Difference between revisions of "Sector1/Erbiti"
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(New page: {{System|Name=Erbiti|Sector=1|System=110|XPos=148|YPos=122|Location=in the center|Government=0|Economy=2|Techlevel=6|Population=2.3|Inhabitants=Large Felines|Productivity=5888|PlanetRadius...) |
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{{PricelistEconomy2|FirearmsNote=antique Erbitian hunting crossbows}} |
{{PricelistEconomy2|FirearmsNote=antique Erbitian hunting crossbows}} |
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== OXPs == |
== OXPs == |
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+ | === Galactic Navy === |
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+ | [[Image:Sector1 Navy Sector Command 8 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 8|Navy Command Station 8]] in [[Sector1/Xeer|Xeer]]. ([[Galactic Navy OXP]]) |
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | In a low-cash situation, this is my advice: Best choice in Erbiti is to haul either antique Erbitian hunting crossbows or computers to Diedar or Solageon. Actually, that 'bit more' you can get in Solageon is about 28 to 36%. With a little lower gain you can also ship the those crossbows to Reesdice. |
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+ | {{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: Fill your ship with computers and haul them either to Diedar or Solageon, a good bargain at 25 to 33%, or to Reesdice, which is third rank here. Somewhere in the middle between them is to ship food containers to Xezaor. Additionally, your ship should have more than a normal pulse laser if you want to trade in Xezaor.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:110)}} |
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− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:110</div> |
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Latest revision as of 08:27, 6 November 2009
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The world Erbiti is most well known for its great dense forests. |
Old Galactic Catalogue Entry for 1:110 (Erbiti) |
Witchspace Routes
There are 9 direct Witchspace Routes from/to Erbiti:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.0 | 6.2 | 6.4 | 10 | 10.5 | 11 | 100.0% | |
Textiles | 7.2 | 7.8 | 8.4 | 12 | 13.5 | 15 | 100.0% | |
Radioactives | 23.6 | 25.0 | 26.4 | 8 | 11.5 | 15 | 100.0% | |
Slaves | 12.0 | 18.2 | 24.4 | 0 | 6.0 | 11 | 34.3% | |
Liquor/Wines | 29.2 | 32.1 | 35.2 | 5 | 12.5 | 20 | 100.0% | |
Luxuries | 84.8 | 85.3 | 86.0 | 38 | 39.5 | 41 | 100.0% | |
Narcotics | 14.8 | 38.8 | 62.8 | 0 | 30.8 | 62 | 56.2% | |
Computers | 72.8 | 73.4 | 74.0 | 28 | 29.5 | 31 | 100.0% | |
Machinery | 51.6 | 53.0 | 54.4 | 28 | 31.5 | 35 | 100.0% | |
Alloys | 32.0 | 38.1 | 44.4 | 15 | 30.5 | 46 | 100.0% | |
Firearms | 60.0 | 61.3 | 62.8 | 3 | 6.5 | 10 | 100.0% | antique Erbitian hunting crossbows |
Furs | 63.2 | 75.8 | 88.4 | 0 | 23.0 | 45 | 70.3% | |
Minerals | 12.0 | 12.6 | 13.2 | 55 | 56.5 | 58 | 100.0% | |
Gold | 38.0 | 39.3 | 40.8 | 4 | 7.5 | 11 | 100.0% | |
Platinum | 66.8 | 73.0 | 79.2 | 0 | 21.1 | 63 | 96.8% | |
Gem-Stones | 17.2 | 20.1 | 23.2 | 0 | 6.0 | 11 | 68.7% | |
Alien Items | 33.2 | 34.6 | 36.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 8 in Xeer. (Galactic Navy OXP)
Fiction
The Traders Almanach
When cash matters more than cargo capacity, I give you this advice: Fill your ship with computers and haul them either to Diedar or Solageon, a good bargain at 25 to 33%, or to Reesdice, which is third rank here. Somewhere in the middle between them is to ship food containers to Xezaor. Additionally, your ship should have more than a normal pulse laser if you want to trade in Xezaor. |
(Excerpt from: The Traders Almanach entry for 1:110) |