Difference between revisions of "Eagle Long Range Fighter Mk 3"
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== Overview == |
== Overview == |
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+ | |||
+ | A small ship, with just enough space to cram in the most necessary equipment to make it a Long Range Fighter, but with the need for compromise. |
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+ | The 22t of internal space can be distributed for instance as follows: |
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+ | *5t - 1MW Beam Laser - a must-have for anyone ever expecting to get into a fight |
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+ | *6t - Military Drive 1 - gives you 4 tons you can use for other equipment |
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+ | *1t - Scanner - goes without saying |
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+ | *1t - Autopilot - never leave home without it |
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+ | *4t - Fuel - for a theoretical range of 40LY (4 jumps) |
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+ | *5t - at Commander's disposal (e.g. Radar Mapper, Atmospheric Shield...) |
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+ | |||
+ | Or, to make it a true long range fighter, for those really urgent parcel deliveries: |
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+ | *5t - 1MW Beam Laser |
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+ | *12t - Military Drive 2 |
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+ | *1t - Autopilot |
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+ | * which puts you in a dilemma: 4 tons of fuel for maximum range, or sacrifice 1t to fit in the scanner. If you're a really good shot, you could also build in a 5MW Pulse laser, that frees up 1t. Note that you can't land on planets with atmospheres with this ship. |
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== Notable Features == |
== Notable Features == |
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+ | Imperial retrofit, with improved retro-rockets. |
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== Disadvantages == |
== Disadvantages == |
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+ | |||
+ | *It is just too small to do any serious trading or ferry passengers. |
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+ | *You either struggle with very limited range (10LY) which can make navigating a pain, or you build in the Mil Drive 2 and miss out some other vital piece of equipment. |
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== Verdict == |
== Verdict == |
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+ | |||
+ | The absolutely most powerful combination of main and retro thrusters ever build. Only the [[Falcon]] or [[Osprey X]] has marginally better mains, but decidedly worse retros. And, for the Eagle, the (theoretical) ability to cover 40LY in one week! This ship is fun -- but as with most fun things, you'll find it's not worthwhile in the long run. |
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+ | == Links == |
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+ | * [[Eagle Long Range Fighter Mk 1]] |
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+ | * [[Eagle Long Range Fighter Mk 2]] |
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+ | * [[Eagle Long Range Fighter Mk 3 (Oolite)]] |
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+ | |||
[[Category:FE2]][[Category:FFE]] |
[[Category:FE2]][[Category:FFE]] |
Latest revision as of 21:45, 29 December 2020
Overview
A small ship, with just enough space to cram in the most necessary equipment to make it a Long Range Fighter, but with the need for compromise. The 22t of internal space can be distributed for instance as follows:
- 5t - 1MW Beam Laser - a must-have for anyone ever expecting to get into a fight
- 6t - Military Drive 1 - gives you 4 tons you can use for other equipment
- 1t - Scanner - goes without saying
- 1t - Autopilot - never leave home without it
- 4t - Fuel - for a theoretical range of 40LY (4 jumps)
- 5t - at Commander's disposal (e.g. Radar Mapper, Atmospheric Shield...)
Or, to make it a true long range fighter, for those really urgent parcel deliveries:
- 5t - 1MW Beam Laser
- 12t - Military Drive 2
- 1t - Autopilot
- which puts you in a dilemma: 4 tons of fuel for maximum range, or sacrifice 1t to fit in the scanner. If you're a really good shot, you could also build in a 5MW Pulse laser, that frees up 1t. Note that you can't land on planets with atmospheres with this ship.
Notable Features
Imperial retrofit, with improved retro-rockets.
Disadvantages
- It is just too small to do any serious trading or ferry passengers.
- You either struggle with very limited range (10LY) which can make navigating a pain, or you build in the Mil Drive 2 and miss out some other vital piece of equipment.
Verdict
The absolutely most powerful combination of main and retro thrusters ever build. Only the Falcon or Osprey X has marginally better mains, but decidedly worse retros. And, for the Eagle, the (theoretical) ability to cover 40LY in one week! This ship is fun -- but as with most fun things, you'll find it's not worthwhile in the long run.