Difference between revisions of "Sector1/Riinus"

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(New page: {{System|Name=Riinus|Sector=1|System=11|XPos=93|YPos=49|Location=in the medium eleven o'clock direction|Government=4|Economy=1|Techlevel=10|Population=4.2|Inhabitants=Human Colonials|Produ...)
 
(OXPs)
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{{PricelistEconomy1|FirearmsNote=Riinusian hunting crossbows}}
 
{{PricelistEconomy1|FirearmsNote=Riinusian hunting crossbows}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 6 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 6|Navy Command Station 6]] in [[Sector1/Usatqura|Usatqura]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===

Revision as of 21:42, 27 October 2009

Logo64 Communism.png Riinus Logo64 AverageIndustrial.png
Logo TL10.png
GalCat ID: 1:11
Location: 93,49 in the medium eleven o'clock direction of GalSector 1
Government: Communism
Economy: Average Industrial
Technology Level: 10
Population: 4.2 Billion
(Human Colonials)
Productivity: 24192 MCr
Planet Radius: 6493km
Location of Riinus in Sector 1
Sector1Overview.png
MicroCircle.png
This world is mildly famous for its vast rain forests and the Riinusian tree grub.
Old Galactic Catalogue Entry for 1:11 (Riinus)

Witchspace Routes

There are 12 direct Witchspace Routes from/to Riinus:

Destination Distance Gov. Eco. TL Pop. Prod
Xeaqu 4.8 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 02Logo TL2s.png 1.1 Bln. 0014081408 MCr
Ororqu 3.6 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.2 Bln. 03744037440 MCr
Esredice 6.8 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.2 Bln. 01024010240 MCr
Usatqura 2.4 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.0 Bln. 0072007200 MCr
Raale 4.0 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.2 Bln. 0011521152 MCr
Gelaed 6.0 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.7 Bln. 01036010360 MCr
Diquer 5.6 LY 3Logo64 Dictatorship.png 5Logo64 RichAgricultural.png 05Logo TL5s.png 2.5 Bln. 0070007000 MCr
Sotiera 6.0 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.0 Bln. 0032003200 MCr
Aanbiat 0.8 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.8 Bln. 0091209120 MCr
Dizaoner 6.4 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.6 Bln. 01555215552 MCr
Esveor 2.0 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 05Logo TL5s.png 2.3 Bln. 0066246624 MCr
Rexebe 6.4 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 13Logo TL13s.png 5.7 Bln. 04514445144 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0%
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0% Riinusian hunting crossbows
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 6 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 6 in Usatqura. (Galactic Navy OXP)

Fiction

The Traders Almanach

Once you've got more Credits to spend, this would be best: Best choice in Riinus is to move either memory chips or antique Riinusian hunting crossbows to Usatqura, Raale, or Aanbiat. A few years ago, I shipped 15 tons of the memory chips from Riinus to Aanbiat, and sold it with a plus of 502 Credits. With a little lower gain you can also ship the the memory chips to Xeaqu or Sotiera.

Excerpt from: The Traders Almanach entry for 1:11