Difference between revisions of "Sector1/Anbeen"

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(New page: {{System|Name=Anbeen|Sector=1|System=143|XPos=130|YPos=52|Location=in the medium twelve o'clock direction|Government=5|Economy=4|Techlevel=9|Population=4.2|Inhabitants=Black Frogs|Producti...)
 
(OXPs)
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{{PricelistEconomy4|FoodNote=bargain TV dinners}}
 
{{PricelistEconomy4|FoodNote=bargain TV dinners}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 6 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 6|Navy Command Station 6]] in [[Sector1/Usatqura|Usatqura]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===

Revision as of 21:40, 27 October 2009

Logo64 Confederacy.png Anbeen Logo64 MainlyAgricultural.png
Logo TL9.png
GalCat ID: 1:143
Location: 130,52 in the medium twelve o'clock direction of GalSector 1
Government: Confederacy
Economy: Mainly Agricultural
Technology Level: 9
Population: 4.2 Billion
(Black Frogs)
Productivity: 18144 MCr
Planet Radius: 5762km
Location of Anbeen in Sector 1
Sector1Overview.png
MicroCircle.png
Anbeen is reasonably notable for its great tropical forests but cursed by dreadful solar activity.
Old Galactic Catalogue Entry for 1:143 (Anbeen)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Anbeen:

Destination Distance Gov. Eco. TL Pop. Prod
Gerege 6.8 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.4 Bln. 02534425344 MCr
Veis 6.0 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 3.1 Bln. 01215212152 MCr
Teen 5.6 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.3 Bln. 0038643864 MCr
Ordima 5.2 LY 2Logo64 MultiGovernment.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.4 Bln. 0020162016 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 4.4 4.5 4.8 14 14.5 15 100.0% bargain TV dinners
Textiles 6.4 6.9 7.6 14 15.5 17 100.0%
Radioactives 21.2 22.5 24.0 14 17.5 21 100.0%
Slaves 8.0 14.2 20.4 0 11.0 21 65.6%
Liquor/Wines 25.2 28.1 31.2 15 22.5 30 100.0%
Luxuries 91.2 91.8 92.4 22 23.5 25 100.0%
Narcotics 38.0 62.0 86.0 0 8.0 12 12.5%
Computers 84.0 84.6 85.2 0 2.0 3 75.0%
Machinery 56.4 57.7 59.2 16 19.5 23 100.0%
Alloys 32.8 39.0 45.2 13 28.5 44 100.0%
Firearms 70.4 71.8 73.2 0 0.0 0 0.0%
Furs 56.0 68.6 81.2 0 32.0 63 98.4%
Minerals 11.2 11.7 12.4 57 58.5 60 100.0%
Gold 37.2 38.6 40.0 6 9.5 13 100.0%
Platinum 65.2 71.4 77.6 0 17.0 63 96.8%
Gem-Stones 16.4 19.4 22.4 0 7.0 13 81.2%
Alien Items 45.2 46.6 48.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 6 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 6 in Usatqura. (Galactic Navy OXP)

Fiction

The Traders Almanach

If every Credit counts, try this: When you are going to haul bargain TV dinners, sell them in Gerege for a good 33 to 40% profit, or in Veis, which give you less. On a second glance, you could also ship memory banks to Teen or Ordima. You see, wherever you go to from here, there is money to be made.

Excerpt from: The Traders Almanach entry for 1:143