Sector1/Ceedra

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Logo64 Confederacy.png Ceedra Logo64 MainlyAgricultural.png
Logo TL8.png
GalCat ID: 1:15
Location: 245,220 in the four o'clock corner of GalSector 1
Government: Confederacy
Economy: Mainly Agricultural
Technology Level: 8
Population: 3.8 Billion
(Fierce Bug-eyed Lizards)
Productivity: 16416 MCr
Planet Radius: 4341km
Location of Ceedra in Sector 1
Sector1Overview.png
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This planet is most fabled for its inhabitants' ingrained silliness but scourged by deadly civil war.
Old Galactic Catalogue Entry for 1:15 (Ceedra)

Not to be confused with Sector5/Ceedra!

Witchspace Routes

There are 5 direct Witchspace Routes from/to Ceedra:

Destination Distance Gov. Eco. TL Pop. Prod
Sori 6.8 LY 3Logo64 Dictatorship.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 4.0 Bln. 01344013440 MCr
Isdibi 5.2 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.3 Bln. 0029442944 MCr
Tibecea 2.0 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.3 Bln. 0092409240 MCr
Diquxe 2.0 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 4.2 Bln. 02352023520 MCr
Zaleriza 4.8 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.3 Bln. 0029442944 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 4.4 4.5 4.8 14 14.5 15 100.0% Nutri pills
Textiles 6.4 6.9 7.6 14 15.5 17 100.0%
Radioactives 21.2 22.5 24.0 14 17.5 21 100.0%
Slaves 8.0 14.2 20.4 0 11.0 21 65.6%
Liquor/Wines 25.2 28.1 31.2 15 22.5 30 100.0%
Luxuries 91.2 91.8 92.4 22 23.5 25 100.0%
Narcotics 38.0 62.0 86.0 0 8.0 12 12.5%
Computers 84.0 84.6 85.2 0 2.0 3 75.0%
Machinery 56.4 57.7 59.2 16 19.5 23 100.0% Ceedran tractors
Alloys 32.8 39.0 45.2 13 28.5 44 100.0%
Firearms 70.4 71.8 73.2 0 0.0 0 0.0%
Furs 56.0 68.6 81.2 0 32.0 63 98.4%
Minerals 11.2 11.7 12.4 57 58.5 60 100.0%
Gold 37.2 38.6 40.0 6 9.5 13 100.0%
Platinum 65.2 71.4 77.6 0 17.0 63 96.8%
Gem-Stones 16.4 19.4 22.4 0 7.0 13 81.2%
Alien Items 45.2 46.6 48.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

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SecCom 1/14
Ceedra
Sector1 Navy Sector Command 14 SmallNavySectorMap.png

Ceedra is home to the Navy Command Station 14. It controls the far four o'clock corner of the Galaxy Sector 1. (Galactic Navy OXP)

Smugglers - The Galactic Underworld OXZ

It started with a single system.

Ceedra, an insignificant confederacy in an unfrequented arm of galactic sector 1. They had been receiving some contaminated imported food from the nearby Anarchy system Isdibi, possibly random or possibly intentional as a way to destabilise the government, it was difficult to tell. But a request was made to GalCop to put an import ban on food and force any traders that bring food to the station to hand it over for destruction.

The impact was almost immediate. Traders were outraged that their harmless cargo of wheat and grains were being taken away, which had never before happened in GalCop history, plus they received a bounty for doing so, doubling the pain. Messages were sent, trade delegations made an outward show of force, but GalCop's hands were tied. This was the decision of the planet in question, and under GalCop law they were perfectly entitled to impose import restrictions, beyond the export restrictions that had long been in place for slaves or narcotics.

Suddenly the floodgates were opened. System after system found reason to ban goods, from basic staples like food or textiles, up to the traders standard fare of computers, furs and liquor. Even precious metals were banned in some systems, often for rather obscure reasons. And always, once a ban was in place, the price would hit the roof.

Some commentators have suggested there is evidence that certain systems were requesting a good to be made illegal purely for the jump in price that naturally follows and the bump in traffic that accompanies extra profits. While GalCop have been sought for comment, none has been forthcoming, and nothing appears to be able to bring a halt to the practice. If systems are indeed creating spurious trade legalities, GalCop is not preventing them.

Somewhat inevitably, at almost the same time, an entirely new market emerged, beneath the radar of GalCop's far-seeing eyes. As soon as a good was declared illegal to import the price of that good sky-rocketed, and the temptation to circumvent the restrictions GalCop was forced to impose was too great. Dock masters became a particular target, being offered high sums to fiddle manifest registries. Shadier stations began to offer customised smuggling compartments that provided a way to hide cargo from the customs scanning equipment. Contracts to move illicit cargo were also available from these locations.

While it was always present in some form or another, now the Galactic Underworld became almost mainstream. The galaxy had changed. Smugglers - The Galactic Underworld

Fiction

The Traders Almanach

When cash matters more than cargo capacity, I give you this advice: Biggest bang for the credit in Ceedra is nutri-pills to Tibecea or Diquxe. Second is memory banks to Isdibi or Zaleriza. And third is tractors to Isdibi or Zaleriza. Trading in Tibecea, Isdibi, and Zaleriza is quite dangerous for beginners.
(Excerpt from: The Traders Almanach entry for 1:15)