Difference between revisions of "Realism"

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As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.
 
As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.
   
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[[File:Scale Oolite-011.jpg|right|320px]]
 
== Realistic Solutions ==
 
== Realistic Solutions ==
*[[Strangers World]] attempts to sort out a number of these: to whit, some of the issues of scale/distance, astronomy, fuel-less travel ''etc''.
 
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=== Astronomy/Physics ===
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*[[Strangers World]] attempts to sort out a large number of these: to whit, some of the issues of scale/distance, astronomy, fuel-less travel ''etc''.
 
*[[Ship Configuration OXP]] implements the impact of equipment volume, weight, heat production and breakability.
 
*[[Ship Configuration OXP]] implements the impact of equipment volume, weight, heat production and breakability.
 
*The [[Rescaling experiment]] attempts to sort out some of the [[Distance (Oolite)|distance/size]] issues.
 
*The [[Rescaling experiment]] attempts to sort out some of the [[Distance (Oolite)|distance/size]] issues.
 
*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy.
 
*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy.
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*[http://www.aegidian.org/bb/viewtopic.php?p=255314#p255314 Astrobe's Inertia.oxp] (2017)
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=== Economics ===
 
*See [[Economics]] for a number of attempts to sort out issues with trade and markets.
 
*See [[Economics]] for a number of attempts to sort out issues with trade and markets.
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=== Playing the game ===
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*[http://aegidian.org/bb/viewtopic.php?f=4&t=12439 Penalize Death.oxp] Making death hurt (2012). By Spara.
   
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[[File:Ooniversal Cooling YAH C 19.png|right|320px]]
 
== Discussions ==
 
== Discussions ==
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=== Here on the wiki ===
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*[[Newtonian modelling]]
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*[[Cheating]]
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=== On the BB ===
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=21096 Oolite essay: game lore, features and mechanics] Stranger's Essay for Roolite (the Russian Oolite web-site)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=21096 Oolite essay: game lore, features and mechanics] Stranger's Essay for Roolite (the Russian Oolite web-site)
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=18664 Is it possible to add in Gravity/Inertia?] (2017)
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*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=18664 Is it possible to add in Gravity/Inertia?] (2017) ...with [[User:Astrobe|Astrobe]]'s .oxp link
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=10238 GAME CHANGER - A little overlooked law of aerospace science.] (2011) The dynamics of travel in space. Friction, cosmic ray secondary muons, Bermuda Triangle, absolute zero, achilles heels in ship designs, [[Ubership]]s,
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*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=10238 GAME CHANGER - A little overlooked law of aerospace science.] (2011) The dynamics of travel in space. Friction, cosmic ray secondary muons, Bermuda Triangle, absolute zero, achilles' heels in ship designs, [[Ubership]]s...
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=11476 Artificial Gravity and Space Stations] (2012)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=11476 Artificial Gravity and Space Stations] (2012)
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*[http://www.aegidian.org/bb/viewtopic.php?p=57695#p57695 Selezen's take on physics] - leading on to Captain Hesperus on the courses at Lave Academy (2008)
   
 
*[http://aegidian.org/bb/viewtopic.php?f=2&t=8581 A moment of existential angst] (2010)
 
*[http://aegidian.org/bb/viewtopic.php?f=2&t=8581 A moment of existential angst] (2010)
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*[http://aegidian.org/bb/viewtopic.php?f=6&t=17366 Commodity sub-types] (2015+): note [[User:Redspear|Redspear]]'s powerful defence of the Oolite trade model.
   
 
[[Category:Factual]] [[Category:Concepts]]
 
[[Category:Factual]] [[Category:Concepts]]

Latest revision as of 16:06, 4 January 2022

Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.



Issues with Physics/Science/Economics in Oolite

Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.

As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.

Scale Oolite-011.jpg

Realistic Solutions

Astronomy/Physics

Economics

  • See Economics for a number of attempts to sort out issues with trade and markets.

Playing the game

Ooniversal Cooling YAH C 19.png

Discussions

Here on the wiki

On the BB