Difference between revisions of "User:Redspear"
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=== Equipment & Weapons === |
=== Equipment & Weapons === |
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*[[Laser Combat Reimagined]]: pulse laser gets longer range, several new laser types, not all ships can carry all lasers. |
*[[Laser Combat Reimagined]]: pulse laser gets longer range, several new laser types, not all ships can carry all lasers. |
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− | *[[Missile Combat Reimagined]]: |
+ | *[[Missile Combat Reimagined]]: fragile ECMs & 4 types of missile |
*[[New lasers]] 21 new lasers: availability depends on which ''species'' inhabits the planet! |
*[[New lasers]] 21 new lasers: availability depends on which ''species'' inhabits the planet! |
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*[[Weapon Laws OXP|Weapon Laws]] means that the ''government system'' now affects availability (not just the TL) |
*[[Weapon Laws OXP|Weapon Laws]] means that the ''government system'' now affects availability (not just the TL) |
Revision as of 02:23, 20 January 2021
Contents
OXPs
Be aware that in some cases Redspear placed a major essay in his threads explaining the justification for eg Re-imagining Laser Combat or Redistributing traffic.
Ambience (done with collaborators: Spara etc)
- Additional Planets SR Base Redspear, Spara, PHKB The in-game mechanism providing the base for the following texture packs.
- Additional Planets Redux Pack Redspear, Spara and collaborators Textures from the old Redux pack
- Additional Planets Demux Pack Redspear, Spara and collaborators Textures from the old Demux pack
- Additional Planets SR Demux Volcanic Pack Redspear, Spara and collaborators More Demux textures.
- Additional Planets SR Others Gas Giants pack Redspear, Spara and collaborators
- Additional Planets SR: Alien Worlds Redspear, Spara and collaborators
- Additional Planets SR: Earthlike Redspear, Spara and collaborators
- Additional Planets SR: free bitmaps dusty Redspear, Spara and collaborators
- Additional Planets SR: free bitmaps icy Redspear, Spara and collaborators
- Additional Planets SR: free bitmaps rocky Redspear, spara and collaborators
- Additional Planets SR: Ocean Worlds Redspear, Spara and collaborators
Equipment & Weapons
- Laser Combat Reimagined: pulse laser gets longer range, several new laser types, not all ships can carry all lasers.
- Missile Combat Reimagined: fragile ECMs & 4 types of missile
- New lasers 21 new lasers: availability depends on which species inhabits the planet!
- Weapon Laws means that the government system now affects availability (not just the TL)
Mechanics
- Equipment by Ship Class: Size of ship, tech level and grade all affect equipment performance
- Escape Pod As Standard
- Hyperdrives: size, tech level & equipment (eg the EEU) all affect countdown time & maximum distance of witchspace jumps
- Indestructible Injectors
- Masslock Compensator: passive (neutral) masslocks are less inhibitory than active (combative) masslocks.
- Power To Engines: 50% speed boost when weapons are off-line
- Star Fuel: speed bonus for fuel scooped from larger stars
- Traffic Redistributer: changing the speeds of different ships helps reduce mass-lock
Ships
- FdL Lightspeeder: a sleeker, faster, Fer-de-Lance
Experimentation
Redspear has been working with Diziet Sma in trying to rescale the sizes in Oolite to come out with something that is more realistic - but also playable.
- See Rescaling experiment for a description of the issues
- See Discussion thread] on the BB with links to his code for compiling