Difference between revisions of "Sector1/Teveri"

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(New page: {{System|Name=Teveri|Sector=1|System=136|XPos=235|YPos=78|Location=near the two o'clock edge|Government=7|Economy=6|Techlevel=9|Population=4.6|Inhabitants=Human Colonials|Productivity=1619...)
 
(OXPs)
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{{PricelistEconomy6|LiquorWinesNote=Teveriian Evil Juice}}
 
{{PricelistEconomy6|LiquorWinesNote=Teveriian Evil Juice}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 13 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 13|Navy Command Station 13]] in [[Sector1/Inines|Inines]]. ([[Galactic Navy OXP]])
 
<div style="clear:both"></div>
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===

Revision as of 20:49, 28 October 2009

Logo64 CorporateState.png Teveri Logo64 AverageAgricultural.png
Logo TL9.png
GalCat ID: 1:136
Location: 235,78 near the two o'clock edge of GalSector 1
Government: Corporate State
Economy: Average Agricultural
Technology Level: 9
Population: 4.6 Billion
(Human Colonials)
Productivity: 16192 MCr
Planet Radius: 6123km
Location of Teveri in Sector 1
Sector1Overview.png
MicroCircle.png
The world Teveri is reasonably fabled for Teveriian evil juice and its inhabitants' ingrained shyness.
Old Galactic Catalogue Entry for 1:136 (Teveri)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Teveri:

Destination Distance Gov. Eco. TL Pop. Prod
Soinuste 6.8 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 06Logo TL6s.png 2.3 Bln. 0058885888 MCr
Engema 4.4 LY 7Logo64 CorporateState.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 4.0 Bln. 02112021120 MCr
Atrienxe 6.4 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.9 Bln. 01528815288 MCr
Orso 2.0 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.6 Bln. 01555215552 MCr
Bierle 2.8 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.0 Bln. 03600036000 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.8 3.0 3.2 18 18.5 19 100.0%
Textiles 5.6 6.1 6.8 16 17.5 19 100.0%
Radioactives 18.8 20.2 21.6 20 23.5 27 100.0%
Slaves 4.0 10.2 16.4 0 16.0 31 96.8%
Liquor/Wines 21.2 24.1 27.2 25 32.5 40 100.0% Teveriian Evil Juice
Luxuries 97.6 98.1 98.8 6 7.5 9 100.0%
Narcotics 0.4 65.9 99.6 0 42.0 58 31.2%
Computers 95.2 95.8 96.4 0 0.0 0 0.0%
Machinery 61.2 62.6 64.0 4 7.5 11 100.0%
Alloys 33.6 39.8 46.0 11 26.5 42 100.0%
Firearms 80.8 82.1 83.6 0 0.0 0 0.0%
Furs 48.8 61.4 74.0 0 32.0 63 98.4%
Minerals 10.4 11.0 11.6 59 60.5 62 100.0%
Gold 36.4 37.7 39.2 8 11.5 15 100.0%
Platinum 63.6 69.8 76.0 3 18.5 34 100.0%
Gem-Stones 15.6 18.6 21.6 0 8.0 15 93.7%
Alien Items 57.2 58.6 60.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 13 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 13 in Inines. (Galactic Navy OXP)

Fiction

The Traders Almanach

Once you've got more Credits to spend, this would be best: You can't do anything wrong with buying furs here. You've got the choice to move them to Bierle, each ton a good bargain at 21.0 Credits gain, with Orso being the second choice in destinations and Soinuste last. And while you're there, keep your hands of that Teveriian Evil Juice - they have all the reasons to call it 'evil'...

Excerpt from: The Traders Almanach entry for 1:136