Difference between revisions of "Sector1/Beor"
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: When you are going to ship Beorian Soza-fleeces, sell them in Inleus or Ededleen, as this is the best you can get here or in Cebetela, Oreseren, or Tiquat, which give you less. |
+ | {{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: When you are going to ship Beorian Soza-fleeces, sell them in Inleus or Ededleen, as this is the best you can get here or in Cebetela, Oreseren, or Tiquat, which give you less. What's more, you could also transport Beorian furniture items made from real wood to Teanrebi or Velete. Trading in Ededleen, Cebetela, and Oreseren is quite dangerous for beginners.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:107)}} |
− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:107</div> |
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Latest revision as of 08:25, 6 November 2009
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Beor is an unremarkable dump. |
Old Galactic Catalogue Entry for 1:107 (Beor) |
Witchspace Routes
There are 9 direct Witchspace Routes from/to Beor:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 3.6 | 3.8 | 4.0 | 16 | 16.5 | 17 | 100.0% | |
Textiles | 6.0 | 6.6 | 7.2 | 15 | 16.5 | 18 | 100.0% | |
Radioactives | 20.0 | 21.4 | 22.8 | 17 | 20.5 | 24 | 100.0% | |
Slaves | 6.0 | 12.2 | 18.4 | 0 | 13.5 | 26 | 81.2% | |
Liquor/Wines | 23.2 | 26.1 | 29.2 | 20 | 27.5 | 35 | 100.0% | |
Luxuries | 94.4 | 95.0 | 95.6 | 14 | 15.5 | 17 | 100.0% | Beorian furniture items made from real wood |
Narcotics | 49.6 | 73.6 | 97.6 | 0 | 59.0 | 63 | 12.5% | |
Computers | 89.6 | 90.1 | 90.8 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 58.8 | 60.2 | 61.6 | 10 | 13.5 | 17 | 100.0% | |
Alloys | 33.2 | 39.4 | 45.6 | 12 | 27.5 | 43 | 100.0% | |
Firearms | 75.6 | 77.0 | 78.4 | 0 | 0.0 | 0 | 0.0% | |
Furs | 52.4 | 65.0 | 77.6 | 0 | 32.0 | 63 | 98.4% | Beorian Soza-fleeces |
Minerals | 10.8 | 11.3 | 12.0 | 58 | 59.5 | 61 | 100.0% | |
Gold | 36.8 | 38.2 | 39.6 | 7 | 10.5 | 14 | 100.0% | |
Platinum | 64.4 | 70.5 | 76.8 | 1 | 16.5 | 32 | 100.0% | |
Gem-Stones | 16.0 | 19.0 | 22.0 | 0 | 7.5 | 14 | 87.5% | |
Alien Items | 51.2 | 52.6 | 54.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 13 in Inines. (Galactic Navy OXP)
Fiction
The Traders Almanach
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: When you are going to ship Beorian Soza-fleeces, sell them in Inleus or Ededleen, as this is the best you can get here or in Cebetela, Oreseren, or Tiquat, which give you less. What's more, you could also transport Beorian furniture items made from real wood to Teanrebi or Velete. Trading in Ededleen, Cebetela, and Oreseren is quite dangerous for beginners. |
(Excerpt from: The Traders Almanach entry for 1:107) |