Difference between revisions of "Sector1/Raoror"

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(The Traders Almanach)
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{{PricelistEconomy2}}
 
{{PricelistEconomy2}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 1 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 1|Navy Command Station 1]] in [[Sector1/Ceinzala|Ceinzala]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===

Revision as of 12:00, 27 October 2009

Logo64 Anarchy.png Raoror Logo64 PoorIndustrial.png
Logo TL9.png
GalCat ID: 1:53
Location: 11,58 in the ten o'clock corner of GalSector 1
Government: Anarchy
Economy: Poor Industrial
Technology Level: 9
Population: 3.5 Billion
(Human Colonials)
Productivity: 8960 MCr
Planet Radius: 3851km
Location of Raoror in Sector 1
Sector1Overview.png
MicroCircle.png
This world is very fabled for its wierd volcanoes.
Old Galactic Catalogue Entry for 1:53 (Raoror)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Raoror:

Destination Distance Gov. Eco. TL Pop. Prod
Orgetibe 6.0 LY 2Logo64 MultiGovernment.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.2 Bln. 0031683168 MCr
Edinso 5.2 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 4.9 Bln. 02469624696 MCr
Cevege 3.2 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.0 Bln. 02880028800 MCr
Isti 2.4 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.3 Bln. 0015601560 MCr
Esteonbi 5.6 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.8 Bln. 03456034560 MCr
Rebia 6.0 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.4 Bln. 01088010880 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 1 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 1 in Ceinzala. (Galactic Navy OXP)

Fiction

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Best choice in Raoror is to transport either memory banks or caskets with Raororian duel pistols to Orgetibe or Isti. And each ton of those memory banks returns a plus of 27 Credits for you on that trip, so I was told in a bar in Xeesenri. As another thought, you can also move those memory banks to Rebia, although they give you not as many credits there.

Excerpt from: The Traders Almanach entry for 1:53