Difference between revisions of "Sector1/Aerater"
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: You can't make a mistake with buying fur coats here. You've got the choice to move them to Erlage, Enzaer, or Teraed with a good plus per ton of 21.0 Credits, with Atbevete being the second choice in destinations and Diusreza or Qurave last. |
+ | {{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: You can't make a mistake with buying fur coats here. You've got the choice to move them to Erlage, Enzaer, or Teraed with a good plus per ton of 21.0 Credits, with Atbevete being the second choice in destinations and Diusreza or Qurave last. Trading in Teraed, Diusreza, and Qurave is quite dangerous for beginners.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:120)}} |
− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:120</div> |
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Revision as of 08:31, 6 November 2009
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Aerater is a revolting little planet. |
Old Galactic Catalogue Entry for 1:120 (Aerater) |
Contents
Witchspace Routes
There are 9 direct Witchspace Routes from/to Aerater:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 2.8 | 3.0 | 3.2 | 18 | 18.5 | 19 | 100.0% | |
Textiles | 5.6 | 6.1 | 6.8 | 16 | 17.5 | 19 | 100.0% | |
Radioactives | 18.8 | 20.2 | 21.6 | 20 | 23.5 | 27 | 100.0% | |
Slaves | 4.0 | 10.2 | 16.4 | 0 | 16.0 | 31 | 96.8% | |
Liquor/Wines | 21.2 | 24.1 | 27.2 | 25 | 32.5 | 40 | 100.0% | |
Luxuries | 97.6 | 98.1 | 98.8 | 6 | 7.5 | 9 | 100.0% | |
Narcotics | 0.4 | 65.9 | 99.6 | 0 | 42.0 | 58 | 31.2% | |
Computers | 95.2 | 95.8 | 96.4 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 61.2 | 62.6 | 64.0 | 4 | 7.5 | 11 | 100.0% | |
Alloys | 33.6 | 39.8 | 46.0 | 11 | 26.5 | 42 | 100.0% | |
Firearms | 80.8 | 82.1 | 83.6 | 0 | 0.0 | 0 | 0.0% | |
Furs | 48.8 | 61.4 | 74.0 | 0 | 32.0 | 63 | 98.4% | fur coats |
Minerals | 10.4 | 11.0 | 11.6 | 59 | 60.5 | 62 | 100.0% | |
Gold | 36.4 | 37.7 | 39.2 | 8 | 11.5 | 15 | 100.0% | |
Platinum | 63.6 | 69.8 | 76.0 | 3 | 18.5 | 34 | 100.0% | |
Gem-Stones | 15.6 | 18.6 | 21.6 | 0 | 8.0 | 15 | 93.7% | |
Alien Items | 57.2 | 58.6 | 60.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
Aerater is home to the Navy Command Station 11. It controls the medium two o'clock region of the Galaxy Sector 1. (Galactic Navy OXP)
Fiction
Routes and Regions
Teraed Region
Aerater is a member of the Teraed Region.
The Traders Almanach
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: You can't make a mistake with buying fur coats here. You've got the choice to move them to Erlage, Enzaer, or Teraed with a good plus per ton of 21.0 Credits, with Atbevete being the second choice in destinations and Diusreza or Qurave last. Trading in Teraed, Diusreza, and Qurave is quite dangerous for beginners. |
(Excerpt from: The Traders Almanach entry for 1:120) |