Difference between revisions of "Realism"

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(Discussions: Added Redspear's defence of the Elite/Oolite trade model)
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As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.
 
As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.
   
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[[File:Scale Oolite-011.jpg|right|320px]]
 
== Realistic Solutions ==
 
== Realistic Solutions ==
 
=== Astronomy/Physics ===
 
=== Astronomy/Physics ===
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*[http://aegidian.org/bb/viewtopic.php?f=4&t=12439 Penalize Death.oxp] Making death hurt (2012). By Spara.
 
*[http://aegidian.org/bb/viewtopic.php?f=4&t=12439 Penalize Death.oxp] Making death hurt (2012). By Spara.
   
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[[File:Ooniversal Cooling YAH C 19.png|right|320px]]
 
== Discussions ==
 
== Discussions ==
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=21096 Oolite essay: game lore, features and mechanics] Stranger's Essay for Roolite (the Russian Oolite web-site)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=21096 Oolite essay: game lore, features and mechanics] Stranger's Essay for Roolite (the Russian Oolite web-site)

Revision as of 14:18, 5 December 2021

Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.



Issues with Physics/Science/Economics in Oolite

Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.

As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.

Scale Oolite-011.jpg

Realistic Solutions

Astronomy/Physics

Economics

  • See Economics for a number of attempts to sort out issues with trade and markets.

Playing the game

Ooniversal Cooling YAH C 19.png

Discussions