Difference between revisions of "E.C.M. System"
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== Overview == |
== Overview == |
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− | An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s.) |
+ | An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s. And even then ...) |
− | ECM will cause |
+ | ECM will cause all primed [[Missile|missiles]] in range to auto-detonate. As with all arms-races, the military has developed [[ECM Hardened Missile|ECM-hardened]] missiles (spacer-slang: [[hardheads]]), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them. |
== Use == |
== Use == |
||
− | Press the 'E'CM button on your console. |
+ | Press the '''E'''CM button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. |
− | Be advised: activating ECM will cause a drain on your [[energybanks]]. |
+ | Be advised: activating ECM will cause a drain on your [[energybanks]], so be careful not to use it too much. |
− | == |
+ | == Availability == |
− | Price to fit: 600.0 |
+ | Price to fit: 600.0 ₢ |
− | + | At techlevel: 3 |
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== Comments == |
== Comments == |
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− | Inexperienced pilots will sometimes in panic activate their ECM in rapid |
+ | Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a '[[fuzzball]]', and is not recommended. |
− | {{Stub}} |
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+ | == OXPs == |
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− | [[Category:Oolite]] |
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+ | |||
+ | *[http://aegidian.org/bb/viewtopic.php?f=4&t=9765 AutoECM] by Switech automatically engages your ECM when missiles are detected |
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+ | *[[Missile Combat Reimagined]] by [[User:Redspear|Redspear]] rebalances the relationship between missiles and ECM - and makes the ECM more fragile |
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+ | *[[Automatic Chaff System]] by [[User:Wyvern|Wyvern]] provides a dated version of a supplement to the ECM system |
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+ | *[[Armoury]] by [[User:Thargoid|Thargoid]] provides more recent alternatives |
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+ | |||
+ | {{NavBox - Oolite Equipment}} [[Category:Equipment]] |
Latest revision as of 00:45, 21 July 2021
Contents
Overview
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns. And even then ...) ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.
Use
Press the ECM button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. Be advised: activating ECM will cause a drain on your energybanks, so be careful not to use it too much.
Availability
Price to fit: 600.0 ₢ At techlevel: 3
Comments
Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a 'fuzzball', and is not recommended.
OXPs
- AutoECM by Switech automatically engages your ECM when missiles are detected
- Missile Combat Reimagined by Redspear rebalances the relationship between missiles and ECM - and makes the ECM more fragile
- Automatic Chaff System by Wyvern provides a dated version of a supplement to the ECM system
- Armoury by Thargoid provides more recent alternatives
Oolite Equipment
|