Difference between revisions of "Sector1/Mariar"
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(New page: {{System|Name=Mariar|Sector=1|System=225|XPos=96|YPos=178|Location=in the near seven o'clock direction|Government=7|Economy=2|Techlevel=10|Population=4.6|Inhabitants=Small Blue Horned Huma...) |
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{{PricelistEconomy2|FirearmsNote=Mariarian 'No-guns'}} |
{{PricelistEconomy2|FirearmsNote=Mariarian 'No-guns'}} |
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== OXPs == |
== OXPs == |
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+ | === Galactic Navy === |
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+ | [[Image:Sector1 Navy Sector Command 5 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 5|Navy Command Station 5]] in [[Sector1/Encereso|Encereso]]. ([[Galactic Navy OXP]]) |
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | In a low-cash situation, this is my advice: Best choice in Mariar is to transport either Mariarian 'No-guns' or computers to Ribiso or Biramabi. There is a good chance that these guns give you a margin of about 29 to 37%. As another thought, you can also transport these guns to Encereso or Anxebiza, although they give you not as many credits there. |
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+ | {{QuoteText|Text=In a low-cash situation, this is my advice: Fill your ship with computers and ship them either to Ribiso or Biramabi for a quite nice 26 to 34% profit, or to Encereso or Anxebiza, which is third rank here. Somewhere in the middle between them is to ship Mariarian breads to Vetitice. The small humanoid inhabitants are forest dwellers, despite their advanced gouvernmental and industrial status.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:225)}} |
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− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:225</div> |
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Latest revision as of 16:32, 8 November 2009
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This world is fabled for its unusual tropical forests. |
Old Galactic Catalogue Entry for 1:225 (Mariar) |
Witchspace Routes
There are 8 direct Witchspace Routes from/to Mariar:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.0 | 6.2 | 6.4 | 10 | 10.5 | 11 | 100.0% | |
Textiles | 7.2 | 7.8 | 8.4 | 12 | 13.5 | 15 | 100.0% | |
Radioactives | 23.6 | 25.0 | 26.4 | 8 | 11.5 | 15 | 100.0% | |
Slaves | 12.0 | 18.2 | 24.4 | 0 | 6.0 | 11 | 34.3% | |
Liquor/Wines | 29.2 | 32.1 | 35.2 | 5 | 12.5 | 20 | 100.0% | |
Luxuries | 84.8 | 85.3 | 86.0 | 38 | 39.5 | 41 | 100.0% | |
Narcotics | 14.8 | 38.8 | 62.8 | 0 | 30.8 | 62 | 56.2% | |
Computers | 72.8 | 73.4 | 74.0 | 28 | 29.5 | 31 | 100.0% | |
Machinery | 51.6 | 53.0 | 54.4 | 28 | 31.5 | 35 | 100.0% | |
Alloys | 32.0 | 38.1 | 44.4 | 15 | 30.5 | 46 | 100.0% | |
Firearms | 60.0 | 61.3 | 62.8 | 3 | 6.5 | 10 | 100.0% | Mariarian 'No-guns' |
Furs | 63.2 | 75.8 | 88.4 | 0 | 23.0 | 45 | 70.3% | |
Minerals | 12.0 | 12.6 | 13.2 | 55 | 56.5 | 58 | 100.0% | |
Gold | 38.0 | 39.3 | 40.8 | 4 | 7.5 | 11 | 100.0% | |
Platinum | 66.8 | 73.0 | 79.2 | 0 | 21.1 | 63 | 96.8% | |
Gem-Stones | 17.2 | 20.1 | 23.2 | 0 | 6.0 | 11 | 68.7% | |
Alien Items | 33.2 | 34.6 | 36.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 5 in Encereso. (Galactic Navy OXP)
Fiction
The Traders Almanach
In a low-cash situation, this is my advice: Fill your ship with computers and ship them either to Ribiso or Biramabi for a quite nice 26 to 34% profit, or to Encereso or Anxebiza, which is third rank here. Somewhere in the middle between them is to ship Mariarian breads to Vetitice. The small humanoid inhabitants are forest dwellers, despite their advanced gouvernmental and industrial status. |
(Excerpt from: The Traders Almanach entry for 1:225) |