 21.0 | 41 | 37.5% | |
Computers | 78.4 | 79.0 | 79.6 | 14 | 15.5 | 17 | 100.0% | |
Machinery | 54.0 | 55.3 | 56.8 | 22 | 25.5 | 29 | 100.0% | |
Alloys | 32.4 | 38.5 | 44.8 | 14 | 29.5 | 45 | 100.0% | |
Firearms | 65.2 | 66.6 | 68.0 | 0 | 0.0 | 0 | 0.0% | |
Furs | 59.6 | 72.2 | 84.8 | 0 | 27.5 | 54 | 84.3% | |
Minerals | 11.6 | 12.2 | 12.8 | 56 | 57.5 | 59 | 100.0% | |
Gold | 37.6 | 39.0 | 40.4 | 5 | 8.5 | 12 | 100.0% | |
Platinum | 66.0 | 72.1 | 78.4 | 0 | 19.0 | 63 | 96.8% | |
Gem-Stones | 16.8 | 19.8 | 22.8 | 0 | 6.5 | 12 | 75.0% | |
Alien Items | 39.2 | 40.6 | 42.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 14 in Ceedra. (Galactic Navy OXP)
Fiction
The Traders Almanach
If you can spend some cash, try this: Regardless which of my suggested items you buy, Isdibi or Zaleriza should be your destination. And I would buy microprocessors, Diquxese furniture items made from real wood and machineries - in that order. Furthermore, some traders mentioned that piracy on the rise in Isdibi and Zaleriza. The Diquxese furniture items are made from oddly twisted and warped mountain trees which gives those furniture their unique appearence. |
(Excerpt from: The Traders Almanach entry for 1:182) |