Difference between revisions of "Hyperdrives"

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==Features==
 
==Features==
* Hyperspace coundown time becomes a factor of ship size - generally speaking, the bigger the ship, the longer the countdown.
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* Hyperspace countdown time becomes a factor of ship size - generally speaking, the bigger the ship, the longer the countdown.
 
* Hyperdrive range becomes a factor of a ships 'tech level' (not using the shipyard value) - the higher the tech, the longer the range.
 
* Hyperdrive range becomes a factor of a ships 'tech level' (not using the shipyard value) - the higher the tech, the longer the range.
 
* Hyperdrive range can be boosted by purchasing various core items of equipment (and reduced should they become damaged).
 
* Hyperdrive range can be boosted by purchasing various core items of equipment (and reduced should they become damaged).
   
  +
There are now seven varieties of Hyperdrive available (ranges from 4.0 - 7.0ly).
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The standard Cobra MkIII range is now reduced to 5ly (not quite enough to get from Lave to Zaonce).
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This can be increased with
  +
(1) a better Hyperdrive
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(2) any of [[EEU]], [[Galactic Hyperdrive]] and [[Wormhole Scanner]] will increase the range.
   
 
==Requirements==
 
==Requirements==

Revision as of 14:40, 21 February 2021

Overview

This OXP is designed to add some variety to the range and behaviour of the hyperdrives of various in-game ships. Some caution is advised as this will likely limit the range of both core and oxp player ships alike.

A ships hyperdrive determines both how far it can travel in a single jump (hyperspace range) and also how quickly it can initiate such a jump (hyperspace countdown). With the addition of various pieces of equipment, such as an extra energy unit or a wormhole scanner, the maximum range can be increased.

Player ships will no longer exhibit uniform hyperspace behaviour although non-player ships (were such behaviour is usually less obvious) remain unaffected. The maximum single jump range of 7.0 lightyears remains unaltered.


Features

  • Hyperspace countdown time becomes a factor of ship size - generally speaking, the bigger the ship, the longer the countdown.
  • Hyperdrive range becomes a factor of a ships 'tech level' (not using the shipyard value) - the higher the tech, the longer the range.
  • Hyperdrive range can be boosted by purchasing various core items of equipment (and reduced should they become damaged).

There are now seven varieties of Hyperdrive available (ranges from 4.0 - 7.0ly).

The standard Cobra MkIII range is now reduced to 5ly (not quite enough to get from Lave to Zaonce).

This can be increased with

(1) a better Hyperdrive
(2) any of EEU, Galactic Hyperdrive and Wormhole Scanner will increase the range.

Requirements

  • This OXP needs Oolite v1.80.

Download

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Quick facts

Version Released License Features Category Author(s) Feedback
0.3 2016-09-11 CC-BY-NC-SA 4.0 Tools Mechanics OXPs Redspear http://aegidian.org/bb/viewtopic.php?f=4&t=17522