Difference between revisions of "Sector1/Sori"
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{{SmallSystem|Name=Ascension|Sector=1|System=66|XPos=251|YPos=252|Location=in the five o'clock corner|Government=0|Economy=0|Techlevel=16|Population=10.5|Inhabitants=Transhuman Colonials|Productivity=135000|PlanetRadius=3257}} |
{{SmallSystem|Name=Ascension|Sector=1|System=66|XPos=251|YPos=252|Location=in the five o'clock corner|Government=0|Economy=0|Techlevel=16|Population=10.5|Inhabitants=Transhuman Colonials|Productivity=135000|PlanetRadius=3257}} |
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After five hundred years of enhancing the human condition with genetics, cybernetics and experimental memetic engineering, a small group of augmented humans founded their own colony, Ascension, on the farthest edge of Galactic Sector 1. Six hundred years later their descendants, now barely recognisable as humans, have populated the whole system and, it is rumoured, some adjacent systems beyond the 7 light-year limit of GalCop's witchdrives. |
After five hundred years of enhancing the human condition with genetics, cybernetics and experimental memetic engineering, a small group of augmented humans founded their own colony, Ascension, on the farthest edge of Galactic Sector 1. Six hundred years later their descendants, now barely recognisable as humans, have populated the whole system and, it is rumoured, some adjacent systems beyond the 7 light-year limit of GalCop's witchdrives. |
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+ | [[Category:Famous Planets 2.0]][[Category:OSE]] |
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==== Trade in Ascension ==== |
==== Trade in Ascension ==== |
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{{PricelistEconomy4}} |
{{PricelistEconomy4}} |
Revision as of 19:24, 23 October 2009
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The world Sori is beset by a evil disease. |
Old Galactic Catalogue Entry for 1:66 (Sori) |
Contents
Witchspace Routes
There are 3 direct Witchspace Routes from/to Sori:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 4.4 | 4.5 | 4.8 | 14 | 14.5 | 15 | 100.0% | Soriian 'Enata' pies' |
Textiles | 6.4 | 6.9 | 7.6 | 14 | 15.5 | 17 | 100.0% | |
Radioactives | 21.2 | 22.5 | 24.0 | 14 | 17.5 | 21 | 100.0% | |
Slaves | 8.0 | 14.2 | 20.4 | 0 | 11.0 | 21 | 65.6% | |
Liquor/Wines | 25.2 | 28.1 | 31.2 | 15 | 22.5 | 30 | 100.0% | |
Luxuries | 91.2 | 91.8 | 92.4 | 22 | 23.5 | 25 | 100.0% | |
Narcotics | 38.0 | 62.0 | 86.0 | 0 | 8.0 | 12 | 12.5% | |
Computers | 84.0 | 84.6 | 85.2 | 0 | 2.0 | 3 | 75.0% | |
Machinery | 56.4 | 57.7 | 59.2 | 16 | 19.5 | 23 | 100.0% | |
Alloys | 32.8 | 39.0 | 45.2 | 13 | 28.5 | 44 | 100.0% | |
Firearms | 70.4 | 71.8 | 73.2 | 0 | 0.0 | 0 | 0.0% | |
Furs | 56.0 | 68.6 | 81.2 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 11.2 | 11.7 | 12.4 | 57 | 58.5 | 60 | 100.0% | |
Gold | 37.2 | 38.6 | 40.0 | 6 | 9.5 | 13 | 100.0% | |
Platinum | 65.2 | 71.4 | 77.6 | 0 | 17.0 | 63 | 96.8% | |
Gem-Stones | 16.4 | 19.4 | 22.4 | 0 | 7.0 | 13 | 81.2% | |
Alien Items | 45.2 | 46.6 | 48.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
Famous Planets 2.0 and OSE
In the OXPs OSE and Famous Planets 2.0.OXP the original system Sori is replaced by the high-tech system Ascension:
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Government: | Anarchy | Population: | 10.5 Billion (Transhuman Colonials) | ||||
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Economy: | Rich Industrial | Productivity: | 135000 MCr | |||||
Technology Level: | 16 | Planet Radius: | 3257km |
After five hundred years of enhancing the human condition with genetics, cybernetics and experimental memetic engineering, a small group of augmented humans founded their own colony, Ascension, on the farthest edge of Galactic Sector 1. Six hundred years later their descendants, now barely recognisable as humans, have populated the whole system and, it is rumoured, some adjacent systems beyond the 7 light-year limit of GalCop's witchdrives.
Trade in Ascension
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 4.4 | 4.5 | 4.8 | 14 | 14.5 | 15 | 100.0% | |
Textiles | 6.4 | 6.9 | 7.6 | 14 | 15.5 | 17 | 100.0% | |
Radioactives | 21.2 | 22.5 | 24.0 | 14 | 17.5 | 21 | 100.0% | |
Slaves | 8.0 | 14.2 | 20.4 | 0 | 11.0 | 21 | 65.6% | |
Liquor/Wines | 25.2 | 28.1 | 31.2 | 15 | 22.5 | 30 | 100.0% | |
Luxuries | 91.2 | 91.8 | 92.4 | 22 | 23.5 | 25 | 100.0% | |
Narcotics | 38.0 | 62.0 | 86.0 | 0 | 8.0 | 12 | 12.5% | |
Computers | 84.0 | 84.6 | 85.2 | 0 | 2.0 | 3 | 75.0% | |
Machinery | 56.4 | 57.7 | 59.2 | 16 | 19.5 | 23 | 100.0% | |
Alloys | 32.8 | 39.0 | 45.2 | 13 | 28.5 | 44 | 100.0% | |
Firearms | 70.4 | 71.8 | 73.2 | 0 | 0.0 | 0 | 0.0% | |
Furs | 56.0 | 68.6 | 81.2 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 11.2 | 11.7 | 12.4 | 57 | 58.5 | 60 | 100.0% | |
Gold | 37.2 | 38.6 | 40.0 | 6 | 9.5 | 13 | 100.0% | |
Platinum | 65.2 | 71.4 | 77.6 | 0 | 17.0 | 63 | 96.8% | |
Gem-Stones | 16.4 | 19.4 | 22.4 | 0 | 7.0 | 13 | 81.2% | |
Alien Items | 45.2 | 46.6 | 48.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
Fiction
The Traders Almanach
In a low-cash situation, this is my advice: Biggest bang for the credit in Sori is fabulous Soriian 'Enata' pies' to Tibecea. Second is memory chips to Isdibi. And third is machineries to Isdibi.