Difference between revisions of "Sector1/Ininbi"
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | My trading tip for small money: Whatever you buy, transport them to Bibe. And I would buy firearms, microprocessors and Ininbian bulldozers in that order for this trip. The first give you a quite nice 30 to 38% when you sell them in Bibe. You see, wherever you go to from here, there is money to be made. |
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+ | {{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: The top choice in Ininbi is to transport either microprocessors or bulldozers to Bibe. The first give you a quite nice 27 to 35% when you sell them in Bibe. With a little lower gain you can also transport the those microprocessors I mentioned to Ququor. Furthermore, your ship should have more than a normal pulse laser if you want to trade in Bibe.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:112)}} |
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− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:112</div> |
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Latest revision as of 08:28, 6 November 2009
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The world Ininbi is reasonably famous for its inhabitants' exceptional loathing of casinos. |
Old Galactic Catalogue Entry for 1:112 (Ininbi) |
Witchspace Routes
There are 4 direct Witchspace Routes from/to Ininbi:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.0 | 6.2 | 6.4 | 10 | 10.5 | 11 | 100.0% | |
Textiles | 7.2 | 7.8 | 8.4 | 12 | 13.5 | 15 | 100.0% | |
Radioactives | 23.6 | 25.0 | 26.4 | 8 | 11.5 | 15 | 100.0% | |
Slaves | 12.0 | 18.2 | 24.4 | 0 | 6.0 | 11 | 34.3% | |
Liquor/Wines | 29.2 | 32.1 | 35.2 | 5 | 12.5 | 20 | 100.0% | |
Luxuries | 84.8 | 85.3 | 86.0 | 38 | 39.5 | 41 | 100.0% | |
Narcotics | 14.8 | 38.8 | 62.8 | 0 | 30.8 | 62 | 56.2% | |
Computers | 72.8 | 73.4 | 74.0 | 28 | 29.5 | 31 | 100.0% | |
Machinery | 51.6 | 53.0 | 54.4 | 28 | 31.5 | 35 | 100.0% | Ininbian bulldozers |
Alloys | 32.0 | 38.1 | 44.4 | 15 | 30.5 | 46 | 100.0% | |
Firearms | 60.0 | 61.3 | 62.8 | 3 | 6.5 | 10 | 100.0% | |
Furs | 63.2 | 75.8 | 88.4 | 0 | 23.0 | 45 | 70.3% | |
Minerals | 12.0 | 12.6 | 13.2 | 55 | 56.5 | 58 | 100.0% | |
Gold | 38.0 | 39.3 | 40.8 | 4 | 7.5 | 11 | 100.0% | |
Platinum | 66.8 | 73.0 | 79.2 | 0 | 21.1 | 63 | 96.8% | |
Gem-Stones | 17.2 | 20.1 | 23.2 | 0 | 6.0 | 11 | 68.7% | |
Alien Items | 33.2 | 34.6 | 36.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)
Fiction
The Traders Almanach
When cash matters more than cargo capacity, I give you this advice: The top choice in Ininbi is to transport either microprocessors or bulldozers to Bibe. The first give you a quite nice 27 to 35% when you sell them in Bibe. With a little lower gain you can also transport the those microprocessors I mentioned to Ququor. Furthermore, your ship should have more than a normal pulse laser if you want to trade in Bibe. |
(Excerpt from: The Traders Almanach entry for 1:112) |