Difference between revisions of "Sector1/Mariar"

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(New page: {{System|Name=Mariar|Sector=1|System=225|XPos=96|YPos=178|Location=in the near seven o'clock direction|Government=7|Economy=2|Techlevel=10|Population=4.6|Inhabitants=Small Blue Horned Huma...)
 
(The Traders Almanach)
 
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{{PricelistEconomy2|FirearmsNote=Mariarian 'No-guns'}}
 
{{PricelistEconomy2|FirearmsNote=Mariarian 'No-guns'}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 5 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 5|Navy Command Station 5]] in [[Sector1/Encereso|Encereso]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
In a low-cash situation, this is my advice: Best choice in Mariar is to transport either Mariarian 'No-guns' or computers to Ribiso or Biramabi. There is a good chance that these guns give you a margin of about 29 to 37%. As another thought, you can also transport these guns to Encereso or Anxebiza, although they give you not as many credits there.
 
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{{QuoteText|Text=In a low-cash situation, this is my advice: Fill your ship with computers and ship them either to Ribiso or Biramabi for a quite nice 26 to 34% profit, or to Encereso or Anxebiza, which is third rank here. Somewhere in the middle between them is to ship Mariarian breads to Vetitice. The small humanoid inhabitants are forest dwellers, despite their advanced gouvernmental and industrial status.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:225)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:225</div>
 
 
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Latest revision as of 16:32, 8 November 2009

Logo64 CorporateState.png Mariar Logo64 PoorIndustrial.png
Logo TL10.png
GalCat ID: 1:225
Location: 96,178 in the near seven o'clock direction of GalSector 1
Government: Corporate State
Economy: Poor Industrial
Technology Level: 10
Population: 4.6 Billion
(Small Blue Horned Humanoids)
Productivity: 32384 MCr
Planet Radius: 5728km
Location of Mariar in Sector 1
Sector1Overview.png
MicroCircle.png
This world is fabled for its unusual tropical forests.
Old Galactic Catalogue Entry for 1:225 (Mariar)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Mariar:

Destination Distance Gov. Eco. TL Pop. Prod
Ontimaxe 5.2 LY 6Logo64 Democracy.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.5 Bln. 01680016800 MCr
Vetitice 6.0 LY 4Logo64 Communism.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.5 Bln. 02880028800 MCr
Ribiso 2.4 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 3.3 Bln. 01056010560 MCr
Encereso 4.8 LY 2Logo64 MultiGovernment.png 5Logo64 RichAgricultural.png 05Logo TL5s.png 2.4 Bln. 0057605760 MCr
Anxebiza 3.6 LY 7Logo64 CorporateState.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.7 Bln. 01628016280 MCr
Vebege 4.0 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.4 Bln. 0053765376 MCr
Biramabi 6.8 LY 4Logo64 Communism.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.3 Bln. 0058885888 MCr
Rateedar 3.6 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.0 Bln. 01728017280 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0% Mariarian 'No-guns'
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 5 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 5 in Encereso. (Galactic Navy OXP)

Fiction

The Traders Almanach

In a low-cash situation, this is my advice: Fill your ship with computers and ship them either to Ribiso or Biramabi for a quite nice 26 to 34% profit, or to Encereso or Anxebiza, which is third rank here. Somewhere in the middle between them is to ship Mariarian breads to Vetitice. The small humanoid inhabitants are forest dwellers, despite their advanced gouvernmental and industrial status.
(Excerpt from: The Traders Almanach entry for 1:225)