Difference between revisions of "Sector1/Qutiri"
(→Spaceways L1 and L2) |
Cholmondely (talk | contribs) (→Rough Guide: Changed quote text) |
||
(16 intermediate revisions by 5 users not shown) | |||
Line 18: | Line 18: | ||
{{PricelistEconomy0|FirearmsNote=Qutirian duel pistols}} |
{{PricelistEconomy0|FirearmsNote=Qutirian duel pistols}} |
||
== OXPs == |
== OXPs == |
||
− | === Famous Planets 2.0 === |
||
+ | |||
− | Qutiri offers space travellers a sight to behold. Magnificent mountain ranges and enormous glaciers cover the planet. The climate is cold but drinking Lethal Brandy in the blue ice caves of the capital Qitroomax, or climbing Mount Tironos under a cold and dazzling night sky, are things that you will never forget. The heavily-furred yellow felines of Qutiri are perfectly adapted to their cold climate. ([[Famous Planets 2.0.OXP]]) |
||
+ | === Famous Planets === |
||
+ | [[image:Qutiri (Animation).gif|right]][[Image:Qutirimap.jpg||left|thumb|''Map of Quitiri'']]Qutiri offers space travellers a sight to behold. Magnificent mountain ranges and enormous glaciers cover the planet. The climate is cold but drinking Lethal Brandy in the blue ice caves of the capital Qitroomax, or climbing Mount Tironos under a cold and dazzling night sky, are things that you will never forget. The heavily-furred yellow felines of Qutiri are perfectly adapted to their cold climate. ([[Famous Planets OXP]]) [[Category:Famous Planets|Qutiri]] |
||
<div style="clear:both"></div> |
<div style="clear:both"></div> |
||
+ | |||
+ | === Galactic Navy === |
||
+ | [[Image:Sector1 Navy Sector Command 3 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 3|Navy Command Station 3]] in [[Sector1/Isinor|Isinor]]. ([[Galactic Navy OXP]]) |
||
+ | <div style="clear:both"></div> |
||
+ | |||
== Fiction == |
== Fiction == |
||
=== Routes and Regions === |
=== Routes and Regions === |
||
==== Spaceways L1 and L2 ==== |
==== Spaceways L1 and L2 ==== |
||
[[Image:Sector1 Spaceway L1 SmallRouteMap.png|left|Spaceway L1]][[Image:Sector1 Spaceway L2 SmallRouteMap.png|right|Spaceway L2]]The trade routes [[Sector1/Spaceway L1 (Route)|Spaceway L1]] and [[Sector1/Spaceway L2 (Route)|Spaceway L2]] pass through this system, coming from [[Sector1/Zaonce|Zaonce]] and going to [[Sector1/Aronar|Aronar]] where they finally split. |
[[Image:Sector1 Spaceway L1 SmallRouteMap.png|left|Spaceway L1]][[Image:Sector1 Spaceway L2 SmallRouteMap.png|right|Spaceway L2]]The trade routes [[Sector1/Spaceway L1 (Route)|Spaceway L1]] and [[Sector1/Spaceway L2 (Route)|Spaceway L2]] pass through this system, coming from [[Sector1/Zaonce|Zaonce]] and going to [[Sector1/Aronar|Aronar]] where they finally split. |
||
+ | [[Category:Sector1/Spaceway L1|Qutiri]][[Category:Sector1/Spaceway L2|Qutiri]] |
||
+ | <div style="clear:both"></div> |
||
+ | |||
+ | === Rough Guide === |
||
+ | The [[Rough Guide to the Ooniverse]] also has an entry on [[Qutiri (Rough Guide)|Qutiri]]. |
||
+ | {{QuoteText|Text=There are some dozen or so large countries on Qutiri. While they rarely wage war on each other, they do not tend to see eye-to-eye on very much, and thus do not supplement the police patrols in the heavens above. The most interesting are probably the rather small Bishopric of the Straits, the Empire of Rrowthiessa and the Republic of Maar.<br> |
||
+ | The Republic of Maar is an aristocracy. Only the blue bloods get to vote for the Overlord, who rules with the advice of the Bishop of the Straits, just to the north. The capital, Owrosstos, was riven by an earthquake half a millennium ago, and the city has since developed on either side of the rift itself, making its way down into the depths. Crossed at regular intervals by swaying rope-bridges, the local aristocrats maintain palaces hewn into the rift walls, with elaborate entrance halls lined with statues and sculptures, sourced from all over the Eight. Almost all are open to visitors for a consideration (paid to the under-butler): both the Blue Palace and the Obsidian Manse are particularly lavish.|Source=Excerpt from "Rough Guide to the Ooniverse: Qutiri"}} |
||
+ | [[Category:Rough Guide to the Ooniverse]] |
||
<div style="clear:both"></div> |
<div style="clear:both"></div> |
