Difference between revisions of "Sector1/Orso"

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(New page: {{System|Name=Orso|Sector=1|System=108|XPos=237|YPos=89|Location=near the two o'clock edge|Government=2|Economy=1|Techlevel=9|Population=3.6|Inhabitants=Blue Fat Humanoids|Productivity=155...)
 
(The Traders Almanach)
 
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{{PricelistEconomy1}}
 
{{PricelistEconomy1}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 13 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 13|Navy Command Station 13]] in [[Sector1/Inines|Inines]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
Once you've got more Credits to spend, the best choice in Orso is to transport either microprocessors or firearms to Teveri. Actually, that 'bit more' is about 28 Credits gain for each ton. As another thought, you can also ship those microprocessors I mentioned to Engema, although they give you not as many credits there.
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{{QuoteText|Text=If there is not much room left in your ship, this is my advice to you: Best would be to buy microprocessors or luxuries and haul them to Teveri. Actually, that 'bit more' is about 28 Credits gain for each ton. In addition, those microprocessors I mentioned can also be sold well enough in Engema.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:108)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:108</div>
 
 
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Latest revision as of 08:25, 6 November 2009

Logo64 MultiGovernment.png Orso Logo64 AverageIndustrial.png
Logo TL9.png
GalCat ID: 1:108
Location: 237,89 near the two o'clock edge of GalSector 1
Government: Multi-Government
Economy: Average Industrial
Technology Level: 9
Population: 3.6 Billion
(Blue Fat Humanoids)
Productivity: 15552 MCr
Planet Radius: 5357km
Location of Orso in Sector 1
Sector1Overview.png
MicroCircle.png
The world Orso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.
Old Galactic Catalogue Entry for 1:108 (Orso)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Orso:

Destination Distance Gov. Eco. TL Pop. Prod
Engema 2.8 LY 7Logo64 CorporateState.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 4.0 Bln. 02112021120 MCr
Atrienxe 5.6 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.9 Bln. 01528815288 MCr
Teveri 2.0 LY 7Logo64 CorporateState.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 4.6 Bln. 01619216192 MCr
Bierle 4.8 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.0 Bln. 03600036000 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0%
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0%
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 13 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 13 in Inines. (Galactic Navy OXP)

Fiction

The Traders Almanach

If there is not much room left in your ship, this is my advice to you: Best would be to buy microprocessors or luxuries and haul them to Teveri. Actually, that 'bit more' is about 28 Credits gain for each ton. In addition, those microprocessors I mentioned can also be sold well enough in Engema.
(Excerpt from: The Traders Almanach entry for 1:108)