Difference between revisions of "Eagle Long Range Fighter Mk 1"

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(Notable Features)
(Links!)
 
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|missiles = 2
 
|missiles = 2
 
|crew = 1
 
|crew = 1
|hyperrange = '''Class 1 Military''': 12.00<BR>'''Class 2''': 48.00<BR>'''Class 3''': 108.00
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|hyperrange = '''Class 1''': 12.00<BR>'''Class 2''': 48.00<BR>'''Class 3''': 108.00
|standarddrive = '''Class 1 Military'''
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|standarddrive = '''Class 1'''
 
|fuelscoop = no
 
|fuelscoop = no
 
}}
 
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== Verdict ==
 
== Verdict ==
 
A perfect craft to learn any of the more aggressive trades on, the Eagle will give you long and distinguished service in any role you ask of it... provided you only ask it to be a nippy little pest of a combat ship.
 
A perfect craft to learn any of the more aggressive trades on, the Eagle will give you long and distinguished service in any role you ask of it... provided you only ask it to be a nippy little pest of a combat ship.
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  +
== Links ==
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*[[Eagle Long Range Fighter Mk 2]]
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*[[Eagle Long Range Fighter Mk 3]]
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*[[Eagle Long Range Fighter Mk 1 (Oolite)]]
   
 
[[Category:FE2]][[Category:FFE]]
 
[[Category:FE2]][[Category:FFE]]

Latest revision as of 21:42, 29 December 2020

Eagle Long Range Fighter
Eagle1.gif
Maximum gross mass 5t
Empty mass 25t
Payload 20t
Main thruster accel 25.2g
Retro thruster accel 10g
Gun mountings 1
Missiles 2
Crew 1
Hyperdrive ranges Class 1: 12.00
Class 2: 48.00
Class 3: 108.00
Standard drive Class 1
Fuel scoop no

Overview

The craft which more or less defined "light fighter" is still a viable choice for the courier or less-well-off bounty hunter. It's not a craft meant for prolonged combat, but is the very devil to try and nail with even a beam laser, so a skilled pilot will be able to survive much longer than you would otherwise think.

Notable Features

Speed is the hallmark of the entire Eagle range, and this early example still stands up very well. 20t of space allows for the bare necessities and nothing but, so don't get too ambitious.

Escape capsules come with an insurance policy that gives you an Eagle Mk 1 when you dock. The Stowmaster Fighter that comes with the Turner Class ship does not have such a policy however.

Disadvantages

The disadvantage of this craft is basically its size. You can't fit a lot in there, and to try is merely to ask more of the craft than it's able to give.

In Frontier, it has a a hyperspace range of just 8ly with a class 1 hyperdrive, which isn't really enough. This makes it a horrible starting ship, since the standard class 2 drive won't fit and the military version will be beyond your budget for some time.

Verdict

A perfect craft to learn any of the more aggressive trades on, the Eagle will give you long and distinguished service in any role you ask of it... provided you only ask it to be a nippy little pest of a combat ship.

Links