Difference between revisions of "Sector1/Aerater"

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{{PricelistEconomy6|FursNote=fur coats}}
 
{{PricelistEconomy6|FursNote=fur coats}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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{{GalacticNavySecComSign|Name=Aerater|Sector=1|NavySector=11}}
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{{GalacticNavySecComMap|Name=Aerater|Sector=1|NavySector=11}}
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Aerater is home to the [[Sector1/Navy Command Station 11|Navy Command Station 11]]. It controls the medium two o'clock region of the Galaxy Sector 1. ([[Galactic Navy OXP]]) [[Category:Galactic Navy|Aerater]]
 
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== Fiction ==
 
== Fiction ==
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=== The Systems Three ===
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[http://aegidian.org/bb/viewtopic.php?f=11&t=17843 The Systems Three] by "my ammo crate": political intrigue in this region.
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Applause erupted throughout the room as David Redman stepped down from the podium to greet his fellow colleagues. People swarmed around him, passing on their words of congratulations, encouragement and joy, while others greeted him with a warm handshake or a clap on the back. The media crews made their closing remarks, then packed up their equipment and hastily merged with the crowd, mingling with the other guests. The room was alive with chatter, laughter and the distinct sound of the opening of spirits. The event had the air of celebration reminiscent of a New Year’s party.
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But the people in the room had good reason to, for David had just made history that night. Over the past week, he, and representatives of four other systems, worked out an agreement in a significant step towards peace and order. Military assets from Tioranin and Atbevete would be used alongside local forces to purge the systems of piracy, rebels and other major threats. Once finished, the other three systems would dissolve their current system of rule and replace it with a confederacy. In the end, Tioranin and Atbevete would no longer need to worry about raids near their borders, and the people of Teraed, Aerater and Rigeti would finally have the opportunity to flourish. The whole area would become safer with the reduced hostile presence and was a win-win situation for all.
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=== Routes and Regions ===
 
=== Routes and Regions ===
 
==== Teraed Region ====
 
==== Teraed Region ====
[[Image:Sector1 Teraed Region SmallRegionMap.png|right|The Teraed Region]]Aerater is member of the [[Sector1/Teraed Region (Region)|Teraed Region]].
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[[Image:Sector1 Teraed Region SmallRegionMap.png|right|The Teraed Region]]Aerater is a member of the [[Sector1/Teraed Region (Region)|Teraed Region]]. [[Category:Sector1/Teraed Region|Aerater]]
 
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=== The Traders Almanach ===
 
=== The Traders Almanach ===
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: You can't make a mistake with buying fur coats here. You've got the choice to move them to Erlage, Enzaer, or Teraed with a good plus per ton of 21.0 Credits, with Atbevete being the second choice in destinations and Diusreza or Qurave last.
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{{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: You can't make a mistake with buying fur coats here. You've got the choice to move them to Erlage, Enzaer, or Teraed with a good plus per ton of 21.0 Credits, with Atbevete being the second choice in destinations and Diusreza or Qurave last. Trading in Teraed, Diusreza, and Qurave is quite dangerous for beginners.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:120)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:120</div>
 
 
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Latest revision as of 13:06, 12 December 2021

Logo64 Dictatorship.png Aerater Logo64 AverageAgricultural.png
Logo TL5.png
GalCat ID: 1:120
Location: 209,78 in the medium two o'clock direction of GalSector 1
Government: Dictatorship
Economy: Average Agricultural
Technology Level: 5
Population: 2.6 Billion
(Human Colonials)
Productivity: 5824 MCr
Planet Radius: 6865km
Location of Aerater in Sector 1
Sector1Overview.png
MicroCircle.png
Aerater is a revolting little planet.
Old Galactic Catalogue Entry for 1:120 (Aerater)

Witchspace Routes

There are 9 direct Witchspace Routes from/to Aerater:

Destination Distance Gov. Eco. TL Pop. Prod
Diusreza 4.8 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 2.8 Bln. 0089608960 MCr
Tioranin 3.2 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.7 Bln. 01184011840 MCr
Erlage 6.8 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.6 Bln. 03312033120 MCr
Bivea 3.2 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.6 Bln. 0015361536 MCr
Enzaer 5.2 LY 3Logo64 Dictatorship.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.4 Bln. 02464024640 MCr
Teraed 4.0 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 4.7 Bln. 02256022560 MCr
Atbevete 0.4 LY 5Logo64 Confederacy.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.3 Bln. 02786427864 MCr
Rigeti 1.6 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.7 Bln. 0020402040 MCr
Qurave 6.8 LY 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 11Logo TL11s.png 4.6 Bln. 02060820608 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.8 3.0 3.2 18 18.5 19 100.0%
Textiles 5.6 6.1 6.8 16 17.5 19 100.0%
Radioactives 18.8 20.2 21.6 20 23.5 27 100.0%
Slaves 4.0 10.2 16.4 0 16.0 31 96.8%
Liquor/Wines 21.2 24.1 27.2 25 32.5 40 100.0%
Luxuries 97.6 98.1 98.8 6 7.5 9 100.0%
Narcotics 0.4 65.9 99.6 0 42.0 58 31.2%
Computers 95.2 95.8 96.4 0 0.0 0 0.0%
Machinery 61.2 62.6 64.0 4 7.5 11 100.0%
Alloys 33.6 39.8 46.0 11 26.5 42 100.0%
Firearms 80.8 82.1 83.6 0 0.0 0 0.0%
Furs 48.8 61.4 74.0 0 32.0 63 98.4% fur coats
Minerals 10.4 11.0 11.6 59 60.5 62 100.0%
Gold 36.4 37.7 39.2 8 11.5 15 100.0%
Platinum 63.6 69.8 76.0 3 18.5 34 100.0%
Gem-Stones 15.6 18.6 21.6 0 8.0 15 93.7%
Alien Items 57.2 58.6 60.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Navystar.png
SecCom 1/11
Aerater
Sector1 Navy Sector Command 11 SmallNavySectorMap.png

Aerater is home to the Navy Command Station 11. It controls the medium two o'clock region of the Galaxy Sector 1. (Galactic Navy OXP)

Fiction

The Systems Three

The Systems Three by "my ammo crate": political intrigue in this region.

Applause erupted throughout the room as David Redman stepped down from the podium to greet his fellow colleagues. People swarmed around him, passing on their words of congratulations, encouragement and joy, while others greeted him with a warm handshake or a clap on the back. The media crews made their closing remarks, then packed up their equipment and hastily merged with the crowd, mingling with the other guests. The room was alive with chatter, laughter and the distinct sound of the opening of spirits. The event had the air of celebration reminiscent of a New Year’s party.

But the people in the room had good reason to, for David had just made history that night. Over the past week, he, and representatives of four other systems, worked out an agreement in a significant step towards peace and order. Military assets from Tioranin and Atbevete would be used alongside local forces to purge the systems of piracy, rebels and other major threats. Once finished, the other three systems would dissolve their current system of rule and replace it with a confederacy. In the end, Tioranin and Atbevete would no longer need to worry about raids near their borders, and the people of Teraed, Aerater and Rigeti would finally have the opportunity to flourish. The whole area would become safer with the reduced hostile presence and was a win-win situation for all.

Routes and Regions

Teraed Region

The Teraed Region

Aerater is a member of the Teraed Region.

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: You can't make a mistake with buying fur coats here. You've got the choice to move them to Erlage, Enzaer, or Teraed with a good plus per ton of 21.0 Credits, with Atbevete being the second choice in destinations and Diusreza or Qurave last. Trading in Teraed, Diusreza, and Qurave is quite dangerous for beginners.
(Excerpt from: The Traders Almanach entry for 1:120)