Difference between revisions of "Sector1/Qutiri"

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{{PricelistEconomy0|FirearmsNote=Qutirian duel pistols}}
 
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== OXPs ==
 
== OXPs ==
=== Famous Planets 2.0 ===
 
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Qutiri offers space travellers a sight to behold. Magnificent mountain ranges and enormous glaciers cover the planet. The climate is cold but drinking Lethal Brandy in the blue ice caves of the capital Qitroomax, or climbing Mount Tironos under a cold and dazzling night sky, are things that you will never forget. The heavily-furred yellow felines of Qutiri are perfectly adapted to their cold climate. ([[Famous Planets 2.0.OXP]])
 
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=== Famous Planets ===
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[[image:Qutiri (Animation).gif|right]][[Image:Qutirimap.jpg||left|thumb|''Map of Quitiri'']]Qutiri offers space travellers a sight to behold. Magnificent mountain ranges and enormous glaciers cover the planet. The climate is cold but drinking Lethal Brandy in the blue ice caves of the capital Qitroomax, or climbing Mount Tironos under a cold and dazzling night sky, are things that you will never forget. The heavily-furred yellow felines of Qutiri are perfectly adapted to their cold climate. ([[Famous Planets OXP]]) [[Category:Famous Planets|Qutiri]]
 
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 3 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 3|Navy Command Station 3]] in [[Sector1/Isinor|Isinor]]. ([[Galactic Navy OXP]])
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== Fiction ==
 
== Fiction ==
 
=== Routes and Regions ===
 
=== Routes and Regions ===
 
==== Spaceways L1 and L2 ====
 
==== Spaceways L1 and L2 ====
[[Image:Sector1 Spaceway L1 SmallRouteMap.png|right|Spaceway L1]]The trade routes [[Sector1/Spaceway L1 (Route)|Spaceway L1]] and [[Sector1/Spaceway L2 (Route)|Spaceway L2]] pass through this system, coming from [[Sector1/Zaonce|Zaonce]] and going to [[Sector1/Aronar|Aronar]] where they finally split.
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[[Image:Sector1 Spaceway L1 SmallRouteMap.png|left|Spaceway L1]][[Image:Sector1 Spaceway L2 SmallRouteMap.png|right|Spaceway L2]]The trade routes [[Sector1/Spaceway L1 (Route)|Spaceway L1]] and [[Sector1/Spaceway L2 (Route)|Spaceway L2]] pass through this system, coming from [[Sector1/Zaonce|Zaonce]] and going to [[Sector1/Aronar|Aronar]] where they finally split.
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[[Category:Sector1/Spaceway L1|Qutiri]][[Category:Sector1/Spaceway L2|Qutiri]]
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=== Rough Guide ===
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The [[Rough Guide to the Ooniverse]] also has an entry on [[Qutiri (Rough Guide)|Qutiri]].
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{{QuoteText|Text=There are some dozen or so large countries on Qutiri. While they rarely wage war on each other, they do not tend to see eye-to-eye on very much, and thus do not supplement the police patrols in the heavens above. The most interesting are probably the rather small Bishopric of the Straits, the Empire of Rrowthiessa and the Republic of Maar.<br>
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The Republic of Maar is an aristocracy. Only the blue bloods get to vote for the Overlord, who rules with the advice of the Bishop of the Straits, just to the north. The capital, Owrosstos, was riven by an earthquake half a millennium ago, and the city has since developed on either side of the rift itself, making its way down into the depths. Crossed at regular intervals by swaying rope-bridges, the local aristocrats maintain palaces hewn into the rift walls, with elaborate entrance halls lined with statues and sculptures, sourced from all over the Eight. Almost all are open to visitors for a consideration (paid to the under-butler): both the Blue Palace and the Obsidian Manse are particularly lavish.|Source=Excerpt from "Rough Guide to the Ooniverse: Qutiri"}}
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[[Category:Rough Guide to the Ooniverse]]
 
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=== The Traders Almanach ===
 
