Difference between revisions of "Cargo Hold"

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*[[Equipment by Ship Class]] also impacts on the cargo hold space
 
*[[Equipment by Ship Class]] also impacts on the cargo hold space
   
{{NavBox - Oolite Equipment}}
 
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== Links ==
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*[http://www.aegidian.org/bb/viewtopic.php?p=59759#p59759 Fitting cargo in cargo holds] (2008)
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*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=11102 What ''is'' 1 TC (Tonne Cannister)?] Weight? Volume? Description of Cannister? (2011)
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*[http://www.aegidian.org/bb/viewtopic.php?p=41847#p41847 Equipment taking up cargo hold space] (2007) - see end of post for argument against, as was implemented by cim in [[SOTL Altmap]].
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* [http://www.aegidian.org/bb/viewtopic.php?f=4&t=20499 Cargo Conditions] (2019)
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{{NavBox - Oolite Equipment}}[[Category:Equipment]]

Latest revision as of 19:52, 24 November 2021

The Cobra Mk III cargo hold offers room to support freight of 20t of standard cargo cannisters. Should this prove to be insufficient, there exists a solution in undertaking a Cargo Bay expansion, which is not terribly expensive or technologically advanced, but does take some time.

From the bridge, all Cargo Bay functions are controlled by the Tichy CargoMate, often informally referred to as "the Librarian", as it is relied upon to keep all cargo indexed and updated to the ship's manifest, and using its C-claws, keep all cargo stacked and organized in the most practical manner possible.

Should the need arise to jettison cargo mid-flight, this action is prompted by pressing shift-d. It is always advisable, however, to toggle through the Tichy's register first, by pressing shift-r, to be certain it is the desired cargo that is next in line for ejection. See Dumping Cargo for tips.

Adding a Fuel/Cargo Scoop allows scooped items (ie not fuel!) to be deposited in the cargo hold directly. This includes cargo pods, escape pods and asteroid splinters.

Warning

Cute, cuddly & best avoided!

Do not let your hold become infested with Trumbles, no matter how cute and cuddly you find them to be.

Vanilla game

  • Cargo Bay Expansion extends the cargo hold as discussed above
  • Cargo/Fuel Scoops enable one to directly scoop cargo (or asteroid splinters etc) from outside the ship and load it into the cargo hold
  • Passenger Berth: each berth requires 5t of cargo hold space

OXPs

  • Pods - peculiar cargo
  • HyperCargo created an extra dimension to your cargo hold allowing you to squeeze in more cargo - unless you run out of energy.

There are a large number of OXPs which compensate for their advantages by reducing the available space in the cargo hold. The most noticeable of these are the reserve Quirium fuel tanks (ie: Duplex Fuel Tank, Extra Fuel Tanks & Internal Fuel Tank).

Links




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon