Difference between revisions of "Sector1/Erlage"

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(The Traders Almanach)
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{{PricelistEconomy0|FirearmsNote=Erlagese 'Biseusar-guns'}}
 
{{PricelistEconomy0|FirearmsNote=Erlagese 'Biseusar-guns'}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 12 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 12|Navy Command Station 12]] in [[Sector1/Aleusqu|Aleusqu]]. ([[Galactic Navy OXP]])
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===

Revision as of 20:45, 28 October 2009

Logo64 Confederacy.png Erlage Logo64 RichIndustrial.png
Logo TL11.png
GalCat ID: 1:79
Location: 220,104 in the medium three o'clock direction of GalSector 1
Government: Confederacy
Economy: Rich Industrial
Technology Level: 11
Population: 4.6 Billion
(Green Fat Birds)
Productivity: 33120 MCr
Planet Radius: 3036km
Location of Erlage in Sector 1
Sector1Overview.png
MicroCircle.png
This world is reasonably well known for the Erlageian tree ant but cursed by vicious mountain goats.
Old Galactic Catalogue Entry for 1:79 (Erlage)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Erlage:

Destination Distance Gov. Eco. TL Pop. Prod
Diusreza 2.0 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 2.8 Bln. 0089608960 MCr
Atrienxe 2.4 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.9 Bln. 01528815288 MCr
Aerater 6.8 LY 3Logo64 Dictatorship.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.6 Bln. 0058245824 MCr
Atbevete 6.4 LY 5Logo64 Confederacy.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.3 Bln. 02786427864 MCr
Xeesenri 5.6 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.6 Bln. 0015361536 MCr
Rigeti 5.2 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.7 Bln. 0020402040 MCr
Biisorte 5.2 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 2.9 Bln. 0081208120 MCr
Aleusqu 4.0 LY 6Logo64 Democracy.png 2Logo64 PoorIndustrial.png 12Logo TL12s.png 5.3 Bln. 03392033920 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0% Erlagese 'Biseusar-guns'
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 12 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 12 in Aleusqu. (Galactic Navy OXP)

Fiction

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Best choice in Erlage is to ship either memory chips or Erlagese 'Biseusar-guns' to Xeesenri or Rigeti. As another thought, you can also ship the memory chips to Aerater, although they give you not as many credits there.

Excerpt from: The Traders Almanach entry for 1:79