Difference between revisions of "Hyperdrives"
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==Features== |
==Features== |
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− | * Hyperspace |
+ | * Hyperspace countdown time becomes a factor of ship size - generally speaking, the bigger the ship, the longer the countdown. |
* Hyperdrive range becomes a factor of a ships 'tech level' (not using the shipyard value) - the higher the tech, the longer the range. |
* Hyperdrive range becomes a factor of a ships 'tech level' (not using the shipyard value) - the higher the tech, the longer the range. |
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* Hyperdrive range can be boosted by purchasing various core items of equipment (and reduced should they become damaged). |
* Hyperdrive range can be boosted by purchasing various core items of equipment (and reduced should they become damaged). |
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+ | There are now seven varieties of Hyperdrive available (ranges from 4.0 - 7.0ly). |
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+ | |||
+ | The standard Cobra MkIII range is now reduced to 5ly (not quite enough to get from Lave to Zaonce). |
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+ | |||
+ | This can be increased with |
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+ | (1) a better Hyperdrive |
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+ | (2) any of [[EEU]], [[Galactic Hyperdrive]] and [[Wormhole Scanner]] will increase the range. |
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==Requirements== |
==Requirements== |
Revision as of 14:40, 21 February 2021
Overview
This OXP is designed to add some variety to the range and behaviour of the hyperdrives of various in-game ships. Some caution is advised as this will likely limit the range of both core and oxp player ships alike.
A ships hyperdrive determines both how far it can travel in a single jump (hyperspace range) and also how quickly it can initiate such a jump (hyperspace countdown). With the addition of various pieces of equipment, such as an extra energy unit or a wormhole scanner, the maximum range can be increased.
Player ships will no longer exhibit uniform hyperspace behaviour although non-player ships (were such behaviour is usually less obvious) remain unaffected. The maximum single jump range of 7.0 lightyears remains unaltered.
Features
- Hyperspace countdown time becomes a factor of ship size - generally speaking, the bigger the ship, the longer the countdown.
- Hyperdrive range becomes a factor of a ships 'tech level' (not using the shipyard value) - the higher the tech, the longer the range.
- Hyperdrive range can be boosted by purchasing various core items of equipment (and reduced should they become damaged).
There are now seven varieties of Hyperdrive available (ranges from 4.0 - 7.0ly).
The standard Cobra MkIII range is now reduced to 5ly (not quite enough to get from Lave to Zaonce).
This can be increased with
(1) a better Hyperdrive (2) any of EEU, Galactic Hyperdrive and Wormhole Scanner will increase the range.
Requirements
- This OXP needs Oolite v1.80.
Download
- This OXZ is available though the in-game Expansions Manager.
- http://wiki.alioth.net/img_auth.php/2/20/Oolite.oxp.redspear.hyperdrives.oxz (6KB)
Quick facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
0.3 | 2016-09-11 | CC-BY-NC-SA 4.0 | Tools | Mechanics OXPs | Redspear | http://aegidian.org/bb/viewtopic.php?f=4&t=17522 |