Difference between revisions of "Sector1/Zainlabi"
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(New page: {{System|Name=Zainlabi|Sector=1|System=57|XPos=164|YPos=163|Location=in the near four o'clock direction|Government=5|Economy=3|Techlevel=8|Population=3.7|Inhabitants=Fierce Yellow Insects|...) |
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{{PricelistEconomy3|LuxuriesNote=hand-made Zainlabian sculptures}} |
{{PricelistEconomy3|LuxuriesNote=hand-made Zainlabian sculptures}} |
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== OXPs == |
== OXPs == |
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+ | === Galactic Navy === |
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+ | [[Image:Sector1 Navy Sector Command 8 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 8|Navy Command Station 8]] in [[Sector1/Xeer|Xeer]]. ([[Galactic Navy OXP]]) |
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | Once you've got more Credits to spend, |
+ | {{QuoteText|Text=Once you've got more Credits to spend, the best would be to buy microprocessors or hand-made Zainlabian sculptures and transport them to Diedar, Atrebibi, or Teesdi. To transport Zainlabian coats to Tiraor is somewhere inbetween. If you want to start a barfight, just mention your sympathies with one of the civil war parties.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:57)}} |
− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:57</div> |
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Latest revision as of 19:10, 4 November 2009
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This world is ravaged by unpredictable civil war. |
Old Galactic Catalogue Entry for 1:57 (Zainlabi) |
Witchspace Routes
There are 6 direct Witchspace Routes from/to Zainlabi:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 5.2 | 5.4 | 5.6 | 12 | 12.5 | 13 | 100.0% | |
Textiles | 6.8 | 7.3 | 8.0 | 13 | 14.5 | 16 | 100.0% | |
Radioactives | 22.4 | 23.7 | 25.2 | 11 | 14.5 | 18 | 100.0% | |
Slaves | 10.0 | 16.2 | 22.4 | 0 | 8.5 | 16 | 50.0% | |
Liquor/Wines | 27.2 | 30.1 | 33.2 | 10 | 17.5 | 25 | 100.0% | |
Luxuries | 88.0 | 88.6 | 89.2 | 30 | 31.5 | 33 | 100.0% | hand-made Zainlabian sculptures |
Narcotics | 26.4 | 50.3 | 74.4 | 0 | 21.0 | 41 | 37.5% | |
Computers | 78.4 | 79.0 | 79.6 | 14 | 15.5 | 17 | 100.0% | |
Machinery | 54.0 | 55.3 | 56.8 | 22 | 25.5 | 29 | 100.0% | |
Alloys | 32.4 | 38.5 | 44.8 | 14 | 29.5 | 45 | 100.0% | |
Firearms | 65.2 | 66.6 | 68.0 | 0 | 0.0 | 0 | 0.0% | |
Furs | 59.6 | 72.2 | 84.8 | 0 | 27.5 | 54 | 84.3% | |
Minerals | 11.6 | 12.2 | 12.8 | 56 | 57.5 | 59 | 100.0% | |
Gold | 37.6 | 39.0 | 40.4 | 5 | 8.5 | 12 | 100.0% | |
Platinum | 66.0 | 72.1 | 78.4 | 0 | 19.0 | 63 | 96.8% | |
Gem-Stones | 16.8 | 19.8 | 22.8 | 0 | 6.5 | 12 | 75.0% | |
Alien Items | 39.2 | 40.6 | 42.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 8 in Xeer. (Galactic Navy OXP)
Fiction
The Traders Almanach
Once you've got more Credits to spend, the best would be to buy microprocessors or hand-made Zainlabian sculptures and transport them to Diedar, Atrebibi, or Teesdi. To transport Zainlabian coats to Tiraor is somewhere inbetween. If you want to start a barfight, just mention your sympathies with one of the civil war parties. |
(Excerpt from: The Traders Almanach entry for 1:57) |