Difference between revisions of "Multi-Targeting System"

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(Use: Added in cim's comments from the Bulletin Board)
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Price: 325.0 Cr
 
Price: 325.0 Cr
 
Techlevel: 6
 
Techlevel: 6
 
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{{NavBox - Oolite Equipment}}
 
{{NavBox - Oolite Equipment}}

Revision as of 09:30, 26 October 2020

Overview

Allows selecting several simultaneous targets for missiles and ECM Hardened missiles.

Use

To toggle between missile pylons, press y.
To Lock a target, press t and acquire target.
To launch missile at Primary Lock, press m.
To Unlock a target locked missile, press u.

Discussion

Cut and pasted from Cim's comments here:[1]

What the MTS does is allow you to maintain independent missile locks for each missile, so you can lock things up, then just hit the launch key repeatedly to fire them off at multiple targets. The catch with this is if you don't prepare the locks in advance, what you get is: - lock missile on target - fire missile - lose target, because your next missile (which is now the active one) isn't locked on to anything.

Whereas without an MTS, your next missile would automatically be given the master target. With the memory upgrade, you can cycle between previously selected targets pretty quickly anyway, so the MTS really doesn't save much time.

There aren't many things that require two missiles in succession firing at them, but you might well want to fire a missile to keep it busy while you press an attack with your lasers.

I'd recommend: 1) Don't buy the MTS until you've already got - and found time to get practised in using - the Target System Memory Expansion 2) Only buy it then if, even with the TSME's assistance, you find you're regularly too slow to re-lock missiles on to target when you're firing more than one in a short space of time.

The MTS is a good piece of kit for certain advanced piloting styles (where the few seconds it saves you when launching a full missile spread can be crucial), but it's also the one piece of kit which may actually make you less effective in combat if you install it without knowing how to use it well.

Availability

Price: 325.0 Cr
Techlevel: 6




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon