Difference between revisions of "Energy Bomb"
(updated energy bomb removal story & added link to campaign thread) |
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As proposed by Giles, the energy bomb has been reinstated in v1.74 and will be available in the next stable release (“MNSR”). It will be disabled by default in the version after that, which will generally focus on more “visible” core game changes. |
As proposed by Giles, the energy bomb has been reinstated in v1.74 and will be available in the next stable release (“MNSR”). It will be disabled by default in the version after that, which will generally focus on more “visible” core game changes. |
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− | == Links == |
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+ | [http://aegidian.org/bb/viewtopic.php?t=7418 ''see also: Energy Bomb Campaign thread''] |
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− | [http://aegidian.org/bb/viewtopic.php?t=7418 ''Energy Bomb Campaign thread''] |
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+ | [[Category:1.74]] |
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− | + | {{NavBox - Oolite Equipment}} |
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− | [[Category:Oolite]][[Category:1.74]] |
Revision as of 06:21, 3 June 2010
Energy Bomb | |
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Name | Energy Bomb |
Cost | 900 |
TL Availability | 7 |
A powerful one-shot device that emits a high-powered electromagnetic pulse, disrupting plasma containment in drives of nearby ships, resulting in catastrophic damage. Well shielded larger vessels are capable of withstanding this assault on occasion, but small ships invariably do not survive. Triggering the Energy Bomb temporarily deactivates sensitive components. The pulse is harmonised with the drive of the firing ship.
Residual Effects
The release of an energy bomb creates magnetic field shockwaves that can cause catastrophic vibrations in certain minerals, including most asteroidal rock types. This invariably results in the fragmentation of asteroids that are within the range of an energy bomb explosion.
Energy Bomb under threat of removal
Thanks to a campaign by several members of the community the energy bomb was saved from removal from v1.74. The idea of this was that the energy bomb was too powerful and affected the game balance. However being an original feature of Elite, removal engendered strong emotions from fans of the classic game.
As proposed by Giles, the energy bomb has been reinstated in v1.74 and will be available in the next stable release (“MNSR”). It will be disabled by default in the version after that, which will generally focus on more “visible” core game changes.
see also: Energy Bomb Campaign thread
Oolite Equipment
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