Difference between revisions of "Shields"

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(Added some explanation and another couple of OXPs.)
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[[File:Oolite-numbered-hud.png|thumb|right]]
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[[File:Oolite-numbered-hud.png|thumb|right|Vanilla game HUD<br>1 - strength of fore/aft shields<br>12 - four energy banks (which power shield generators)]]
The Cobra comes with twin Zieman deflector shields. These shields absorb energy by reflecting it with an equivalent charge of inverse energy. There are two generators for these shields, one forward and one aft. The green indicators showing the strength of the shields are labelled "1" on the HUD on the right. The four yellow energy banks which power the generators are labelled "12".
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The Cobra comes with twin Zieman deflector shields. These shields absorb energy by reflecting it with an equivalent charge of inverse energy. There are two generators for these shields, one forward and one aft. The green indicators showing the strength of the shields are labelled "1" on the HUD on the right. The four yellow energy banks which together power the generators are labelled "12".
   
There are two considerations regarding the functioning of your shields - firstly, how strong they are, and secondly, how quickly they recharge. The Shield Boosters and Military Shield Enhancement further strengthen your shields. The Extra Energy Unit quickens the recharge rate instead.
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There are two considerations regarding the functioning of your shields - ''firstly'', how strong they are, and ''secondly'', how quickly they recharge. The Shield Boosters and Military Shield Enhancement further strengthen your shields. The Extra Energy Unit quickens the recharge rate instead.
   
 
Two standard upgrades can be purchased for your Shields:
 
Two standard upgrades can be purchased for your Shields:
*[[Shield Boosters]]: 14750Cr and you need a System with a TL of 11
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*[[Shield Boosters]]: 14,750₢ and bought in a System with a TL of 11+
*[[Military Shield Enhancement]]: 47550Cr and you need a System with a TL of 14
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*[[Military Shield Enhancement]]: 47,550₢ and bought in a System with a TL of 14+ (there are only 5 such systems in Galaxy 1!).
   
The recharge rate is improved by the following upgrades
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The recharge rate is improved by the following equipment:
*[[Extra Energy Unit]]: 1500Cr and a System with a TL of 9
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*[[Extra Energy Unit]]: 1500₢ and a System with a TL of 9+
 
*[[Naval Energy Unit]]: only available to Navy personnel
 
*[[Naval Energy Unit]]: only available to Navy personnel
   

Revision as of 13:56, 21 April 2021

Vanilla game HUD
1 - strength of fore/aft shields
12 - four energy banks (which power shield generators)

The Cobra comes with twin Zieman deflector shields. These shields absorb energy by reflecting it with an equivalent charge of inverse energy. There are two generators for these shields, one forward and one aft. The green indicators showing the strength of the shields are labelled "1" on the HUD on the right. The four yellow energy banks which together power the generators are labelled "12".

There are two considerations regarding the functioning of your shields - firstly, how strong they are, and secondly, how quickly they recharge. The Shield Boosters and Military Shield Enhancement further strengthen your shields. The Extra Energy Unit quickens the recharge rate instead.

Two standard upgrades can be purchased for your Shields:

The recharge rate is improved by the following equipment:

OXPs


There are two OXPs which provide extra physical shielding for your ship:


The following OXPs all make the game harder (and more realistic).

Links




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon