Difference between revisions of "Sector1/Ororqu"
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | If there is not much room left in your ship, this is my advice to you: Best choice in Ororqu is to move either memory chips or Ororquan 'En-guns' to Usatqura, Raale, Aanbiat, or Teen. With a little lower gain you can also transport the the memory chips to Xeaqu. |
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+ | {{QuoteText|Text=Once you've got more Credits to spend, this would be best: You can't make a mistake with buying memory chips here. You've got the choice to move them to Usatqura, Raale, Aanbiat, or Teen each ton for a good profit of 33.0 creds, with Xeaqu being the second choice in destinations and Socelage or Diquer last. Additionally, piracy has been reported to be on the rise in Raale, Teen, Xeaqu, and Diquer. This star is particularly hard to ride when scooping for fuel.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:54)}} |
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− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:54</div> |
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Latest revision as of 19:09, 4 November 2009
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The planet Ororqu is well known for its inhabitants' ancient mating traditions but ravaged by unpredictable solar activity. |
Old Galactic Catalogue Entry for 1:54 (Ororqu) |
Witchspace Routes
There are 11 direct Witchspace Routes from/to Ororqu:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.8 | 7.0 | 7.2 | 8 | 8.5 | 9 | 100.0% | |
Textiles | 7.6 | 8.1 | 8.8 | 11 | 12.5 | 14 | 100.0% | |
Radioactives | 24.8 | 26.2 | 27.6 | 5 | 8.5 | 12 | 100.0% | |
Slaves | 14.0 | 20.2 | 26.4 | 0 | 3.5 | 6 | 18.7% | |
Liquor/Wines | 31.2 | 34.1 | 37.2 | 0 | 8.0 | 15 | 93.7% | |
Luxuries | 81.6 | 82.1 | 82.8 | 46 | 47.5 | 49 | 100.0% | |
Narcotics | 3.2 | 27.2 | 51.2 | 0 | 26.3 | 59 | 81.2% | |
Computers | 67.2 | 67.8 | 68.4 | 42 | 43.5 | 45 | 100.0% | |
Machinery | 49.2 | 50.6 | 52.0 | 34 | 37.5 | 41 | 100.0% | |
Alloys | 31.6 | 37.8 | 44.0 | 16 | 31.5 | 47 | 100.0% | |
Firearms | 54.8 | 56.2 | 57.6 | 16 | 19.5 | 23 | 100.0% | Ororquan 'En-guns' |
Furs | 66.8 | 79.3 | 92.0 | 0 | 18.5 | 36 | 56.2% | |
Minerals | 12.4 | 12.9 | 13.6 | 54 | 55.5 | 57 | 100.0% | |
Gold | 38.4 | 39.7 | 41.2 | 3 | 6.5 | 10 | 100.0% | |
Platinum | 67.6 | 73.8 | 80.0 | 0 | 23.2 | 63 | 96.8% | |
Gem-Stones | 17.6 | 20.6 | 23.6 | 0 | 5.5 | 10 | 62.5% | |
Alien Items | 27.2 | 28.6 | 30.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 6 in Usatqura. (Galactic Navy OXP)
Fiction
The Traders Almanach
Once you've got more Credits to spend, this would be best: You can't make a mistake with buying memory chips here. You've got the choice to move them to Usatqura, Raale, Aanbiat, or Teen each ton for a good profit of 33.0 creds, with Xeaqu being the second choice in destinations and Socelage or Diquer last. Additionally, piracy has been reported to be on the rise in Raale, Teen, Xeaqu, and Diquer. This star is particularly hard to ride when scooping for fuel. |
(Excerpt from: The Traders Almanach entry for 1:54) |