Difference between revisions of "Sector1/Rexebe"

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{{PricelistEconomy1}}
 
{{PricelistEconomy1}}
 
== OXPs ==
 
== OXPs ==
[[File:Mandotech7.png|thumb|320px|right]]
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[[File:Mandotech7.png|100px|right]]
 
=== Mandotech Station & Shipyard ===
 
=== Mandotech Station & Shipyard ===
Galaxy 1's [[MandotechStation Shipyard|Shipyard]] is stationed here at Rexebe. Ships being constructed fit in the four scaffolds.
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Galaxy 1's [[MandotechStation Shipyard|Shipyard]] is stationed here at Rexebe. Ships being constructed fit into the four scaffolds.
 
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[[Image:Sector1 Navy Sector Command 6 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 6|Navy Command Station 6]] in [[Sector1/Usatqura|Usatqura]]. ([[Galactic Navy OXP]])
 
[[Image:Sector1 Navy Sector Command 6 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 6|Navy Command Station 6]] in [[Sector1/Usatqura|Usatqura]]. ([[Galactic Navy OXP]])
 
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=== Hermitage ===
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Phkb's groundbreaking [[Hermitage]] oxp has an ''easy start'' based around your uncle's rock hermit at Rexebe (Hermitage.oxp v.0.7.3)
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There is also Phkb's [http://www.aegidian.org/bb/viewtopic.php?p=280758#p280758 Rexebe Citizen] which grants citizenship to the player (vital if you are running [[Diplomancy]] as well)
   
 
== Fiction ==
 
== Fiction ==

Latest revision as of 22:48, 3 January 2022

Logo64 CorporateState.png Rexebe Logo64 AverageIndustrial.png
Logo TL13.png
GalCat ID: 1:232
Location: 98,17 near the eleven o'clock edge of GalSector 1
Government: Corporate State
Economy: Average Industrial
Technology Level: 13
Population: 5.7 Billion
(Human Colonials)
Productivity: 45144 MCr
Planet Radius: 6498km
Location of Rexebe in Sector 1
Sector1Overview.png
MicroCircle.png
This world is mildly famous for its hoopy night life and its exotic cuisine.
Old Galactic Catalogue Entry for 1:232 (Rexebe)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Rexebe:

Destination Distance Gov. Eco. TL Pop. Prod
Riinus 6.4 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.2 Bln. 02419224192 MCr
Inera 6.4 LY 7Logo64 CorporateState.png 0Logo64 RichIndustrial.png 14Logo TL14s.png 6.0 Bln. 05280052800 MCr
Xeaqu 4.0 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 02Logo TL2s.png 1.1 Bln. 0014081408 MCr
Learorce 4.4 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.6 Bln. 0087368736 MCr
Esredice 5.2 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.2 Bln. 01024010240 MCr
Usatqura 4.4 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.0 Bln. 0072007200 MCr
Raale 2.8 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.2 Bln. 0011521152 MCr
Gelaed 1.2 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.7 Bln. 01036010360 MCr
Orrira 2.8 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 05Logo TL5s.png 2.0 Bln. 0044804480 MCr
Isatre 6.4 LY 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 3.8 Bln. 01702417024 MCr
Aanbiat 6.4 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.8 Bln. 0091209120 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0%
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0%
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Mandotech7.png

Mandotech Station & Shipyard

Galaxy 1's Shipyard is stationed here at Rexebe. Ships being constructed fit into the four scaffolds.

Galactic Navy

Sector1 Navy Sector Command 6 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 6 in Usatqura. (Galactic Navy OXP)

Hermitage

Phkb's groundbreaking Hermitage oxp has an easy start based around your uncle's rock hermit at Rexebe (Hermitage.oxp v.0.7.3)

There is also Phkb's Rexebe Citizen which grants citizenship to the player (vital if you are running Diplomancy as well)

Fiction

The Traders Almanach

If you can spend some cash, try this: Best would be to buy microprocessors or luxuries and haul them to Usatqura, Raale, or Aanbiat. That first choice is decent and yields 33 Credits per ton. Furthermore, those microprocessors I mentioned can also be sold well enough in Xeaqu. For bounty and glory try Raale and Xeaqu, where illegal activities have been reported.
(Excerpt from: The Traders Almanach entry for 1:232)