Difference between revisions of "Sector1/Tiraor"
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{{PricelistEconomy0|FirearmsNote=antique Tiraorian hunting crossbows}} |
{{PricelistEconomy0|FirearmsNote=antique Tiraorian hunting crossbows}} |
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== OXPs == |
== OXPs == |
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+ | === Galactic Navy === |
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+ | [[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]]) |
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | + | {{QuoteText|Text=My trading tip for small money: The top choice in Tiraor is to haul either memory banks or excavators to Atrebibi or Teesdi. The first goods sell there usually with a gain of 49 to 57%. What's more, you can also move those memory banks to Zainlabi, Usralaat, or Edzaon, although they give you not as many credits there. And in case your ship is not an iron ass, you'd better avoid Edzaon.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:5)}} |
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− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:5</div> |
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Latest revision as of 22:18, 2 November 2009
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Tiraor is a revolting little planet. |
Old Galactic Catalogue Entry for 1:5 (Tiraor) |
Witchspace Routes
There are 5 direct Witchspace Routes from/to Tiraor:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 7.6 | 7.7 | 8.0 | 6 | 6.5 | 7 | 100.0% | |
Textiles | 8.0 | 8.6 | 9.2 | 10 | 11.5 | 13 | 100.0% | |
Radioactives | 26.0 | 27.4 | 28.8 | 2 | 5.5 | 9 | 100.0% | |
Slaves | 16.0 | 22.1 | 28.4 | 0 | 1.0 | 1 | 3.1% | |
Liquor/Wines | 33.2 | 36.1 | 39.2 | 0 | 5.5 | 10 | 62.5% | |
Luxuries | 78.4 | 79.0 | 79.6 | 54 | 55.5 | 57 | 100.0% | |
Narcotics | 1.2 | 34.8 | 100.4 | 0 | 32.0 | 56 | 87.5% | |
Computers | 61.6 | 62.1 | 62.8 | 56 | 57.5 | 59 | 100.0% | |
Machinery | 46.8 | 48.2 | 49.6 | 40 | 43.5 | 47 | 100.0% | |
Alloys | 31.2 | 37.4 | 43.6 | 17 | 32.5 | 48 | 100.0% | |
Firearms | 49.6 | 51.0 | 52.4 | 29 | 32.5 | 36 | 100.0% | antique Tiraorian hunting crossbows |
Furs | 70.4 | 83.0 | 95.6 | 0 | 14.0 | 27 | 42.1% | |
Minerals | 12.8 | 13.3 | 14.0 | 53 | 54.5 | 56 | 100.0% | |
Gold | 38.8 | 40.2 | 41.6 | 2 | 5.5 | 9 | 100.0% | |
Platinum | 68.4 | 74.5 | 80.8 | 0 | 25.2 | 63 | 96.8% | |
Gem-Stones | 18.0 | 21.0 | 24.0 | 0 | 5.0 | 9 | 56.2% | |
Alien Items | 21.2 | 22.5 | 24.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)
Fiction
The Traders Almanach
My trading tip for small money: The top choice in Tiraor is to haul either memory banks or excavators to Atrebibi or Teesdi. The first goods sell there usually with a gain of 49 to 57%. What's more, you can also move those memory banks to Zainlabi, Usralaat, or Edzaon, although they give you not as many credits there. And in case your ship is not an iron ass, you'd better avoid Edzaon. |
(Excerpt from: The Traders Almanach entry for 1:5) |