Difference between revisions of "Sector1/Erlage"

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== Trade ==
 
== Trade ==
 
{{PricelistEconomy0|FirearmsNote=Erlagese 'Biseusar-guns'}}
 
{{PricelistEconomy0|FirearmsNote=Erlagese 'Biseusar-guns'}}
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== Sector2/Erlage ==
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[[Sector2/Erlage]] has an identical name, and is also populated by birds!
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== OXPs ==
 
== OXPs ==
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=== Chrysopelea MK-I ===
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The Chrysopelea MK-I has been designed by the state-owned '''Design Bureau for Advanced and Fulfilling Technology''' on Erlage. It is to date the only ship ever produced by said company. Today the manufacturing process is optimized and the resulting product cheap enough to compete with other ships in Galaxy 1. But the development and the first years of series production have been such a burden on the state treasury that the birds of Erlage collectively decided to never try something like this again.
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The design is generally similar to existing ships. The one thing that stands out (other than the weird look) are the strong heat radiation systems. They allow to not only fit a single heat radiator or maybe two, but up to twelve units. If you fit a capable heat radiator, you can easily reach an energy recharge rate of over 4.5 E/s. Some also argue that a good heat radiator improves laser beam efficiency though there is no hard data that supports this claim.
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Follow [[Chrysopelea MK-I|this link]] for a profound disquisition on the locally (CactusWren) designed heat radiators and their consequences.
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In recent years the Chrysopelea MK-I is unfortunately seen often in hands of pirates. The official stance of the Erlageian government is that they only sell to background-checked individuals. While that might be true, there are quite a few contracts between the Design Bureau for Advanced and Fulfilling Technology and the government of [[Sector1/Aerater|Aerater]]. The state of Aerater is basically just a proxy for several pirate groups in [[Sector1/Bivea|Bivea]] from where pirates from the whole galaxy get their shiny new Chrysopelea MK-I, probably already fitted with state-of-the-art beam lasers and all four missile slots loaded.
   
 
=== Galactic Navy ===
 
=== Galactic Navy ===
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Best choice in Erlage is to ship either memory chips or Erlagese 'Biseusar-guns' to Xeesenri or Rigeti. As another thought, you can also ship the memory chips to Aerater, although they give you not as many credits there.
 
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{{QuoteText|Text=If there is not much room left in your ship, this is my advice to you: Best would be to buy memory chips or Erlagese furniture items made from real wood and move them to Xeesenri or Rigeti. Moreover, the memory chips can also be sold well enough in Aerater. On another thought, your ship should have more than a normal pulse laser if you want to trade in Xeesenri and Rigeti.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:79)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:79</div>
 
 
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Latest revision as of 17:14, 13 April 2021

Logo64 Confederacy.png Erlage Logo64 RichIndustrial.png
Logo TL11.png
GalCat ID: 1:79
Location: 220,104 in the medium three o'clock direction of GalSector 1
Government: Confederacy
Economy: Rich Industrial
Technology Level: 11
Population: 4.6 Billion
(Green Fat Birds)
Productivity: 33120 MCr
Planet Radius: 3036km
Location of Erlage in Sector 1
Sector1Overview.png
MicroCircle.png
This world is reasonably well known for the Erlageian tree ant but cursed by vicious mountain goats.
Old Galactic Catalogue Entry for 1:79 (Erlage)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Erlage:

Destination Distance Gov. Eco. TL Pop. Prod
Diusreza 2.0 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 2.8 Bln. 0089608960 MCr
Atrienxe 2.4 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.9 Bln. 01528815288 MCr
Aerater 6.8 LY 3Logo64 Dictatorship.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.6 Bln. 0058245824 MCr
Atbevete 6.4 LY 5Logo64 Confederacy.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.3 Bln. 02786427864 MCr
Xeesenri 5.6 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.6 Bln. 0015361536 MCr
Rigeti 5.2 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.7 Bln. 0020402040 MCr
Biisorte 5.2 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 2.9 Bln. 0081208120 MCr
Aleusqu 4.0 LY 6Logo64 Democracy.png 2Logo64 PoorIndustrial.png 12Logo TL12s.png 5.3 Bln. 03392033920 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0% Erlagese 'Biseusar-guns'
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

Sector2/Erlage

Sector2/Erlage has an identical name, and is also populated by birds!

OXPs

Chrysopelea MK-I

The Chrysopelea MK-I has been designed by the state-owned Design Bureau for Advanced and Fulfilling Technology on Erlage. It is to date the only ship ever produced by said company. Today the manufacturing process is optimized and the resulting product cheap enough to compete with other ships in Galaxy 1. But the development and the first years of series production have been such a burden on the state treasury that the birds of Erlage collectively decided to never try something like this again.

The design is generally similar to existing ships. The one thing that stands out (other than the weird look) are the strong heat radiation systems. They allow to not only fit a single heat radiator or maybe two, but up to twelve units. If you fit a capable heat radiator, you can easily reach an energy recharge rate of over 4.5 E/s. Some also argue that a good heat radiator improves laser beam efficiency though there is no hard data that supports this claim.

Follow this link for a profound disquisition on the locally (CactusWren) designed heat radiators and their consequences.


In recent years the Chrysopelea MK-I is unfortunately seen often in hands of pirates. The official stance of the Erlageian government is that they only sell to background-checked individuals. While that might be true, there are quite a few contracts between the Design Bureau for Advanced and Fulfilling Technology and the government of Aerater. The state of Aerater is basically just a proxy for several pirate groups in Bivea from where pirates from the whole galaxy get their shiny new Chrysopelea MK-I, probably already fitted with state-of-the-art beam lasers and all four missile slots loaded.

Galactic Navy

Sector1 Navy Sector Command 12 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 12 in Aleusqu. (Galactic Navy OXP)

Fiction

The Traders Almanach

If there is not much room left in your ship, this is my advice to you: Best would be to buy memory chips or Erlagese furniture items made from real wood and move them to Xeesenri or Rigeti. Moreover, the memory chips can also be sold well enough in Aerater. On another thought, your ship should have more than a normal pulse laser if you want to trade in Xeesenri and Rigeti.
(Excerpt from: The Traders Almanach entry for 1:79)