Difference between revisions of "Sector1/Tiraor"
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | If every Credit counts, try this: Best choice in Tiraor is to haul either antique Tiraorian hunting crossbows or memory banks to Atrebibi or Teesdi. The first goods sell there usually with a gain of 55 to 63% (I found that information in a pirates logbook around Uscela). |
+ | If every Credit counts, try this: Best choice in Tiraor is to haul either antique Tiraorian hunting crossbows or memory banks to Atrebibi or Teesdi. The first goods sell there usually with a gain of 55 to 63% (I found that information in a pirates logbook around Uscela). As another thought, you can also transport those crossbows to Zainlabi, Usralaat, or Edzaon, although they give you not as many credits there. |
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:5</div> |
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:5</div> |
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Revision as of 18:10, 19 October 2009
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Tiraor is a revolting little planet. |
Old Galactic Catalogue Entry for 1:5 (Tiraor) |
Witchspace Routes
There are 5 direct Witchspace Routes from/to Tiraor:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 7.6 | 7.7 | 8.0 | 6 | 6.5 | 7 | 100.0% | |
Textiles | 8.0 | 8.6 | 9.2 | 10 | 11.5 | 13 | 100.0% | |
Radioactives | 26.0 | 27.4 | 28.8 | 2 | 5.5 | 9 | 100.0% | |
Slaves | 16.0 | 22.1 | 28.4 | 0 | 1.0 | 1 | 3.1% | |
Liquor/Wines | 33.2 | 36.1 | 39.2 | 0 | 5.5 | 10 | 62.5% | |
Luxuries | 78.4 | 79.0 | 79.6 | 54 | 55.5 | 57 | 100.0% | |
Narcotics | 1.2 | 34.8 | 100.4 | 0 | 32.0 | 56 | 87.5% | |
Computers | 61.6 | 62.1 | 62.8 | 56 | 57.5 | 59 | 100.0% | |
Machinery | 46.8 | 48.2 | 49.6 | 40 | 43.5 | 47 | 100.0% | |
Alloys | 31.2 | 37.4 | 43.6 | 17 | 32.5 | 48 | 100.0% | |
Firearms | 49.6 | 51.0 | 52.4 | 29 | 32.5 | 36 | 100.0% | antique Tiraorian hunting crossbows |
Furs | 70.4 | 83.0 | 95.6 | 0 | 14.0 | 27 | 42.1% | |
Minerals | 12.8 | 13.3 | 14.0 | 53 | 54.5 | 56 | 100.0% | |
Gold | 38.8 | 40.2 | 41.6 | 2 | 5.5 | 9 | 100.0% | |
Platinum | 68.4 | 74.5 | 80.8 | 0 | 25.2 | 63 | 96.8% | |
Gem-Stones | 18.0 | 21.0 | 24.0 | 0 | 5.0 | 9 | 56.2% | |
Alien Items | 21.2 | 22.5 | 24.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
Fiction
The Traders Almanach
If every Credit counts, try this: Best choice in Tiraor is to haul either antique Tiraorian hunting crossbows or memory banks to Atrebibi or Teesdi. The first goods sell there usually with a gain of 55 to 63% (I found that information in a pirates logbook around Uscela). As another thought, you can also transport those crossbows to Zainlabi, Usralaat, or Edzaon, although they give you not as many credits there.
Excerpt from: The Traders Almanach entry for 1:5