||
=== The Traders Almanach === |
=== The Traders Almanach === |
||
− | When cash matters more than cargo capacity, I give you this advice: Best |
+ | {{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: Best would be to buy memory banks or excavators and transport them to Isinor. The first give you a margin of about 60 to 68%. In addition, those memory banks can also be sold well enough in Ontiat or Bemaera.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:227)}} |
− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:227</div> |
||
<div style="clear:both"></div> |
<div style="clear:both"></div> |
Latest revision as of 14:31, 16 February 2021
|
The world Qutiri is mildly noted for its ancient mountains but plagued by deadly earthquakes. |
Old Galactic Catalogue Entry for 1:227 (Qutiri) |
Contents
Witchspace Routes
There are 6 direct Witchspace Routes from/to Qutiri:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 7.6 | 7.7 | 8.0 | 6 | 6.5 | 7 | 100.0% | |
Textiles | 8.0 | 8.6 | 9.2 | 10 | 11.5 | 13 | 100.0% | |
Radioactives | 26.0 | 27.4 | 28.8 | 2 | 5.5 | 9 | 100.0% | |
Slaves | 16.0 | 22.1 | 28.4 | 0 | 1.0 | 1 | 3.1% | |
Liquor/Wines | 33.2 | 36.1 | 39.2 | 0 | 5.5 | 10 | 62.5% | |
Luxuries | 78.4 | 79.0 | 79.6 | 54 | 55.5 | 57 | 100.0% | |
Narcotics | 1.2 | 34.8 | 100.4 | 0 | 32.0 | 56 | 87.5% | |
Computers | 61.6 | 62.1 | 62.8 | 56 | 57.5 | 59 | 100.0% | |
Machinery | 46.8 | 48.2 | 49.6 | 40 | 43.5 | 47 | 100.0% | |
Alloys | 31.2 | 37.4 | 43.6 | 17 | 32.5 | 48 | 100.0% | |
Firearms | 49.6 | 51.0 | 52.4 | 29 | 32.5 | 36 | 100.0% | Qutirian duel pistols |
Furs | 70.4 | 83.0 | 95.6 | 0 | 14.0 | 27 | 42.1% | |
Minerals | 12.8 | 13.3 | 14.0 | 53 | 54.5 | 56 | 100.0% | |
Gold | 38.8 | 40.2 | 41.6 | 2 | 5.5 | 9 | 100.0% | |
Platinum | 68.4 | 74.5 | 80.8 | 0 | 25.2 | 63 | 96.8% | |
Gem-Stones | 18.0 | 21.0 | 24.0 | 0 | 5.0 | 9 | 56.2% | |
Alien Items | 21.2 | 22.5 | 24.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
Famous Planets
Qutiri offers space travellers a sight to behold. Magnificent mountain ranges and enormous glaciers cover the planet. The climate is cold but drinking Lethal Brandy in the blue ice caves of the capital Qitroomax, or climbing Mount Tironos under a cold and dazzling night sky, are things that you will never forget. The heavily-furred yellow felines of Qutiri are perfectly adapted to their cold climate. (Famous Planets OXP)
This system falls under the responsibility of the Navy Command Station 3 in Isinor. (Galactic Navy OXP)
Fiction
Routes and Regions
Spaceways L1 and L2
The trade routes Spaceway L1 and Spaceway L2 pass through this system, coming from Zaonce and going to Aronar where they finally split.
Rough Guide
The Rough Guide to the Ooniverse also has an entry on Qutiri.
There are some dozen or so large countries on Qutiri. While they rarely wage war on each other, they do not tend to see eye-to-eye on very much, and thus do not supplement the police patrols in the heavens above. The most interesting are probably the rather small Bishopric of the Straits, the Empire of Rrowthiessa and the Republic of Maar. The Republic of Maar is an aristocracy. Only the blue bloods get to vote for the Overlord, who rules with the advice of the Bishop of the Straits, just to the north. The capital, Owrosstos, was riven by an earthquake half a millennium ago, and the city has since developed on either side of the rift itself, making its way down into the depths. Crossed at regular intervals by swaying rope-bridges, the local aristocrats maintain palaces hewn into the rift walls, with elaborate entrance halls lined with statues and sculptures, sourced from all over the Eight. Almost all are open to visitors for a consideration (paid to the under-butler): both the Blue Palace and the Obsidian Manse are particularly lavish. |
Excerpt from "Rough Guide to the Ooniverse: Qutiri" |
The Traders Almanach
When cash matters more than cargo capacity, I give you this advice: Best would be to buy memory banks or excavators and transport them to Isinor. The first give you a margin of about 60 to 68%. In addition, those memory banks can also be sold well enough in Ontiat or Bemaera. |
(Excerpt from: The Traders Almanach entry for 1:227) |