Difference between revisions of "Sector1/Anisor"

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(New page: {{System|Name=Anisor|Sector=1|System=145|XPos=160|YPos=129|Location=in the near three o'clock direction|Government=3|Economy=1|Techlevel=9|Population=3.7|Inhabitants=Human Colonials|Produc...)
 
(The Traders Almanach)
 
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{{PricelistEconomy1|FirearmsNote=antique Anisorian hunting crossbows}}
 
{{PricelistEconomy1|FirearmsNote=antique Anisorian hunting crossbows}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 8 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 8|Navy Command Station 8]] in [[Sector1/Xeer|Xeer]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
If every Credit counts, try this: Best choice in Anisor is to ship either antique Anisorian hunting crossbows or memory banks to Riveis or Diedar. With a little lower gain you can also ship the those crossbows to Reesdice.
 
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{{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: You can't do anything wrong with buying memory banks here. You've got the choice to move them to Riveis or Diedar for a quite nice 38 to 44% profit, with Reesdice being the second choice in destinations and Esanbe last.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:145)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:145</div>
 
 
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Latest revision as of 15:52, 8 November 2009

Logo64 Dictatorship.png Anisor Logo64 AverageIndustrial.png
Logo TL9.png
GalCat ID: 1:145
Location: 160,129 in the near three o'clock direction of GalSector 1
Government: Dictatorship
Economy: Average Industrial
Technology Level: 9
Population: 3.7 Billion
(Human Colonials)
Productivity: 18648 MCr
Planet Radius: 5792km
Location of Anisor in Sector 1
Sector1Overview.png
MicroCircle.png
This planet is very well known for its inhabitants' ancient mating traditions and its inhabitants' ancient loathing of casinos.
Old Galactic Catalogue Entry for 1:145 (Anisor)

Witchspace Routes

There are 9 direct Witchspace Routes from/to Anisor:

Destination Distance Gov. Eco. TL Pop. Prod
Reesdice 6.8 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 3.0 Bln. 0096009600 MCr
Zainlabi 6.8 LY 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.7 Bln. 01864818648 MCr
Riveis 4.8 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.9 Bln. 0092809280 MCr
Atarza 4.4 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 05Logo TL5s.png 2.0 Bln. 0044804480 MCr
Erbiti 4.8 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 06Logo TL6s.png 2.3 Bln. 0058885888 MCr
Esanbe 5.2 LY 4Logo64 Communism.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.3 Bln. 01267212672 MCr
Diedar 1.6 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.9 Bln. 0092809280 MCr
Xezaor 6.4 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.3 Bln. 02064020640 MCr
Aruszati 5.6 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.6 Bln. 02576025760 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0%
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0% antique Anisorian hunting crossbows
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 8 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 8 in Xeer. (Galactic Navy OXP)

Fiction

The Traders Almanach

When cash matters more than cargo capacity, I give you this advice: You can't do anything wrong with buying memory banks here. You've got the choice to move them to Riveis or Diedar for a quite nice 38 to 44% profit, with Reesdice being the second choice in destinations and Esanbe last.
(Excerpt from: The Traders Almanach entry for 1:145)