Sector1/Soinuste

From Elite Wiki
Revision as of 20:25, 18 October 2009 by Treczoks (talk | contribs) (New page: {{System|Name=Soinuste|Sector=1|System=78|XPos=244|YPos=48|Location=in the two o'clock corner|Government=0|Economy=2|Techlevel=6|Population=2.3|Inhabitants=Fierce Harmless Fat Insects|Prod...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Logo64 Anarchy.png Soinuste Logo64 PoorIndustrial.png
Logo TL6.png
GalCat ID: 1:78
Location: 244,48 in the two o'clock corner of GalSector 1
Government: Anarchy
Economy: Poor Industrial
Technology Level: 6
Population: 2.3 Billion
(Fierce Harmless Fat Insects)
Productivity: 5888 MCr
Planet Radius: 4852km
Location of Soinuste in Sector 1
Sector1Overview.png
MicroCircle.png
This planet is beset by deadly earthquakes.
Old Galactic Catalogue Entry for 1:78 (Soinuste)

Witchspace Routes

There are 7 direct Witchspace Routes from/to Soinuste:

Destination Distance Gov. Eco. TL Pop. Prod
Esbiza 1.6 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 09Logo TL9s.png 3.5 Bln. 01680016800 MCr
Malama 4.8 LY 3Logo64 Dictatorship.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 4.8 Bln. 02688026880 MCr
Aate 4.0 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.7 Bln. 02895228952 MCr
Qudira 3.2 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 01Logo TL1s.png 0.8 Bln. 000768768 MCr
Teveri 6.8 LY 7Logo64 CorporateState.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 4.6 Bln. 01619216192 MCr
Inines 6.4 LY 4Logo64 Communism.png 0Logo64 RichIndustrial.png 13Logo TL13s.png 5.3 Bln. 03392033920 MCr
Bierle 5.2 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.0 Bln. 03600036000 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Best choice in Soinuste is to ship either microprocessors or firearms to Qudira. If I remember correctly, I bought 35 tons of those microprocessors I mentioned here and sold them with a plus of 976 Credits in Qudira. With a little lower gain you can also haul the those microprocessors I mentioned to Teveri.

Excerpt from: The Traders Almanach entry for 1:78