Difference between revisions of "User:Redspear"
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Cholmondely (talk | contribs) (Pared down to OXP list) |
Cholmondely (talk | contribs) m (→Mechanics: Death to typos! Even my own!) |
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=== Mechanics === |
=== Mechanics === |
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− | *Equipment by Ship Class: Size of ship, tech level and grade all affect equipment |
+ | *Equipment by Ship Class: Size of ship, tech level and grade all affect equipment performance |
*Escape Pod As Standard |
*Escape Pod As Standard |
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*[[Hyperdrives]]: size, tech level & equipment (''eg'' the [[Extra Energy Unit|EEU]]) all affect countdown time & maximum distance of witchspace jumps |
*[[Hyperdrives]]: size, tech level & equipment (''eg'' the [[Extra Energy Unit|EEU]]) all affect countdown time & maximum distance of witchspace jumps |
Revision as of 01:47, 26 November 2020
Contents
OXPs
Be aware that in some cases Redspear placed a major essay in his threads explaining the justification for eg Re-imagining Laser Combat or Redistributing traffic.
Ambience (done with collaborators: Spara etc)
- Additional Planets Demux Pack Redspear, spara and collaborators
- Additional Planets Redux Pack Redspear, spara and collaborators
- Additional Planets SR Demux Volcanic Pack Redspear, spara and collaborators
- Additional Planets SR Others Gas Giants pack Redspear, spara and collaborators
- Additional Planets SR: Alien Worlds Redspear, spara and collaborators
- Additional Planets SR: Earthlike Redspear, spara and collaborators
- Additional Planets SR: free bitmaps dusty Redspear, spara and collaborators
- Additional Planets SR: free bitmaps icy Redspear, spara and collaborators
- Additional Planets SR: free bitmaps rocky Redspear, spara and collaborators
- Additional Planets SR: Ocean Worlds Redspear, spara and collaborators
- Additional Planets SR Base Redspear, Spara, PHKB
Equipment
- Missile Combat Reimagined: higher tech, fragile ECMs & 3 types of missile
- Weapon Laws means that the government system now affects availability (not just the TL)
Mechanics
- Equipment by Ship Class: Size of ship, tech level and grade all affect equipment performance
- Escape Pod As Standard
- Hyperdrives: size, tech level & equipment (eg the EEU) all affect countdown time & maximum distance of witchspace jumps
- Indestructible Injectors
- Masslock Compensator: passive (neutral) masslocks are less inhibitory than active (combative) masslocks.
- Power To Engines: 50% speed boost when weapons are off-line
- Star Fuel: speed bonus for fuel scooped from larger stars
- Traffic Redistributer: changing the speeds of different ships helps reduce mass-lock
Ships
- FdL Lightspeeder: a sleeker, faster, Fer-de-Lance
Weapons
- Laser Combat Reimagined: pulse laser gets longer range, several new laser types, not all ships can carry all lasers.
- New lasers 21 new lasers: availability depends on which species inhabits the planet!