Difference between revisions of "E.C.M. System"
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== Availability == |
== Availability == |
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Price to fit: 600.0 Cr |
Price to fit: 600.0 Cr |
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− | At techlevel: |
+ | At techlevel: 3 |
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== Comments == |
== Comments == |
Revision as of 22:35, 13 June 2012
Contents
Overview
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns.) ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.
Use
Press the ECM button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. Be advised: activating ECM will cause a drain on your energybanks, so be careful not to use it too much.
Availability
Price to fit: 600.0 Cr At techlevel: 3
Comments
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a 'fuzzball', and not recommended.
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