Sector1/Riredi

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Revision as of 16:25, 8 November 2009 by Treczoks (talk | contribs) (The Traders Almanach)
Logo64 CorporateState.png Riredi Logo64 PoorIndustrial.png
Logo TL13.png
GalCat ID: 1:210
Location: 47,82 in the medium ten o'clock direction of GalSector 1
Government: Corporate State
Economy: Poor Industrial
Technology Level: 13
Population: 5.8 Billion
(Harmless Furry Insects)
Productivity: 40832 MCr
Planet Radius: 6447km
Location of Riredi in Sector 1
Sector1Overview.png
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This world is very fabled for the Rirediian mountain slug.
Old Galactic Catalogue Entry for 1:210 (Riredi)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Riredi:

Destination Distance Gov. Eco. TL Pop. Prod
Oresri 4.4 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.4 Bln. 01088010880 MCr
Reinen 4.8 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 4.0 Bln. 01152011520 MCr
Eninre 4.8 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 3.5 Bln. 0089608960 MCr
Ritila 6.0 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.7 Bln. 01864818648 MCr
Riiser 2.4 LY 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.4 Bln. 01523215232 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0% antique Riredian hunting crossbows
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 4 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 4 in Tibionis. (Galactic Navy OXP)

Fiction

The Traders Almanach

My trading tip for small money: Best would be to buy memory chips or bulldozers and ship them to Reinen. My guesstimate is: the memory chips sell there with a gain of roughly 27 to 34%. Moreover, the memory chips can also be sold well enough in Oresri.
(Excerpt from: The Traders Almanach entry for 1:210)