Sector1/Xeququti

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Revision as of 20:09, 28 October 2009 by Treczoks (talk | contribs) (OXPs)
Logo64 Democracy.png Xeququti Logo64 PoorIndustrial.png
Logo TL10.png
GalCat ID: 1:205
Location: 221,250 in the five o'clock corner of GalSector 1
Government: Democracy
Economy: Poor Industrial
Technology Level: 10
Population: 4.5 Billion
(Human Colonials)
Productivity: 28800 MCr
Planet Radius: 3549km
Location of Xeququti in Sector 1
Sector1Overview.png
MicroCircle.png
This planet is beset by dreadful earthquakes.
Old Galactic Catalogue Entry for 1:205 (Xeququti)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Xeququti:

Destination Distance Gov. Eco. TL Pop. Prod
Eredve 6.4 LY 4Logo64 Communism.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 3.9 Bln. 01996819968 MCr
Atage 6.0 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.9 Bln. 01528815288 MCr
Gequre 6.4 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.9 Bln. 0092809280 MCr
Arzaso 5.2 LY 5Logo64 Confederacy.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.3 Bln. 02786427864 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0% Xeququtian musical instruments
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0% Xeququtian duel pistols
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 10 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)

Fiction

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Regardless which of my suggested items you buy, Gequre should be your destination. And I would buy memory chips, caskets with Xeququtian duel pistols and Xeququtian musical instruments - in that order. Propably the memory chips sell there with a gain of roughly 22 Credits for each ton - at least that's what a pilot told me.

Excerpt from: The Traders Almanach entry for 1:205