Difference between revisions of "Sector1/Ara"
From Elite Wiki
(→OXPs) |
(→The Traders Almanach) |
||
Line 26: | Line 26: | ||
== Fiction == |
== Fiction == |
||
=== The Traders Almanach === |
=== The Traders Almanach === |
||
− | Once you've got more Credits to spend, the best choice in Ara is to transport either memory chips or firearms to Orgetibe or Isti. Each ton gives about 27 Credits more there than you pay here for the stuff. As another thought, you can also haul the memory chips to Arusqudi or Teorge, although they give you not as many credits there. |
||
+ | {{QuoteText|Text=If there is not much room left in your ship, this is my advice to you: You can't do anything wrong with buying memory chips here. You've got the choice to move them to Orgetibe or Isti, each ton a quite nice bargain at 27.0 Credits gain, with Arusqudi or Teorge being the second choice in destinations and Rebia last. Trading in Isti is quite dangerous for beginners.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:245)}} |
||
− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:245</div> |
||
<div style="clear:both"></div> |
<div style="clear:both"></div> |
Latest revision as of 16:42, 8 November 2009
|
The world Ara is scourged by a evil disease. |
Old Galactic Catalogue Entry for 1:245 (Ara) |
Witchspace Routes
There are 7 direct Witchspace Routes from/to Ara:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.0 | 6.2 | 6.4 | 10 | 10.5 | 11 | 100.0% | |
Textiles | 7.2 | 7.8 | 8.4 | 12 | 13.5 | 15 | 100.0% | |
Radioactives | 23.6 | 25.0 | 26.4 | 8 | 11.5 | 15 | 100.0% | |
Slaves | 12.0 | 18.2 | 24.4 | 0 | 6.0 | 11 | 34.3% | |
Liquor/Wines | 29.2 | 32.1 | 35.2 | 5 | 12.5 | 20 | 100.0% | |
Luxuries | 84.8 | 85.3 | 86.0 | 38 | 39.5 | 41 | 100.0% | |
Narcotics | 14.8 | 38.8 | 62.8 | 0 | 30.8 | 62 | 56.2% | |
Computers | 72.8 | 73.4 | 74.0 | 28 | 29.5 | 31 | 100.0% | |
Machinery | 51.6 | 53.0 | 54.4 | 28 | 31.5 | 35 | 100.0% | |
Alloys | 32.0 | 38.1 | 44.4 | 15 | 30.5 | 46 | 100.0% | |
Firearms | 60.0 | 61.3 | 62.8 | 3 | 6.5 | 10 | 100.0% | |
Furs | 63.2 | 75.8 | 88.4 | 0 | 23.0 | 45 | 70.3% | |
Minerals | 12.0 | 12.6 | 13.2 | 55 | 56.5 | 58 | 100.0% | |
Gold | 38.0 | 39.3 | 40.8 | 4 | 7.5 | 11 | 100.0% | |
Platinum | 66.8 | 73.0 | 79.2 | 0 | 21.1 | 63 | 96.8% | |
Gem-Stones | 17.2 | 20.1 | 23.2 | 0 | 6.0 | 11 | 68.7% | |
Alien Items | 33.2 | 34.6 | 36.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 1 in Ceinzala. (Galactic Navy OXP)
Fiction
The Traders Almanach
If there is not much room left in your ship, this is my advice to you: You can't do anything wrong with buying memory chips here. You've got the choice to move them to Orgetibe or Isti, each ton a quite nice bargain at 27.0 Credits gain, with Arusqudi or Teorge being the second choice in destinations and Rebia last. Trading in Isti is quite dangerous for beginners. |
(Excerpt from: The Traders Almanach entry for 1:245) |