Difference between revisions of "Sector1/Rexebe"

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(New page: {{System|Name=Rexebe|Sector=1|System=232|XPos=98|YPos=17|Location=near the eleven o'clock edge|Government=7|Economy=1|Techlevel=13|Population=5.7|Inhabitants=Human Colonials|Productivity=4...)
 
(OXPs)
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{{PricelistEconomy1}}
 
{{PricelistEconomy1}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 6 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 6|Navy Command Station 6]] in [[Sector1/Usatqura|Usatqura]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===

Revision as of 21:39, 27 October 2009

Logo64 CorporateState.png Rexebe Logo64 AverageIndustrial.png
Logo TL13.png
GalCat ID: 1:232
Location: 98,17 near the eleven o'clock edge of GalSector 1
Government: Corporate State
Economy: Average Industrial
Technology Level: 13
Population: 5.7 Billion
(Human Colonials)
Productivity: 45144 MCr
Planet Radius: 6498km
Location of Rexebe in Sector 1
Sector1Overview.png
MicroCircle.png
This world is mildly famous for its hoopy night life and its exotic cuisine.
Old Galactic Catalogue Entry for 1:232 (Rexebe)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Rexebe:

Destination Distance Gov. Eco. TL Pop. Prod
Riinus 6.4 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.2 Bln. 02419224192 MCr
Inera 6.4 LY 7Logo64 CorporateState.png 0Logo64 RichIndustrial.png 14Logo TL14s.png 6.0 Bln. 05280052800 MCr
Xeaqu 4.0 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 02Logo TL2s.png 1.1 Bln. 0014081408 MCr
Learorce 4.4 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.6 Bln. 0087368736 MCr
Esredice 5.2 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.2 Bln. 01024010240 MCr
Usatqura 4.4 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.0 Bln. 0072007200 MCr
Raale 2.8 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.2 Bln. 0011521152 MCr
Gelaed 1.2 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.7 Bln. 01036010360 MCr
Orrira 2.8 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 05Logo TL5s.png 2.0 Bln. 0044804480 MCr
Isatre 6.4 LY 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 3.8 Bln. 01702417024 MCr
Aanbiat 6.4 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.8 Bln. 0091209120 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0%
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0%
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 6 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 6 in Usatqura. (Galactic Navy OXP)

Fiction

The Traders Almanach

Once you've got more Credits to spend, the best choice in Rexebe is to haul either microprocessors or firearms to Usatqura, Raale, or Aanbiat. That first choice is quite nice and yields 33 Credits per ton. As another thought, you can also move those microprocessors I mentioned to Xeaqu, although they give you not as many credits there.

Excerpt from: The Traders Almanach entry for 1:232