Difference between revisions of "Sector1/Zadies"

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{{PricelistEconomy0}}
 
{{PricelistEconomy0}}
 
== OXPs ==
 
== OXPs ==
=== Famous Planets 2.0 ===
 
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Zadies is at the centre of Galaxy 1. The planet houses the main administrative headquarters of GalCop. The planet is a crosspoint of long-distance trade routes and is therefore an important hub for passengers and traders from across the galaxy. Many travel agencies have at least one office here. Zadia, the main capital, is a gigantic but pleasant metropolis situated around an inland sea, the ancient remains of a large meteor strike. Beyond the urban sprawl, the scenery is splendid. ([[Famous Planets 2.0.OXP]])
 
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=== Famous Planets ===
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[[image:Zadies (Animation).gif|right]]Zadies is at the centre of Galaxy 1. The planet houses the main administrative headquarters of GalCop. The planet is a crosspoint of long-distance trade routes and is therefore an important hub for passengers and traders from across the galaxy. Many travel agencies have at least one office here. Zadia, the main capital, is a gigantic but pleasant metropolis situated around an inland sea, the ancient remains of a large meteor strike. Beyond the urban sprawl, the scenery is splendid. ([[Famous Planets OXP]]) [[Category:Famous Planets|Zadies]]
 
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 7 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 7|Navy Command Station 7]] in [[Sector1/Maxeedso|Maxeedso]]. ([[Galactic Navy OXP]])
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== Fiction ==
 
== Fiction ==
 
=== Routes and Regions ===
 
=== Routes and Regions ===
 
==== Spaceways L2 and L3 ====
 
==== Spaceways L2 and L3 ====
 
[[Image:Sector1 Spaceway L2 SmallRouteMap.png|left|Spaceway L2]][[Image:Sector1 Spaceway L3 SmallRouteMap.png|right|Spaceway L3]]In Zadies the [[Sector1/Spaceway L2 (Route)|Spaceway L2]] coming from [[Sector1/Lave|Lave]] over [[Sector1/Anarlaqu|Anarlaqu]] turns into the [[Sector1/Spaceway L3 (Route)|Spaceway L3]] that continues through [[Sector1/Esusti|Esusti]] on to [[Sector1/Teraed|Teraed]].
 
[[Image:Sector1 Spaceway L2 SmallRouteMap.png|left|Spaceway L2]][[Image:Sector1 Spaceway L3 SmallRouteMap.png|right|Spaceway L3]]In Zadies the [[Sector1/Spaceway L2 (Route)|Spaceway L2]] coming from [[Sector1/Lave|Lave]] over [[Sector1/Anarlaqu|Anarlaqu]] turns into the [[Sector1/Spaceway L3 (Route)|Spaceway L3]] that continues through [[Sector1/Esusti|Esusti]] on to [[Sector1/Teraed|Teraed]].
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[[Category:Sector1/Spaceway L2|Zadies]][[Category:Sector1/Spaceway L3|Zadies]]
 
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==== GalCenter G1 ====
 
==== GalCenter G1 ====
 
[[Image:Sector1 GalCenter G1 SmallRegionMap.png|right|GalCenter G1]]Zadies is amember of the [[Sector1/GalCenter G1 (Region)|GalCenter G1]] region.
 
[[Image:Sector1 GalCenter G1 SmallRegionMap.png|right|GalCenter G1]]Zadies is amember of the [[Sector1/GalCenter G1 (Region)|GalCenter G1]] region.
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[[Category:Sector1/GalCenter G1|Zadies]]
 
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=== The Traders Almanach ===
 
=== The Traders Almanach ===
Once you've got more Credits to spend, the best choice in Zadies is to ship either memory chips or firearms to Anarlaqu or Razaar. The first ones give you a decent 39 creds gain per ton when you sell them (I found that information in a pirate's logbook around Lerelace). As another thought, you can also transport the memory chips to Maxeedso, although they give you not as many credits there.
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{{QuoteText|Text=Once you've got more Credits to spend, the best would be to buy memory chips or Zadiesian musical instruments and haul them to Anarlaqu or Razaar. The first give you a quite nice 39 creds gain per ton when you sell them. In addition, the memory chips can also be sold well enough in Maxeedso. Additionally, your ship should have more than a normal pulse laser if you want to trade in Anarlaqu. The Zadies system is the administrative HQ of GalCop, and the spaceway L2 turns in the L3. This means there is a lot of business, and also a lot of traffic around the clock.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:131)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:131</div>
 
 
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Latest revision as of 11:49, 23 January 2011

Logo64 MultiGovernment.png Zadies Logo64 RichIndustrial.png
Logo TL9.png
GalCat ID: 1:131
Location: 120,112 in the center of GalSector 1
Government: Multi-Government
Economy: Rich Industrial
Technology Level: 9
Population: 3.5 Billion
(Human Colonials)
Productivity: 16800 MCr
Planet Radius: 3960km
Location of Zadies in Sector 1
Sector1Overview.png
MicroCircle.png
The planet Zadies is famous for its inhabitants' exceptional love for food blenders but scourged by dreadful solar activity.
Old Galactic Catalogue Entry for 1:131 (Zadies)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Zadies:

Destination Distance Gov. Eco. TL Pop. Prod
Anarlaqu 4.4 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.5 Bln. 0030003000 MCr
Esusti 5.2 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.2 Bln. 02419224192 MCr
Razaar 4.4 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.9 Bln. 0031923192 MCr
Maxeedso 6.0 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.5 Bln. 01260012600 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0%
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Famous Planets

Zadies (Animation).gif

Zadies is at the centre of Galaxy 1. The planet houses the main administrative headquarters of GalCop. The planet is a crosspoint of long-distance trade routes and is therefore an important hub for passengers and traders from across the galaxy. Many travel agencies have at least one office here. Zadia, the main capital, is a gigantic but pleasant metropolis situated around an inland sea, the ancient remains of a large meteor strike. Beyond the urban sprawl, the scenery is splendid. (Famous Planets OXP)

Galactic Navy

Sector1 Navy Sector Command 7 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 7 in Maxeedso. (Galactic Navy OXP)

Fiction

Routes and Regions

Spaceways L2 and L3

Spaceway L2
Spaceway L3

In Zadies the Spaceway L2 coming from Lave over Anarlaqu turns into the Spaceway L3 that continues through Esusti on to Teraed.

GalCenter G1

GalCenter G1

Zadies is amember of the GalCenter G1 region.

The Traders Almanach

Once you've got more Credits to spend, the best would be to buy memory chips or Zadiesian musical instruments and haul them to Anarlaqu or Razaar. The first give you a quite nice 39 creds gain per ton when you sell them. In addition, the memory chips can also be sold well enough in Maxeedso. Additionally, your ship should have more than a normal pulse laser if you want to trade in Anarlaqu. The Zadies system is the administrative HQ of GalCop, and the spaceway L2 turns in the L3. This means there is a lot of business, and also a lot of traffic around the clock.
(Excerpt from: The Traders Almanach entry for 1:131)