Difference between revisions of "Sector1/Qutiri"

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(Spaceways L1 and L2)
(Spaceways L1 and L2)
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=== Routes and Regions ===
 
=== Routes and Regions ===
 
==== Spaceways L1 and L2 ====
 
==== Spaceways L1 and L2 ====
[[Image:Sector1 Spaceway L1 SmallRouteMap.png|right|Spaceway L1]]The trade routes [[Sector1/Spaceway L1 (Route)|Spaceway L1]] and [[Sector1/Spaceway L2 (Route)|Spaceway L2]] pass through this system, coming from [[Sector1/Zaonce|Zaonce]] and going to [[Sector1/Aronar|Aronar]] where they finally split.
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[[Image:Sector1 Spaceway L1 SmallRouteMap.png|left|Spaceway L1]][[Image:Sector1 Spaceway L2 SmallRouteMap.png|right|Spaceway L2]]The trade routes [[Sector1/Spaceway L1 (Route)|Spaceway L1]] and [[Sector1/Spaceway L2 (Route)|Spaceway L2]] pass through this system, coming from [[Sector1/Zaonce|Zaonce]] and going to [[Sector1/Aronar|Aronar]] where they finally split.
 
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Revision as of 20:09, 21 October 2009

Logo64 MultiGovernment.png Qutiri Logo64 RichIndustrial.png
Logo TL9.png
GalCat ID: 1:227
Location: 44,176 in the medium eight o'clock direction of GalSector 1
Government: Multi-Government
Economy: Rich Industrial
Technology Level: 9
Population: 3.5 Billion
(Yellow Fat Felines)
Productivity: 16800 MCr
Planet Radius: 5420km
Location of Qutiri in Sector 1
Sector1Overview.png
MicroCircle.png
The world Qutiri is mildly noted for its ancient mountains but plagued by deadly earthquakes.
Old Galactic Catalogue Entry for 1:227 (Qutiri)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Qutiri:

Destination Distance Gov. Eco. TL Pop. Prod
Aronar 4.8 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.2 Bln. 01024010240 MCr
Ontiat 5.6 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 3.2 Bln. 0092169216 MCr
Tionisla 4.0 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.2 Bln. 03744037440 MCr
Zaonce 4.4 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.3 Bln. 04197641976 MCr
Isinor 2.8 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.7 Bln. 0079927992 MCr
Bemaera 4.8 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.1 Bln. 0040324032 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0% Qutirian duel pistols
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Famous Planets 2.0

Qutiri offers space travellers a sight to behold. Magnificent mountain ranges and enormous glaciers cover the planet. The climate is cold but drinking Lethal Brandy in the blue ice caves of the capital Qitroomax, or climbing Mount Tironos under a cold and dazzling night sky, are things that you will never forget. The heavily-furred yellow felines of Qutiri are perfectly adapted to their cold climate. (Famous Planets 2.0.OXP)

Fiction

Routes and Regions

Spaceways L1 and L2

Spaceway L1
Spaceway L2

The trade routes Spaceway L1 and Spaceway L2 pass through this system, coming from Zaonce and going to Aronar where they finally split.

The Traders Almanach

When cash matters more than cargo capacity, I give you this advice: Best choice in Qutiri is to ship either caskets with Qutirian duel pistols or memory banks to Isinor. The first give you a margin of about 65 to 75%, at least in Isinor. With a little lower gain you can also move the those pistols to Ontiat or Bemaera.

Excerpt from: The Traders Almanach entry for 1:227