Sector1/Ditiza

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Revision as of 21:02, 27 October 2009 by Treczoks (talk | contribs) (OXPs)
Logo64 Confederacy.png Ditiza Logo64 AverageAgricultural.png
Logo TL8.png
GalCat ID: 1:217
Location: 27,110 in the medium nine o'clock direction of GalSector 1
Government: Confederacy
Economy: Average Agricultural
Technology Level: 8
Population: 4 Billion
(Human Colonials)
Productivity: 11520 MCr
Planet Radius: 6171km
Location of Ditiza in Sector 1
Sector1Overview.png
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The planet Ditiza is reasonably fabled for Ditizaian evil juice and its inhabitants' ingrained silliness.
Old Galactic Catalogue Entry for 1:217 (Ditiza)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Ditiza:

Destination Distance Gov. Eco. TL Pop. Prod
Anlama 2.8 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 10Logo TL10s.png 3.9 Bln. 01872018720 MCr
Begeabi 2.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.3 Bln. 0015601560 MCr
Ritila 4.4 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.7 Bln. 01864818648 MCr
Tiinlebi 4.4 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.0 Bln. 0072007200 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.8 3.0 3.2 18 18.5 19 100.0%
Textiles 5.6 6.1 6.8 16 17.5 19 100.0%
Radioactives 18.8 20.2 21.6 20 23.5 27 100.0%
Slaves 4.0 10.2 16.4 0 16.0 31 96.8%
Liquor/Wines 21.2 24.1 27.2 25 32.5 40 100.0% Ditizaian 'Evil Juice'(TM)
Luxuries 97.6 98.1 98.8 6 7.5 9 100.0%
Narcotics 0.4 65.9 99.6 0 42.0 58 31.2%
Computers 95.2 95.8 96.4 0 0.0 0 0.0%
Machinery 61.2 62.6 64.0 4 7.5 11 100.0%
Alloys 33.6 39.8 46.0 11 26.5 42 100.0%
Firearms 80.8 82.1 83.6 0 0.0 0 0.0%
Furs 48.8 61.4 74.0 0 32.0 63 98.4%
Minerals 10.4 11.0 11.6 59 60.5 62 100.0%
Gold 36.4 37.7 39.2 8 11.5 15 100.0%
Platinum 63.6 69.8 76.0 3 18.5 34 100.0%
Gem-Stones 15.6 18.6 21.6 0 8.0 15 93.7%
Alien Items 57.2 58.6 60.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 2 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 2 in Orrere. (Galactic Navy OXP)

Fiction

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Best would be to buy furs or Ditizaian 'Evil Juice'(TM) (an ancient drink that changes its taste under the influence of the light), and haul them to Anlama. My guesstimate is: each ton of those furs sells there with a gain of roughly 21 Credits. Additionally, those furs can also be sold well enough in Ritila.

Excerpt from: The Traders Almanach entry for 1:217