=== The Traders Almanach ===
When cash matters more than cargo capacity, I give you this advice: Best choice in Qutiri is to ship either caskets with Qutirian duel pistols or memory banks to Isinor. The first give you a margin of about 65 to 75%, at least in Isinor. With a little lower gain you can also move the those pistols to Ontiat or Bemaera.
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{{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: Best would be to buy memory banks or excavators and transport them to Isinor. The first give you a margin of about 60 to 68%. In addition, those memory banks can also be sold well enough in Ontiat or Bemaera.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:227)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:227</div>
 
 
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Latest revision as of 14:31, 16 February 2021

Logo64 MultiGovernment.png Qutiri Logo64 RichIndustrial.png
Logo TL9.png
GalCat ID: 1:227
Location: 44,176 in the medium eight o'clock direction of GalSector 1
Government: Multi-Government
Economy: Rich Industrial
Technology Level: 9
Population: 3.5 Billion
(Yellow Fat Felines)
Productivity: 16800 MCr
Planet Radius: 5420km
Location of Qutiri in Sector 1
Sector1Overview.png
MicroCircle.png
The world Qutiri is mildly noted for its ancient mountains but plagued by deadly earthquakes.
Old Galactic Catalogue Entry for 1:227 (Qutiri)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Qutiri:

Destination Distance Gov. Eco. TL Pop. Prod
Aronar 4.8 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.2 Bln. 01024010240 MCr
Ontiat 5.6 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 3.2 Bln. 0092169216 MCr
Tionisla 4.0 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.2 Bln. 03744037440 MCr
Zaonce 4.4 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.3 Bln. 04197641976 MCr
Isinor 2.8 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.7 Bln. 0079927992 MCr
Bemaera 4.8 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.1 Bln. 0040324032 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0% Qutirian duel pistols
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Famous Planets

Qutiri (Animation).gif
Map of Quitiri

Qutiri offers space travellers a sight to behold. Magnificent mountain ranges and enormous glaciers cover the planet. The climate is cold but drinking Lethal Brandy in the blue ice caves of the capital Qitroomax, or climbing Mount Tironos under a cold and dazzling night sky, are things that you will never forget. The heavily-furred yellow felines of Qutiri are perfectly adapted to their cold climate. (Famous Planets OXP)

Galactic Navy

Sector1 Navy Sector Command 3 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 3 in Isinor. (Galactic Navy OXP)

Fiction

Routes and Regions

Spaceways L1 and L2

Spaceway L1
Spaceway L2

The trade routes Spaceway L1 and Spaceway L2 pass through this system, coming from Zaonce and going to Aronar where they finally split.

Rough Guide

The Rough Guide to the Ooniverse also has an entry on Qutiri.

There are some dozen or so large countries on Qutiri. While they rarely wage war on each other, they do not tend to see eye-to-eye on very much, and thus do not supplement the police patrols in the heavens above. The most interesting are probably the rather small Bishopric of the Straits, the Empire of Rrowthiessa and the Republic of Maar.

The Republic of Maar is an aristocracy. Only the blue bloods get to vote for the Overlord, who rules with the advice of the Bishop of the Straits, just to the north. The capital, Owrosstos, was riven by an earthquake half a millennium ago, and the city has since developed on either side of the rift itself, making its way down into the depths. Crossed at regular intervals by swaying rope-bridges, the local aristocrats maintain palaces hewn into the rift walls, with elaborate entrance halls lined with statues and sculptures, sourced from all over the Eight. Almost all are open to visitors for a consideration (paid to the under-butler): both the Blue Palace and the Obsidian Manse are particularly lavish.

Excerpt from "Rough Guide to the Ooniverse: Qutiri"

The Traders Almanach

When cash matters more than cargo capacity, I give you this advice: Best would be to buy memory banks or excavators and transport them to Isinor. The first give you a margin of about 60 to 68%. In addition, those memory banks can also be sold well enough in Ontiat or Bemaera.
(Excerpt from: The Traders Almanach entry for 1:227)